r/HowManyDudes

What is the worst comp?

What do we think is the worst comp in the game? I think it could make for an interesting challenge run, and I don't think this is the easiest question to answer. What do you guys think would be close to impossible to win with in T3?

Edit: to reframe In your opinion, which combination of any 5 dudes has the lowest chance of beating the goddler on tier 3?

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u/Quick_Okra9169 — 5 hours ago

Maybe I'm just playing wrong, but it feels like random viability doesn't exist in the later stages at all.

Love the game, just unlocked all of the collectibles and I have 416/448 silver ranked in tier 1 so far.

I play games like POE2 where there are definitely "better" builds, but you can really make any build viable to the point where some content creators out there have random wheels they spin to pick their builds and get to endgame.

I feel like thats true up through the 60-80 range in HMD, then it feels like you just slam into a brick wall unless you pre-built a meta team or lucked into one with RNG.

I'd love it if you could just do the random flyers and as long as you were smart about your relics and dude allocation, you could always make it to the end somehow.

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u/ZombiUbojica — 14 hours ago

Just beat my 2nd tier 3, this game is fun! Medical License is surprisingly good on Necro Dude!

So much healing from Necro Dude and Skeledudes! I got inhaler on Quantom and Shovel on Cavedude and from the Skeledudes and Zombies dying he did massive damage!

I got super early Livings Hands and Ancient sword that spawns good early skeletons and Necrodude early relics that early game was a breeze too! He carried until Cavedude came online.

Caveman had 485 stacks on Shovel lol.

u/Kasceis — 13 hours ago

Need help with Killipede

Here is one example I thought for sure I would win, I tried to get a lot of defense and healing, with electric dudes for dps. Really felt like the relics went my way, but still getting walloped. I’ve only beaten it once with the General/pirate strategy, but can’t seem to do it with another. Appreciate any help with a team comp, or ideas where this run could’ve went better. Thanks!

u/Scotte8797 — 16 hours ago

Types of Dudes & Basic Composition

I've been able to beat the GOAT ~10+ times & my best run went to 116 (I stopped because I figured I would move onto Tier 2, not realizing I had to gold star each character first)

However, I'm struggling to gold star several characters & I don't know if it's because I'm trying to combo THEM, or if I'm just misusing each one...

So far, I have been unable to do it with:

  1. Samurai
  2. General
  3. Zombie
  4. Ghost
  5. Wizard
  6. Cleric
  7. Druid
  8. Electrician
  9. Cyborg
  10. Alien
  11. Agent
  12. Assassin
  13. Lich Dude
  14. Construction Dude

- Druid - I think I'm failing because I saw someone Kaiju him with General & I've repeatedly tried that combo & failed because they die pretty much instantly & the Generals become the main DPS, which falls apart quick.

- Zombie - I consider him a tank but he doesn't seem to...tank the way, say, Paladin does?

The rest, I can usually get to 104 and the GOAT slams the dog doo outta me and they all die at once, despite living like champions for 104 rounds & me spamming dude juice as fast as I can while they drop like flies...

I know this question is kind of all over the place, but I guess what I'm asking is -- are there good comps using just these 14 Dudes? Any particular pairings you would suggest? Any must-have relics?

I usually try to get any of the "thrown dude" relics, as early as I can. Beyond that I try to just stack dude-specific relics & anything that adds evade or temp health.

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Lich thrall Viking gives perma- berserk

Odin statue relic makes the thrall damage proc berserk so it reliably stacks every 3 seconds. Combined with the warhorn makes half your team berserk all the time.

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u/MikeProwla — 1 day ago

Ninjas need this additional (hidden) passive!!!

the inverse law of ninjas states that the fewer ninjas there are, the stronger the remaining ones must be. as such, i believe that ninjas should have an unlisted passive that portrays this (it should be found under "buffs" when you select them, but not on their character card, because it isnt important): "for every unconscious ninja, all other ninjas increase their attack power by 1%".

depending on unconscious ninjas prevents an ambiguous buff for singular ninjas. this is a small, minimal buff not worth building around and not actually impactful for game balance (+39% damage on the sole 40th ninja left alive after you've lost 39 ninjas is not going to swing the fight. +4% damage on the sole 5th ninja early is not going to swing the fight. etc).

most people wouldnt even notice it because they wont click the buffs tab, but they probably arent ninja appreciators anyway. ninjas are awesome and totally sweet, and i believe that they should have this passive in order to better show their real ultimate power.

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u/Dukaden — 1 day ago

Sustain Dudes

Do you have a dude that you use in all the run for specifically for sustain in early rounds? (Tier 2 or 3)

I mainly use ghost and quantum dude(with tunnel relic) to be my sustain in early. i want to learn different cores that i use for collecting gold in tier 2 or 3

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u/NoBrainerTraum — 1 day ago

Exact General / Pirate / Time set up for endless without consumables (T1)

I have searched for this set up for some time, but could not find an exact trinket set up to achieve fully endless. Sorry if it is a repost, but I haven't seen an exact set up.

After around round 200-210, this set up requires no consumables. A significant amount of dudes dies, but it is bearable to wait for their revival, rather than spending juice.

After reaching about 100 chefs, dudes pretty much stop dying too.

I suspect chefs are bugged and maximum amount of burgers might be bases on total chefs, rather than alive ones. This leads to a situation where the more dudes are dead, the more burgers per alive dude, making it self-balancing.

Each round goes exactly the same:

  1. 1.5 seconds stasis cube delay

  2. Initial damage burst - dudes die (ideally only skeleton from relics), andon cord kicks in for 90% toughness

  3. About 1 second later, time anomalies unload, killing everything.

Setup in order:

  1. Chefs, Ear gauges to survive the only damage burst between stasis and andon cord. Sustain food / attack speed food.

  2. Ghost. Trinket/food does not matter. I took bag of nuts for trinket.

  3. General. Bad credit to survive damage burst. Sustain food

  4. Pirate. Black belt for additional evasion and evasion damage. Evasion food

  5. Time dude. Medical license. Food does not matter.

Stages:

  1. Up to round 130:

Keep team roughly balanced apart from pirate. Chefs always a priority.

Must obtain:

Golden glove

Correct trinkets (make sure to pick up loaded dice and buy / save your dice for trinket)

Invest as much as you can while not losing. To help you invest, try and obtain medical license early, it makes early game a breeze.

Amass as much health potions and juice as as possible, while they are cheap.

  1. Rounds 130-210

This is the only hard section. Get a feel for it, but at some point you'll need to use a health pot every round, just before stasis cube expires, to avoid team getting one shot.

Pick up potions, juice, dice only in shop (dice is cheaper to roll shop with).

Spam chefs as much as possible.

  1. After about round 210, nothing is required from you. At first, you'll be dropping to 110/230 dudes, but it is enough to still win a round.

Only three relics to not pick up:

Causal chain is deadly because it will delay time burst outside of cube + cord window

Black sheep, to not put taunt on time dudes

Jobs ad, to not add an extra pirate

u/mahatmus — 2 days ago

POV: All dudes have maxed temporary health and nothing can hurt them

Was farming collectibles and ended up with this abomination of pure tank/support and healing and it somehow worked out. The general buffs, every defensive item and option i could find and all dudes wearing their gear made the Knight's blacksmith hammer hit for absurd damage. Knight was doing like 250k solo on later rounds. Really bizarre to see from a dude i know to be pretty bad, but the blacksmith hammer seems cracked under the right conditions.

u/Diggsir — 2 days ago