








Working on a 5x5x7 heavy hydrogen thruster, but Space Engineers texture workflow is giving me a hard time
I’ve been working on a custom 5x5x7 heavy hydrogen / rocket thruster for Space Engineers. The model is playable, the Blender material direction was built, and the FX/flame reached a result I’m happy with.
However, after many texture attempts, I couldn’t get the Blender texture look to translate into Space Engineers at the quality level I wanted. The in-game lighting, DDS/mipmaps, and _cm / _ng / _add workflow changed the final result too much compared to the original material target.
Because of that, I’m not convinced enough to publish this thruster in its current state. I’d rather pause it than release something that feels unfinished visually.
For now, I’ll move on to another project and maybe return to this thruster later with a proper UV/texture rebuild designed specifically for Space Engineers from the start.