[Alpha] June 9th, 2026 Patch Notes
2.12.0 New Features
- Paid Voyage users can now convert Credits into usage. Settings includes an option to ‘Auto Convert Credits to Usage’, and an option to manually refill both pools.
- Converting credits to Usage now shows the approximate amount of turns restored.
- Multiplayer rooms can now be owned and managed by a server owner who is not currently playing; Owners can open public/friends rooms, manage or close them from Browse Games, configure max players and turn timers, and let players step away or rejoin without losing their character.
- World creators now have an ‘Allow Remixing’ toggle. When remixing is disabled, other players won’t see the remix action, and remix creation is blocked.
Improvements
- The Browse Games menu is easier to scan: room ordering is now consistent between refreshes, you can now see the players/status/rating/difficulty of a game, thumbnails fill the media frame fully, full rooms remain visible but can’t be newly joined, and empty rooms no longer reserve blank avatar space.
- Room admins, not just room owners, can now use /undo and chat control commands.
- Voyage rooms can support larger parties by default (up to 8).
- Continuing a save from a save card now uses a shorter loading handoff, so re-entering saves should feel much smoother.
- The copy of the ‘Invite usage boost’ now makes it clearer that rewards require brand-new account signups.
Bug Fixes
- Changing a Voyage game mode in Settings now correctly persists, instead of snapping back to the previous/default value.
- Reopening or rejoining a saved game should no longer get stuck on “Joining game...” when the room is available.
- Single-player saves no longer show multiplayer-style “returns to the party” narration on load.
- Dialogue no longer auto-advances when TTS is off or muted; if TTS is turned back on mid-dialogue, the current line can play again.
- Auto-scroll no longer yanks the story to the bottom while you’re reading older narration; it resumes when you return to the live edge or take an explicit latest-turn action.
- Quest markers now appear for quest target locations, even when that target began as an unknown map location.
- Invalid draft worlds now open in the editor with validation errors visible, so creators can repair them instead of being blocked from loading.
- World generation now produces and repairs wand ability requirements in a valid shape more reliably.
- Premade NPCs without explicit levels now scale when the party first sees them, and nearby/story context no longer shows placeholder HP values.
- Companion and NPC state should behave more consistently after NPC updates, deaths, or name reveals.
- NPC intent generation is less likely to create duplicate player intents from NPC turns.
- Faction discovery and duplicate prevention should be more reliable, with cleaner faction names/context.
- Hidden story context should no longer show 'undefined' or 'null' caused by malformed outputs.
- Voyage NPC portrait cards no longer show a question-mark/broken-image icon when a portrait variant fails to load.
- The generated image carousel no longer shows an extra Firefox scrollbar.