Game Mechanics Suggestion: Vehicle DBNO Overhaul (Rethinking passenger and driver knocks)
Description:
Currently, when a player gets knocked inside a moving vehicle, they instantly fall out onto the road. This severely punishes rotations and completely negates the protective purpose of enclosed vehicles (like UAZ, Dacia, or Porter). I propose a new mechanic that adds depth, realism, and tactical choices.
1. Inside the Cabin Protection (Passengers)
- If a passenger is inside a closed vehicle and is not leaning out of the window to shoot, they should NOT fall out when knocked (DBNO).
- They remain in their seat, taking regular DBNO bleed-out damage. Enemies can still flush them by shooting through the windows or bodywork.
2. Solution for Driver Knock (Preventing Squad Wipes)
If the driver gets knocked at high speed, the vehicle becomes uncontrolled. To fix this and give players full tactical control, passengers and the driver should get four interactive options:
- Option A: Steering Wheel Takeover. The passenger in seat #2 (front passenger) can hold an interaction key to grab the steering wheel. The car remains drivable but with a limited speed and no boost.
- Option B: Force Eject / Push Out. Any adjacent passenger can press a key to physically push the knocked driver out of the car. This instantly clears seat #1, allowing another teammate to switch seats via
Ctrl+1. - Option C: Self-Eject. The knocked driver (or passenger) can press the exit button to open the door and bail out on their own. This gives the driver the choice to instantly clear the seat for the squad if they see it as a critical emergency.
- Option D: Fast Seat Swap / Quick Swap. If a conscious player is in seat #2 and the driver in seat #1 is knocked, they can initiate a "Quick Swap" interaction. Both characters swap seats simultaneously inside the cabin. The knocked driver is moved to the passenger side, and the conscious player instantly takes the wheel without anyone having to fall out of the car.
Why this is good for PUBG:
It rewards good teamwork, adds realism, adds cinematic intensity to vehicle chases, and stops unfair instant deaths when a squad is just trying to rotate through a gatekept area.
PS
To clarify, this overhaul would NOT be a buff for drive-by shooting. It includes a clear risk/reward mechanic:
- If you are leaning out to shoot: You are exposed. If you get knocked down while leaning out, you fall out of the vehicle onto the road instantly (just like it works now).
- If you are just a passive passenger/driver inside: If you get knocked down by a lucky shot through the windshield while sitting safely inside a closed vehicle (UAZ/Dacia), you stay in your seat in DBNO status.
This perfectly aligns with the new Patch 42.3, which adds a full animation before you can shoot from a window. If you choose to play aggressively - you risk falling out. If you are just rotating - you get a fair chance to survive.