
Claim your EXP Serums before maintenance starts Thursday 1am eastern and Wednesday 10pm eastern
Snag more descendants serums for Raven, save some for Ult Hailey September 17 and Monet in November.
Snag the weapon for transcendent weapons.

Snag more descendants serums for Raven, save some for Ult Hailey September 17 and Monet in November.
Snag the weapon for transcendent weapons.
If you have the materials to craft put them on research now.
If your lacking their materials play Void Vessel likely the 2nd one since its more efficient with hoverbike or the Axion Supply Cache in Axion Plains.
The ammo dog got a 17.5 sec cooldown from 40 sec to 22.5 sec.
They didn't show the post cooldown for the HP dog or MP dog so I'm gonna guess the post cooldown HP dog goes from 30 sec to 12-20 sec and the MP dog from 45 sec to 24-30 sec cooldown.
For anyone wondering if a male descendant is coming it's definitely not 2026, Monet is the last new descendant for 2026.
We gotta wait longer until either spring, summer or fall next year.
He didn't mention element so wait until the November livestream for that information.
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Kyle 1.90> 1.654
Dia 0.732>1.219
Gley 1.093> 1.26
Hailey 1.245> 1.344
Yujin 1.296> 1.365
Lepic 1.208> 1.323
Luna 1.357> 1.406
Sharen 1.19> 1.302
Ajax 0.841> 1.24
You like these changes or wish something was different
They heard the complaints that HP increases was too much to increase difficulty so they will increase the damage monsters to us to increase the challenge.
Only run glass cannon builds if your really confident or you can dodge or move alot. Run some HP on your mods, components and arche tuning.
The link is up on YouTube now tell your friends and others who are interested in watching it.
This is one the sickest images for a livestream, that black and red hits hard.
Can't wait hoping its 2-3 hours long.
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If you're still interested you have a little over 23 days left to preorder the figurines.
Nendoroid Figurine - Bunny $59.99
Scheduled to be sent out sequentially within January 2027
Scale Figurine - Ultimate Bunny $204.99
Scheduled to be sent out sequentially within July 2027
Figma Figurine - Valby $87.99
Scheduled to be sent out sequentially within May 2027
https://www.goodsmileus.com/collections/the-first-descendant
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When he says August 18th it could mean for Korea in the morning or the United states at night.
When we get to Sunday August 16 they should specify in a post if the livestream starts on the 17th or 18th at night for US and Canada players.
More teasers will be shown on their social media within the next 10/11 days.
Were only 10/11 days left to see what else they have cooking up in the livestream and they will be showing a longer term roadmap into 2027.
Dia 0.732
Ajax 0.841
Gley 1.093
Viessa 1.162
Serena 1.177
Sharen 1.194
Lepic 1.208
Hailey 1.245
Yujin 1.296
Ines 1.346
Luna 1.357
Keelan 1.38
Jayber 1.448
Enzo 1.549
Blair 1.55
Valby 1.589
Harris 1.6
Esiemo 1.643
Nell 1.651
Bunny 1.673
Freyna 1.752
Kyle 1.90.4
Lepic and Yujin should have a higher synchronization value than Ines since she's a quicker mobber, can knock bosses down rapidly, superior gun build and not to mention dashes wirh Plasma Bullet and her base.4th skill gives quicker movement speed.
Enzo and Jayber should have higher values since their slower killing in mobbing and boss content. With Ultimate Jayber getting a rework, 2 new transcendent mods this December I could see them dropping it.
They need to do more fixing on his gun build and buff modifiers for his skill build.
Keelan is getting a buff for launch of season 4 but I'm keeping expectations low since the previous consecutive buffs were only useful for a couple of months, lackluster or wasn't effective for new content 1 year into the future. His value should also increase and be further away from Ines.
I still think their doing a disservice to Esiemo and Blair keeping their synchronization values lower than Bunny since she's extremely overtuned and way more versatile in most content than them.
Ajax is getting a buff to his Mobile Fortress mod later this year or 2027.
Luna is getting a buff to her firepower shortfalls and single target damage at the end of season 4 Episode 1, depending on how massive the buff is I can see her value dropping or staying the same.
Kyle's value at the highest makes sense but he can't crit maybe that changes with his buffs on August 20 or his ultimate in 2027. The low modifiers on his 1st and transcendent mods like Superconductive Bombing #1 should be closer to 15,000% not 6,400%, Superconductive Bombing #2 should be 10,000%, 15,000% maybe 20,000%.
His base 4throcket skill should have the highest modifier in the game with a 60,000%, 75,000% or 80,000% modifier.
His ancestor mod is named CONTROLLER, this guy should be commanding the battlefield and changing the outcome almost more than any other descendant on this list.
Everybody else's value I see in a good spot.
