u/magicjack233

▲ 32 r/mh4u

I added a Guard Point to Charged Double Slash in MH4U/MH4G, like MHGU/MHXX Adept Style Charge Blade's Charged Double Slash GP

So I recreated the MHGU/MHXX Adept Charge Blade Charged Double Slash GP in MH4U/MH4G.

The GP is active during the charge:

  • Small knockback → GP succeeds and the charge continues
  • Medium knockback → GP succeeds and the charge continues
  • Large knockback → the charge is interrupted normally

Fast Morph Slash GP has also been updated to v4 and is already included in this mod, so you don't need to install it separately.

There’s no real gameplay difference between v3 and v4 — v4 is mainly a coding/implementation improvement.

If you think the Charged Double Slash GP is a bit too OP and just want Fast Morph Slash GP v4, you can check out my previous post.

And again, this mod was tested on Azahar.

Builds are available for:

  • MH4G JPN v1.2
  • MH4U USA v1.1
  • MH4U EUR v1.1

GameBanana: https://gamebanana.com/mods/705472

Nexus Mods: https://www.nexusmods.com/monsterhunter4ultimate3ds/mods/10

u/magicjack233 — 3 days ago
▲ 70 r/mh4u

I added a Guard Point to Charge Blade's Fast Morph Slash in MH4U/MH4G

I've been reverse engineering MH4U/MH4G's Charge Blade for the past couple of weeks, and this is the result.

The mod adds Guard Point to Fast Morph Slash while preserving the original fast action, animation and movement.

Tested on Azahar. JPN v1.2 / USA v1.1 / EUR v1.1 builds are available.

Download:
GameBanada: https://gamebanana.com/mods/703777

Technical documentation / reverse-engineering research:
Github: https://github.com/JackUnderTheHood/MH4G-MH4U-Charge-Blade-Reverse-Engineering

u/magicjack233 — 6 days ago