u/mahatmus

Image 1 — Exact General / Pirate / Time set up for endless without consumables (T1)
Image 2 — Exact General / Pirate / Time set up for endless without consumables (T1)

Exact General / Pirate / Time set up for endless without consumables (T1)

I have searched for this set up for some time, but could not find an exact trinket set up to achieve fully endless. Sorry if it is a repost, but I haven't seen an exact set up.

After around round 200-210, this set up requires no consumables. A significant amount of dudes dies, but it is bearable to wait for their revival, rather than spending juice.

After reaching about 100 chefs, dudes pretty much stop dying too.

I suspect chefs are bugged and maximum amount of burgers might be bases on total chefs, rather than alive ones. This leads to a situation where the more dudes are dead, the more burgers per alive dude, making it self-balancing.

Each round goes exactly the same:

  1. 1.5 seconds stasis cube delay

  2. Initial damage burst - dudes die (ideally only skeleton from relics), andon cord kicks in for 90% toughness

  3. About 1 second later, time anomalies unload, killing everything.

Setup in order:

  1. Chefs, Ear gauges to survive the only damage burst between stasis and andon cord. Sustain food / attack speed food.

  2. Ghost. Trinket/food does not matter. I took bag of nuts for trinket.

  3. General. Bad credit to survive damage burst. Sustain food

  4. Pirate. Black belt for additional evasion and evasion damage. Evasion food

  5. Time dude. Medical license. Food does not matter.

Stages:

  1. Up to round 130:

Keep team roughly balanced apart from pirate. Chefs always a priority.

Must obtain:

Golden glove

Correct trinkets (make sure to pick up loaded dice and buy / save your dice for trinket)

Invest as much as you can while not losing. To help you invest, try and obtain medical license early, it makes early game a breeze.

Amass as much health potions and juice as as possible, while they are cheap.

  1. Rounds 130-210

This is the only hard section. Get a feel for it, but at some point you'll need to use a health pot every round, just before stasis cube expires, to avoid team getting one shot.

Pick up potions, juice, dice only in shop (dice is cheaper to roll shop with).

Spam chefs as much as possible.

  1. After about round 210, nothing is required from you. At first, you'll be dropping to 110/230 dudes, but it is enough to still win a round.

Only three relics to not pick up:

Causal chain is deadly because it will delay time burst outside of cube + cord window

Black sheep, to not put taunt on time dudes

Jobs ad, to not add an extra pirate

u/mahatmus — 2 days ago