
Project 1025: Can every Pokémon beat Elite Redux? (0252-0267)
Project 1025 is my personal challenge to beat this game with every. Single. Pokémon. After all, the stat buffs, movepool additions, and especially abilities make all of them viable. I hope. And along the way, I'll share a bit about what I find interesting, unique, or strong about each one.
Disclaimers:
- I gen in the needed Pokémon for each run in a 2.65 debug savefile, then transfer the savefile up to the latest 2.65 patch and do the run there. It's quite a few hoops to jump through, but this challenge would not even be possible in the first place without debugging the mons in at the start.
- The particular patch of 2.65 I play on has a little toggle called Boss Rush, which does the same thing as turning off trainer sight. I'm not sure if this was supposed to be included, but it's technically a publicly available feature, so I will be using it to preserve my mental health. In the event that a future patch does not have this toggle, I will do the challenge in the latest version that does.
- I fight the gym leaders, the Pokémon League, the evil team leaders and admins, the rivals, the first Calvin fight, and every trainer in Victory Road.
- I play in Permanent Mega mode because I find it more fun.
- This is nowhere near a comprehensive guide to the Pokémon in this game, and in fact the vast majority will not be used optimally due to taking advantage of certain field conditions or synergies that the Pokémon surrounding them in the Pokédex can't provide.
- Redux forms and other fanmade mons (except evolutions of existing mons) will be done after all the official ones.
The Run
Thus begins Hoenn, the home region of Elite Redux! Today we have a cast of classic starters and some early route icons. This was actually a very easy run, this team is INCREDIBLY fast and can convert that speed into a powerful offense as well.
Treecko/Grovyle/Sceptile
Sceptile has always been rather unfortunate among starters. Its (former) signature move comes off of its worse attacking stat, it has a fairly shallow movepool, its Mega has a questionable ability, and it's incredibly frail to boot. Granted, it's been picking up lately in Champions thanks to Earth Power and ally Discharge support, but Elite Redux presents its own take on this beloved grass lizard. For starters, it's actually a physical attacker now like it always should have been, letting it use its several powerful slicing moves. These are boosted further by Keen Edge, letting things like Leaf Blade and Dragon Claw hit quite hard. Its Speed can also be put to additional use thanks to Blur, letting it take contact moves fairly well. The star of the show, though, is Protean, effectively giving it STAB on its coverage moves. This also goes well with its high Speed, as you can change your type before getting hit by an attack. Alternatively, Cutthroat gives it priority on entry just in case. The fun really starts when you factor in its Mega. Having become extremely fast, it can throw out its Keen Edge moves against even the speediest opponents, and these will be firther boosted by Speed Force. It becomes even deadlier on a Sun team; with Big Leaves boosting both its offense and Speed under the harsh sunlight, it becomes practically unstoppable. Sceptile makes for a very reliable general damage dealer, not only for its power but also for its ability to outpace most opposing Pokémon.
I think I should also note here that with the Quick Guard cheese in the Water gym that I mentioned in the run with Sneasler, Sceptile along with the next Pokémon were able to beat both parts of the Water gym fight by themselves.
Torchic/Combusken/Blaziken
There's a reason Blaziken is one of the best starters to ever grace competitive singles. Its bread and butter is the ability Speed Boost, which lets it outspeed most things after a single protect. It has Aerodynamics which you can do some funny stuff with if you switch it into a Flying move, but really you only ever want to use Speed Boost. After getting fast, it can hit really hard with Striker-boosted Blaze Kick and Double/High Jump/Triple Kick. If you want to play with fire (literally), you can drop Protect for Swords Dance and equip a Focus Sash. You can live a hit, set up, outspeed on the next turn, and hopefully sweep from there. The Mega only makes this even better. Now that it has Roundhouse, you never need to worry about HJK or Triple Kick misses again, and physical walls can't stop you either. With its massive Attack stat it doesn't quite need to set up anymore, but if you're playing Permanent Mega mode, why not? Sash SD Mega Blaziken can literally solo Steven; it outspeeds Mewtwo after one boost, his entire team drops to +2 Blaze Kick or Triple Kick, and he doesn't have a single priority move on his team (and even if he did, his own Psychic Terrain would block it). You'll need to be cautious around opposing priority and passive damage, but if you can find the right opportunity, Blaziken can end fights faster than you can say "fried chicken".
