Map Check v2: 3 player Manta

Map Check v2: 3 player Manta

https://preview.redd.it/6u9lmobl0jbh1.png?width=1103&format=png&auto=webp&s=7a2e052c86261b12c5e7a109ff61fd7d7433d8f8

This is a follow-up to my previous post, which had some excellent feedback. I did some more reading and youtube-ing, and a bunch more iterations (and alot of math; hopefully enough?) The design goal is still "use the wormholes as pseudo-hyperlane tiles to try and emulate the Trident map."

Some general notes: I tried to make the equidistants (31 and 34, but also sort of 37 and 38) highly desirable to drive player interaction (double systems, 3 of them with tech skips). With that in mind, I tried to make the individual slices relatively poorer (though not too poor, since we're all new players). Each slice gets four planets; a double system directly in front of the home system, and two singles. To break down each slice further...

Left slice - optimal total 9 (optimal resources 3.5, optimal influence 5.5)

  • Pros
    • Wealthiest slice
    • While not technically part of the slice proper, has first access to 37
    • Tiles 24, 31 (equidistant) and 37 give red/yellow/red tech skips for potential war suns
  • Cons
    • Nebula blocking access to Mecatol
    • 26 is further away than corresponding planets in other slices

Center slice - optimal total 7 (optimal resources 4, optimal influence 3)

  • Pros
    • Has planets in every system on the way to Mecatol
    • Has 3 tech skips in slice (blue, green and yellow), without considering equidistants
    • Balanced between resources and influence
  • Cons
    • Being in the middle means more likely to compete with the other two systems over equidistant systems. The other two slices have access to one equidistant and one "behind Mecatol" system; this slice just has access to the two equidistants.

Right slice - optimal total 7 (optimal resources 4.5, optimal influence 2.5)

  • Pros
    • Asteroid Field and empty space/warp tiles (47 & 39) create space to make this slice more defendable/independent.
    • Planets in slice are all adjacent to home system
    • Good tech skips (green in slice, blue in equidistant)
    • While not technically part of the slice proper, has first access to 38
  • Cons
    • Empty space on way to Mecatol doesn't slow them down like Left Slice, but is less efficient to race to Mecatol like Center Slice.
    • Low Influence can (and probably will) impact command tokens

This map was inspired by SCPTs Trident map, and has enough of each planet type and tech skips so that all objectives are scorable. Thanks to users u/Nori_Kelp, u/Turevaryar, and several others for your constructive feedback!

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u/natethehoser — 8 hours ago

Map Check: First Game, 3 players.

Hey, I'm playing my first game ever in a couple weeks. We only have three players, and I've read the standard 3-player map is pretty spread out. I tried my hand at making a Manta Ray map, but I wanted to see what other people think.

The idea was to have the wormholes on either side act of pseudo-hyperlanes. The center slice has the fastest route to Mecatol, but the poorest resources/influence, but the most tech skips. The left slice has the slowest route to Mecatol (unless you start with antimass deflectors), but the most influence, and good tech skips for going war suns. The right slice has a medium speed to Mecatol, the most resources, and the fewest tech skips.

Is this a decent first map? I was worried about having too many planets, and making sure each slice is reasonably usable. I also made sure to have at least 6 of each planet type.

u/natethehoser — 3 days ago

[Feels Underutilized Trope] Permanently transformed by an experiment gone wrong

Purah (Legend of Zelda). A hundred-year-old scientist, whose faulty experimentation with an anti-aging rune caused her to revert to the body of a child.

Dr. Cockroach (Monsters vs Aliens). A brilliant but mad scientist who created a device to give humans the durability of a cockroach. There were side effects.

Abernathy (Landover series). Not exactly an experiment: Abernathy is the court scribe, and the previous king had it out for him. The court wizard, Questor, turned him into a dog to hide him. However, Questor's magic is unreliable at best, and the wizard was never able to fully turn Abernathy back.

Edit for Clarification: that's my bad, I could've been more clear. I was thinking of transformations so dramatic that they can no longer pass for their original selves. So in the Fantastic Four's case, the Thing is an example of this trope, because he cannot hide his new form; Mr. Fantastic would not be, because as long as he's not using his powers, no one could tell him before/after.

u/natethehoser — 2 months ago