Working on Swing Skip Drop custom level.
Song used: https://youtu.be/_wg-fzB61zo
UPDATE: Uploaded 1 player version to the rhythm café: https://rhythm.cafe/levels/r2DHZtvQ
2 player version coming out whenever I actually decide to work on it lol.
Also, sorry about my mouse showing up near the beggining lol.
As you can see I managed to figure out how to make nicole throw cups off coffee at the bartender and what not, I used the "smokin" custom class. It's a bit limiting because it uses up 3 entire rooms, room 1 is for the speech bubble when you miss, room 2 is for nicole behind the counter and the back ground, and room 3 is for the foreground elements.
Also I had to copy the entire room setup straight from the puff piece level, lmao.
Also also you need 4 rows for this custom class, nicole and cole on room 1 for the bubble and another nicole and cole on rooms 2 and 3 respectively for the actual visuals.
If you are gonna use this custom class here is a few of the custom methods you might need:
"ShowCustomers(X,Y)": X and Y here work like a sort of range, X is the starting customer and Y is how many customer to spawn from there, so "ShowCustomers(1,1)" will show the first customer (which is actually the 2 people sitting on the table), "(1,2)" will spawn the 2 sitting customers + the next customer (who is one of the guys near the counter), if you did "(2,1)" it would only spawn the guy at the desk.
Some of the customers are on the chairs in the background so they are a bit harder to spot.
"HideCustomers(X,Y)": Used to make the customer fade out.
"StartStack(X)": This is the custom method that makes the bar tender appear. Unfortunately it seems X can only be 4, 8 or 12, any other number will just try to default to one of these. If you say there are 4 cups and nicole throws 6, then the 5th and 6th cups will just not appear, so make the number always bigger than how many cups nicole throws.
Also this automatically sets nicole's SVT line to a spring (on room 2).
"EndStack": Makes the bartender leave and close the door. Returns Nicole's SVT line to a normal shape.
"TransitionToNight": Fades from the day version of the coffee shop background to the night version, cannot be reversed.
"SetTiredness(X)": Sets how tired nicole is on room 2, 1 is for regular tired, and 2 is for very tired.
"ChangeCountertopLayer": Makes it so the counter doesn't appear infront of nicole anymore. This is so the tired sprites look correct.
"DisableNightLights": Turns off the lights, only works when the transition to night has been completed.
Tip: The ready get set cues control the Lights directly, since this can be annoying you can set the voice of the cues to top/bottom lights and use the in-game sounds for the actual cues instead:
"sndJyi - RDGS_Rea" (replace Rea with Dy, Get, Set, or Go accordingly)
"sndJyiSwing - RDGS_Rea" (swing variant)
Another thing I want to add, as you saw at the end, the entire section where nicole throws coffee at the customers themselves was made entirely with Decorations. Same thing with nicole stacking coffee on cole. It's a bit scuffed but it works.