On coming back to a MUD after a decade away
Someone posted here this week about a 599-year-old character they're thinking of pulling out of mothballs. It got me thinking about returning players, which is a weird category for MUDs because the same character is still there. You haven't lost data. You've lost context.
The thing returning players ask about most is whether their old social network is still around. The honest answer is usually no, but their old House or guild is, and a returner who shows up with knowledge of the cathedral schism from 2009 has automatic cultural cachet with the new generation. Lore continuity is an asset modern MUDs can use. Iron Realms is pretty good at this, but I'm sure we could surface old-event timelines better.
So a question for anyone who's done a long term MUD return on whatever game: what surprised you about coming back? What was harder to relearn than you expected, and what slid back into place without effort?