I know with Ultimate Hailey September 17 her value is dropping, Freyna rework Oct 15 her value is also going down too.
They found players left Onslaught when useless parameters pop up
https://tfd.nexon.com/en/news/3518040
Content Improvements
(1) Onslaught Mode
- Improved Arche Parameters in Onslaught Mode
ㄴ Increased the appearance chance of Tier 4 Arche Parameter.
ㄴ Increased the chance of finding higher-tiered Arche Parameters as you progress through the selected Round (1st - 3rd).
ㄴ Excluded some Arche Parameters with low player usage rate in the first option.
ㄴ Modified the icon displayed when activating the mission so the objectives can be more intuitively recognized during the Emergency Mission "Defeat Target Vulgus".
- Balance improvements for Onslaught Mode
ㄴ Onslaught: Stage 1
ㆍ Lowered Monster HP and Shield.
ㆍ Removed some of the Enhanced Effects.
ㆍ Removed "Legion Recovery."
ㆍ Removed "Multi-Phase Shield Drone."
ㆍ Increased Dimensional Energy value from 50 → 100.
ㄴ Onslaught: Stage 2
ㆍ Lowered Monster HP and Shield.
ㄴ Onslaught: Stage 3
ㆍ Lowered Monster HP and Shield.
ㄴ Onslaught: Stage 4
ㆍ Lowered Monster HP and Shield.
ㆍ Removed and modified some of the Enhanced Effects that appear.
ㆍ Removed "Survival Activities."
ㆍ Added "Legion Recovery."
ㆍ Reduced the number of Tyrant Spawns.
ㆍ Max Number of Spawns: 6 → 3
ㆍ Defeating Tyrants increases the target Monster Defeat Count Points.
ㆍ Previous target Monster Defeat Count: 1
ㆍ New target Monster Defeat Count: 35
ㆍ Increased the number of Amorphous Dimension Fragments that can be acquired by defeating Tyrants.
ㆍ Increased from 300 → 450.
ㆍ Removed Moving Battle Section that appears in combat.
ㆍ Added Commander to the second wave.
ㆍ One of the four Commanders will appear randomly.
ㆍ Corrupted Khulan
ㆍ Corrupted Goroth
ㆍ Corrupted Ledras
ㆍ Corrupted Sigvore
ㆍ Added cover in the Third Combat Area.
# Designer's Comments
After analyzing recent data from Onslaught Mode, we found that your Arche Parameter choices have a much heavier impact on the overall gameplay experience than we initially anticipated.
We noticed a trend where some players were abandoning their runs early on, assuming that the rest of the content would be too punishing if they didn't roll their desired Arche Parameters right away.
To alleviate this pressure, we’ve buffed the appearance rates for higher-tier Arche Parameters. We’ve also tweaked the probability structure so that your chances of rolling top-tier parameters increase as you progress deeper into the selection phases. Additionally, we’ve removed some of the least popular Arche Parameters from the starting pool to make your early-game choices feel much more satisfying.
Beyond Arche Parameters, we've heard your feedback that Emergency Mission objectives could be difficult to recognize in the heat of the moment. To fix this, we’ve overhauled the mission activation icons, making your goals much more intuitive and easier to spot at a glance.
We’ve also taken another look at the overall difficulty of the mode.
Across all stages, we’ve toned down monster HP and shields, and tweaked certain enemy buffs to make encounters feel less tedious. For Stage 4 in particular, we’ve removed several frustrating elements that were interrupting the flow of combat, shifting the focus toward making late-game fights more engaging and fun.
Specifically, we've overhauled how Tyrant monsters function. Instead of just throwing crowds of them at you, we've reduced their spawn numbers while massively boosting their kill rewards and objective contribution. Our goal here is to shift the gameplay away from mindlessly hacking through endless swarms, and toward the strategic satisfaction of hunting down and prioritizing high-value targets.
(2) Void Intercept Battle: Extreme
- Balance improvements for Void Intercept Battle: Extreme
ㄴ Lowered HP and Shield of Colossus with Risk Level 0.
ㄴ Changed the HP and Shield increase multiplier for each section to maintain the HP and Shield values of Colossus in Sections 1 to 6.
(3) Bounty Operations
- Balance improvements for Bounty Operations
ㄴ Lowered Monster HP and Shields in the "Resurrected Immortality Obliviant" Mission.
ㄴ Lowered Monster HP in the "Seudo Engulfed by Madness" Mission.
ㄴ Lowered Monster HP in the "Soul Reaper Gruncah" Mission.
ㄴ Lowered Monster HP in the "Plaudia the Gnawing Calamity" Mission.
ㄴ Lowered the Commander HP in the "Hungry Abyss Scarab" Mission.
(3) Weekend Ancestors Module Readjustment Discount Event
- Added "Weekend Readjustment Discount" Event.
