






Review: The Impossible Escape
This volume is written by Bob Haney - or should I say Bob Zany, heh. Because this is the Haneyverse, a world where anything can happen! In the first couple of stories, his style threw me for a loop. But once I tuned into his particular frequency, I had a ton of fun with this volume.
We get a good chunk of Batman team-ups from 1973 to 1976 here, as well as a couple stories from Super-Team Family. Heroes from all corners of the DC-verse is represented here: Plastic Man, Metal Men, Metamorpho, Man-Bat, Sgt. Rock, the Demon, and.. Kamandi? You’ll have to find out for yourself how that’s possible lol.
Things move at a breakneck speed here. This is the opposite of decompressed storytelling. I’m amazed how much action they manage to cram into 20 pages, all one-and-done stories.
Haney has a reputation for playing very fast and loose with DC continuity. But I don’t really care about that - just give me a good story, that’s much more important. And these are great stories, though they sometimes strain credibility. Like the time the Atom goes into a comatose Batman’s brain, and makes him move and knock out opponents by stepping on different parts of Batman’s brain.. Good lord, give me some of what Haney was smoking.
The artwork by Aparo is always solid, fluid and dynamic. The visual action manages to match Haney’s ADHD storytelling, no mean feat.
Be warned: This is 70s DC storytelling, some might prefer a more modern Batman. But if you’re into that, this volume is crazy fun. A very strong four stars out of five.