Stumbled onto these. I normally don't see a lot of units. It's nice seeing monster units and the artwork. Makes one wonder what else is out there. Tbh, the gold armor Blacklock dwarves and these would probably look great together.

Stumbled onto these. I normally don't see a lot of units. It's nice seeing monster units and the artwork. Makes one wonder what else is out there. Tbh, the gold armor Blacklock dwarves and these would probably look great together.

u/mrbb3k4 — 4 hours ago

Playing "evil men" Rhuduar and Angmar

With obstacles being elves, the dunadain and dwarves, how would one best approach facing their armies? Would it be better to bring in the men of mordor and black numenoreans ​into the area by adventuring? Perhaps marrying them in hybridizing. Or is better to just use the hillmen there and branch out slowing integrating the orcs in the area? Has anyone done this sorta playthrough? I just don't feel the hillmen alone can do well against the good factions at all. Like one would have to somehow incorporate a blended army of men, orcs and trolls just to make a big impact enough to get passed the factions in the area. Solely men would be too difficult MAAs wise. Does anyone have advice on this?

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u/mrbb3k4 — 3 days ago

I dont even think you need any more men at arms at this point. By far my favorite unit ingame. Really cant wait to try spiders. I just saw them

u/mrbb3k4 — 4 days ago

At what point...is it too much toughness.

Wanted to see what would happen if I put morgul wights on a mithril node...its kinda ridiculous because it's not all the way upgraded. Did it as Balin and I did use cheat engine to do this. Just wanted to see what would happen stat wise. ​

u/mrbb3k4 — 4 days ago

With trade coming what trade items from the lore you'd like to see in game? Especially in this mod? Other than mithril and elven gems? For starters lembas, pipe weed, and dorwinion wine

Tbh if we could do horses from Rohan too. Furs from basically anywhere on the map. It certainly would make mining important. I wonder how the city districts will work in the underground places? Like the barony in the mirromere will certainly be of note if one makes it a city or trade hub.

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u/mrbb3k4 — 13 days ago

Cranial/anicronism combo

It's not lore friendly. But i noticed the benefit of having gold by breaking down artifacts and then finding myself with a bunch of them in a normal ck3 game. I figured bring this into realms in exile. The only unfortunate thing is that if you're "good" you can't capture orcs or goblins to collect their heads. You can duel them but certain mods that enable dueling do not allow you to collect the head artifact once the duel is complete. This includes certain battlefield duel mods. Now if you play orcs or goblins, you can capture just about anyone. ​You can can make religions and conduct holy wars with this as a resource for piety. I don't think it's an exploit per say but it does help with the great projects and things. Tried this with renaming the religions to "Balin's Folk" or "Followers of Azog".

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u/mrbb3k4 — 18 days ago

What's the special building in Moria?

I just came back to the game. Was wondering what the special building is in Moria? Are there any new men at arms for dwarves, goblins or orcs in the mountains?

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u/mrbb3k4 — 18 days ago
▲ 29 r/ck3+1 crossposts

Hand cannon question

It's interesting to believe this is the unit we get when we unlock gunpowder. Shouldn't this unit do poorly in a jungle due to it being damp and wet? Like the damage should go down in jungle due to this right? Having been to the Philippines where it's hot and humid I can only image how awful it could have been trying to transport early medieval gunpowder in a jungle. I never had the opportunity to use these or rocket lancers since I'm one to spam cavalry. Is it worthwhile unlocking gunpowder? How do players use them effectively in-game? What do you pair them with to get more "bang for your buck" so to speak. ​

u/mrbb3k4 — 22 days ago

Is there a mod that adds back the seafarers MAAs bonus? Or the frugal armorers one?

Liked those for mods. Its easy to snowball in the game sure. Be nice if it was an in-game rule to leave them as they were but you don't get achievements in vanilla ck3. ​

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u/mrbb3k4 — 2 months ago