Diablo mod "The Hell 4" enters Alpha stage
Development of TH4 started late June in 2025. It's been one year in development.
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What is The Hell 4 ? It is oldest of currently functioning mods, and the most ambitious. A total overhaul mod for Diablo 1. Which means that game genre stays the same but everything else is changed/fixed/upgraded/expanded. Despite the huge amount of changes, it still remains loyal to native aesthetics of the original game. Also, Hellfire developers were not given enough time to polish their add-on, and the mod tries to remedy all that.
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New features in TH4:
- there are now 4 traits available on character creation (used to be 2), this was a feature highly sought after,
- there are more traits,
- several new quests (with extra dungeons) resurrected that were planned by Blizzard in Diablo 1 but never got implemented,
- new subclass (Gladiatrix) and three new exotic subclasses for Pistoleer added through game changers,
- quite a few new monsters,
- some new synergies and perks,
- game now supports per-pixel lighting and soft shadows,
- new system of Power-Ups available as Wirt service (of course, he'll rob you blind),
- new system of Sigils (D2 charm-like items) that sit in their dedicated inventory,
- and a lot of other less significant improvements, fixes, etc.
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Among achievements that occurred before TH4 (in TH1/2/3):
- countless fixes of original game bugs,
- upgraded system engine,
- support for higher resolutions, display modes and refresh rates,
- convenience solutions (gold auto-pickup, alt compare of items in inventory with items worn, alt highlight of items on the ground, huge amount of gameplay options to adjust certain systems individually (both gameplay and cosmetic), visual NPC trade windows, etc.),
- functioning multiplayer,
- there is running in the game now (including running in dungeons, outside of battle),
- 6 player classes divided into 29 subclasses (with even more variations through traits),
- 24 basic dungeons and 35 extra quest dungeons (with maps and rewards differing for game modes and difficulties),
- all originally planned quests re-implemented here,
- 8 different game modes: Easy, Normal, Hard, Hardcore, Survival, Ironman, Speedrun and Nightmare,
- quests with additional dungeon levels ported to multiplayer (with map adjustments),
- certain bosses dropping some iconic unique items,
- improvements to character info window,
- more balance polishing,
- increased caps to character level (150), spell level (100+) and character stats (way over 250),
- 9 difficulty modes (used to be 3),
- traits and game changers that allow to fine-tune the character during creation,
- more item types (white, magic, rare, socketed, enchanted, unique (over 4600 uniques btw), set),
- new (tier 2) base items,
- 3 new item slots (gloves, belt, boots) and 3 weapon quick-slots,
- expanded inventory (10x7 squares),
- large visual item stash at Gillian, with buyable upgrades,
- new affixes,
- perks and synergies, that allow you to create various builds now,
- crafting (Griswold) & enchanting (Adria) of items,
- improved item sorting logic (looting),
- improved magic find with a higher limit (more chance to get uniques/rares),
- increased item durability caps and upgraded durability oils,
- more monster AI types,
- a lot more monsters (almost 300), including previously unseen
- more unique monsters, and mixed boss packs,
- monster and boss "activation" sound effects,
- separate ambient added to different locations,
- player and monster walk sounds (that depend on terrain),
- new system of item quenching (available at Griswold's shop),
- Cain can transmute items, adding a new layer of item modifications,
- new standalone extra game mode "Coliseum", where all progress is made through duels, no monsters.
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Information about the mod, and downloads:
Main site: https://www.patreon.com/thmod/about
Download mirror: modDB
Chat: discord server
Screenshots: here
Some dev videos on this channel