- During weekends within the Event Period, the amount of "Gold," "Kuiper Shards," and "Superconductive Cooling Units" required for Ancestors Module Readjustment will decrease by 50%.
ㄴ Period: 08.07.2026 (Fri) 00:00 - 08.16.2026 (Sun) 23:59 PDT, from Friday 00:00 until Sunday 23:59 during the period.
The character is standing in a cave with a teeth opening design, water on the bottom and light shining on top.
What the heck did I just see, it looks more horrifying than King Dozer the Lizard or AXL the Tarantula.
I really wonder if this is more challenging than AXL since the Toe Biter Nymph can poison and chill bugs so the adult version has to have more abilities/attacks than that.
I'm predicting we have to swim through the tang lake and deeper to get to it.
The devs showed a tease of the Pergold and didn't go on the tippity top they told us to travel and find what's going on up there.
Some people think its the Broodmothet boss from Grounded 1 since that one was vertically high in the air as well.
Since the devs told us to go to thep I don't think they would troll us by putting bugs that already exist in the game on top so it has to be new.
I went searching on the internet what type of bugs could be on top of the Pergola and it's these types Wasps, Hornets, Yellowjackets, Termites, Lice, Beetles, Leafhoppers, Spiders, Earwigs, Stinkbugs, Bees and Centipedes.
We already have Bees, Earwigs, Wasps most type of spiders and the Green Shield Stinkbugs were shown on the ground instead of on top.
My 6 guesses is either Hornets, maybe Broodmother, Beetles, a new boss or regular bug we've never seen before or is a variant of and lastly the Black Widows that were found in caves in Grounded 1 were put on top on the Pergola in the sun
If its not Black Widows I have a feeling they would come in the next massive content update after the pond as a Tier 4 or 5 bug to be more Hazardous than in Grounded 1.
This week's #TFD0806Patch is scheduled for August 06 (Thu) at 00:00 PDT!
🛠️ Patch Preview
- Improvements on Arche Parameters in Onslaught Mode
- Balance adjustments for Onslaught Mode, Void Intercept Battle: Extreme, and Bounty Operations
- New In-Game Events
- Bug Fixes
Depending on what they do for Onslaught and Parameters some people will be pissed and others happy.
#1 saving better stats and crit ancestor mods Kyle and Keelan when they get numerical buffs August 20
#2 accumulate as many transcendant mods to obtain Raven's new transcendant mods
#3 obtain crit damage with different stats on each attribute/arche type for each reactor since cooldown is way less of a factor
#4 farming special operations for to have plenty of gold so it's less of an issue
#5 gaining as much superconductive units to reroll for Raven's mods
#6 saving more Hailey ancestor mods for her ultimate release in September
#7 The devs will be buffing other external components to offer compelling reasons to not default to Slayer, so will be obtainig stats for Auxiliary Power, Sensor, Memory and Processor for other component sets
#8 getting more descendants to 60 catalysts to get ready for Trials mode that's a more challenging version of Onslaught also for Jayber's ultimate in December and Hailey's ultimate in September to use my photon imprinter on
#9 Keep elevating kuiper shards amount so there's less of need to farm this material in the future and can reroll ancestor mods endlessly.
#10 Lastly they confirmed underpowered/underutilized Purple rare and ultimate mods will be buffed to offer better mod variety, so I will keep dismantling blue mods
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They've been getting lots of reports of so many people quitting early on or mid match.
The large problems are the bad RNG options at start of the match, horrendous matchmaking where your paired of with people who overestimate how strong they are in Stage 4 especially and others don't test or optimize their build before starting the match.
They need to add a notification where a player actually quits to the main menu or Albion and when someone randomly disconnects from the match cause those 2 things differ.
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So far I've only seen 103,000,000 and 120,000,000 million in Axion Dungeons but was shocked to see over 530,000,000 numbers pop up.
That's only 532,114,422 damage with 2 offensive arche parameters, if I had another skill boost power ratio it probably could've been 600,000,000 or 700,000,00 damage.
This Sacred Strike definitely dishes out damage but they need to expand the range to 10 meters or 15 meters, 3 meters ain't cutting it for a "mobbing" mod
5,743.4% to 24,788 is insane that's a 4.31x damage buff.
I will definitely check out her new Archangel mod cause I like that blazing rocket falling on monsters but by the time I get to throwing it down an Ines, Viessa, Valby or gunning Serena would've cleared the monster group by now.
Knocking the monsters back and down should help keep teammates alive and slow them down from reaching the circle.
This mod might become my new favorite. I just hope it's very effective in Onslaught 3 and 4, Breach Tracking, Mega Dungeons and trials when monsters are tankier and the difficulty scales higher and quicker.
Now I can stack more cost reduction, duration and range now since cooldown is less of a factor on builds.