Mudkip/Marshtomp/Swampert
So, I heard you liek Mudkips? Good for you, as Swampert is quite the excellent choice. It really prefers being played on rain, as Swift Swim unlocks a lot of its offensive potential, but even outside of it it performs very well. With solid all-around bulk and access to abilities like Stamina and Regenerator, it makes for a good pivot with Flip Turn that can also dish out great damage. Aqua Tail and Earthquake are the STABs of choice, but if using Field Explorer over Stamina or Swift Swim, then Waterfall and weirdly enough Secret Power Ground have the highest damage output. In this run I used Stamina with a Rocky Helmet to punish physical attackers and safely set Stealth Rocks for the team. In its Mega form, just as with the other two Hoenn starters, its existing talents only get better. The stat increases help in all areas, Swift Swim gets upgraded to Breakwater to help on both offense and defense, and Iron Fist makes Seismic/Torrent Fist and especially priority Jet Punch very dangerous. Even when just using it as a lead to set Rocks, Jet Punch can take several knockouts before it goes down. With this great versatility, it's no wonder Swampert is so well-liked among starter Pokémon. Just keep it away from grass.
I should also note here my frankly hilarious strategy in the Psychic gym, which involved having Swampert sit on the field setting up with Curse while its frail teammates spammed Protect to buy turns for it. After getting fully set up, I just slammed everything with Hammer Arm and Ice Spinner.
Poochyena/Mightyena/Skulberus
For some reason I'm not too fond of the name "Skulberus", but that's neither here nor there. Regardless of the quality of its name, it's a decent physical attacker, though it can struggle to distinguish itself a bit. It has many powerful biting moves to take advantage of with Strong Jaw and loves seeing Intimidate thanks to Guard Dog. Shadow Tag is eh, the AI doesn't switch too much and it doesn't have a very good way to take advantage of it. Moxie is a fun option over Strong Jaw, against the right team you can ramp up pretty quickly with strong Knock Offs and Crunches boosted by Nocturnal. Stygian Rush is its most interesting ability, acting as Gale Wings for Dark moves. This was the one I brought to the League, though I used Moxie for the rest of the play through. Having an emergency button in Choice Band Nocturnal-boosted Crunch or Rip and Tear is nice, but overall, outside of Phoebe and the trainers in the Psychic gym, I never found myself thinking that it was an essential member of the squad.
Zigzagoon/Linoone
This is probably the biggest surprise of this entire challenge so far. I was expecting Linoone to end up like Furret or Ratiking; a decent Normal attacker with fun cheese but ultimately nothing too impactful in the lategame. Furthermore, these rodents tend to be overshadowed in their runs since they usually get grouped with the starters. What I got instead was a hydrogen bomb capable of annihilating pretty much anything, even in the halls of the Pokémon league. The key is Momentum, an excellent ability that lets it use its Speed as offense on its contact moves. With base 110 Speed this is a pretty good deal, since you can invest a bunch of EVs into HP to hopefully survive a hit and get off an Agility that functions as a double Dragon Dance in one turn. Linoone doesn't need that though. See, it also gets Quick Feet, increasing Speed when statused. Due to Momentum, this effectively acts like Guts as well. Equip it with a Frost Orb and now it has both a Choice Band and a Choice Scarf at the same time. Protect is not even required since Violent Rush gives it the same effect on its first turn. As for moves, Field Explorer gives it access to many great coverage options. Dig and Strength emulate the EdgeQuake combo, but with 100% accuracy and 165 BASE POWER APIECE. Secret Power also gets boosted to a 120 power move that can be any type you like. As for its Normal STAB, even with the boost, Headbutt is still weaker than Facade once the Frost Orb is active, so the latter is preferable. Combine all that and you have a Pokémon that can outspeed literally anything that isn't a pesky Booster Energy user and delete it with some of the most high-powered moves you'll see around. You'll have to watch out for priority since even with max HP EVs, Linoone is still quite frail, but when that isn't a factor, you'll have yourself one of the fastest and strongest offensive threats around.
Wurmple/Silcoon/Beautifly
Beautifly is fine. Its stats are eh, but at least Majestic Moth helps. To its credit, it can be pretty fast if you spec it to get the boost in Speed. Its damage is fine, I used it with a Life Orb and it got the job done but I can think of many better options for anything it could do. It has pseudo-STAB on Flying thanks to Giant Wings and Levitate so its Air Slashes can hit decently hard and cheese some flinches. Dazzling is situational but really funny when you can get it to work. Beautifly is really not built to be a lategame Pokémon, it can do a good bit against Roxanne and dunks on Brawly but falls off after that. If you really wanted to make it work, my best advice is to give it some good support, like a Yawn/Teleport Slowbro, and set up with Quiver Dance. Dazzling becomes valuable here to save it from priority moves or abilities that could otherwise bypass its speed boosts.