Metroid on Switch NES slowing down with many sprites?
I never played original Metroid on NES, so I don't know, but there's a major slowing down during the Metroid scene when many Metroid spirtes come at once. The flashing and slowing down is real. This is evident throughout the game, but I think it's the most visible there.
Can anyone recall if this happened on real NES hardware as well?