r/twilightimperium

Does anyone else think Agenda phase is lame and kinda wished it wasn't part of the game?

I know Agenda Phase is one of the reasons this isn't just space risk but still, I never feel good during the phase even if I'm winning something. Just feels tedious trying to navigate the house of cards with the votes and knowing when to go all in with my own votes versus others. Also, some of the options are pretty brutal like the table can just vote to blow up your fleet practically.

It's either fairly inconsequential to the point where the time spent voting feels kinda low value like it didn't really matter so just do whatever. Or it's like, mega nuke a player out of the blue. This disrupts entire engines and can very much cripple you. You can spend multiple rounds carefully getting your tokens up to 5/5/5 for a big play and get wiped down to 3/3/3. The fact this also serves as a fleet nuke is also lame. For me it feels like already too much politics just managing aggro on the galaxy map like you can have 2 players gang you and deal with you that way. Even if you have good influence economy it barely matters, very easy for a light wind to blow you out of whatever outcome. I really don't like this phase

Aside from all that, IRL this point is less true but Online the time it takes is dumb like I have to basically wait through 1-2 hour wait per player to do their votes and a lot of the time its just abstaining or something. A lot of the time nobody even talks like I'm trying to chat with the other players about it and nobody interacting at all so just waiting around for something random to happen. So basically gotta mess around for a day for what could have been a full cycle of tactical actions and strategy cards for something that doesn't give any enjoyment.

Do you like the Agenda phase? Or kinda feel the same way as me?

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u/MiningToSaveTheWorld — 6 hours ago

R1 MR, 2 VP. R2 can likely double score public plus secret and MR with Imperial. 6 VP on R2 is suicide right? How do I balance taking VP and improving my board state?

Speaker pick is beside me and Imperial would likely be a bad pick for him except to block me from getting it. I have the most resource starved slice ever like literally 2/11 OPT between slice and seat. I'm even pretty token starved at this moment until I can dump my influence. I assume he will think I'll get 2 VP off of Imp but not 4 this round so think it's a good odds he wont take Imp.

I'm at 2 VP rest of table has 1. I'm Yssaril neighbors are Naalu and Argent. They all built big fleets R1.

I'm pretty sure I can score two publics and a secret this round plus MR again so I would be at 6 VP. I have to produce ships for the publics but would probably be 5v1ed right?

What's a good balance between gaining VP and not being public enemy? I assume I just skip Imperial even if available to not get too far ahead? Any advice for this situation? How do I play when I have practically 0 resources but am ahead on VP?

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u/MiningToSaveTheWorld — 20 hours ago

Best faction and map draft?

Hey, it’s Andrea from Italy here 🇮🇹
I just wonder how should I draft the map on my next saturday game. The faction one seems easy (I give 3 faction cards to each player and he keps one to use) but what’s your best draft for tiles/map in your experience?

If anyone has advice on how to start the draft it would help so much!!!
Ciao,
Andrea

u/Icy_Biscotti5951 — 1 day ago

Can we talk about Fighters? What is the decision matrix for Fighters, they seem to be most resource efficient but struggle in games with strong anti-fighter capability? Curious about how the approach changes with fighter-centric factions if you yourself are not a fighter centric faction?

Normally I just max out on carrier count with as many fighters as I can and rush carrier 2. I didn't need to think about this much my last games as I kinda had insane resource rolls and faction resource engines and was producing 15+ resource worth of army per round so was maxed on all plastic anyways. I know this is kinda talking like it's space risk and space combat doesn't matter for a lot of the game but sometimes it does in my experience

I'm in a poverty slice this game and need to think more about efficiency and was thinking to do the carrier + fighter approach. I am Yssaril and we have Naalu and Argent in the game which makes the calculation a bit weird for me so hoping to get some advice. Naalu loves fighters but Argent is the destroyer king. So Naalu fighter will counter my fighter and Argent destroyer will counter Naalu and my fighters. Feels like I need to go into Dreadnaughts instead then but I'm really resource starved for that. I was thinking maybe to just skip all that and go for Cruiser 2 instead possibly and try to snipe victory points. But I'm in the lead by 2 VP and pretty sure my home system will be targeted if I don't make it very dangerous to do so.

Not sure if this is getting too complicated for a single discussion but I'm curious in general about some of the factions like Sardak Norr which love fighters with their +1, Sol which have a lot of tangential buffs that improve fighter usage, Naalu obviously. If playing these factions when do you know to not go fighters, is Argent being in the lobby enough to avoid them?

Is it possible to brute force fighters through Destroyers? I assume once Destroyer 2 this doesn't work anymore.

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Noob question about ship movement!

Hello! Noob here. Sorry for the noob question.

How does the movement works?
If i activate a system and move my ships there, can i move this ships another time by activating another system? Or once this ships move the first time, that is it?

We are going for our second play, and i think i’ve got this wrong first time.

Thanks!

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u/SidRocha — 1 day ago

TI4 Restock Question

Not sure if this is the appropriate place to ask this, but I have been looking to get my hands on a copy of Twilight Imperium 4 for awhile now. I am now ready to take the plunge, and have a game session set up for June 18th, but the lingering problem is that I do not possess a copy of TI4, and no retailers in my area seem to have it. I was wondering if anyone knew when TI4 was going to be restocked in Canada? I have been looking at purchasing it from an online retailer, but those copies seem to be priced a lot more compared to physical retailers. Any wisdom would be greatly appreciated!

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u/Meltdown510 — 1 day ago

Painting Project - First 4 Fleets completed

Hello there, just wanted to share the first 4 completely painted fleets. It has been my first painting project ever and to whoever is wondering where to start, just try it out.

You can always go back if you dont like the results and will be surprised on how great it can look even with no experience.

And that comes from a non creative ass like me.

Maybe my attempts will inspire some painting newcomers and give some easy suggestion on the style and how the pieces can look.

No air brush, no fancy techniques. Just primer, a contrast base and some details with other base colors and finally some nuln oil shading with the pittifull attempt of some drybrushing.

u/lastm0rtal — 1 day ago

Question for Numbers-/Balance- Nerds (like me) regarding my own Map Generator-Balancer

PICTURES IN THE POST
Hey TI people. I am quite obsessed with the game. Playing mostly real life games.

I wanted to create a "one click" map generator that spits out fun, interactive but kind of balanced maps.
Maybe I can release it as some point (if I understood how that works).

I want to get an unbiased opinion from you guys. More infos regarding evaluation at the end of the post!
I would LOVE to hear some thoughts on this map created by my generator.

I generated a 4 Player Hyperlane (2 warp zones) Map for POK+TE.
There exists a evaluation difference to my other faved online map generators, i post their maps of the same string here too.

Keep in mind this map is just an example to think about evaluation and balancing aspects and to compare my generator with two existing generators.

my map generator

The string is:
0 23 114 0 64 19 74 0 32 34 97 0 37 0 115 100 80 0 0 0 31 0 39 68 0 79 0 0 0 25 0 21 26 0 110 0
(hyperlanes = 0's)

https://joepinion.github.io/ti4-map-lab/

https://tidraft.com/map-generator

Hopefully all my evaluation methods, more hopefully written in an understandable way:

- My base value is determined by the "optimal spent" value of a planet (3/1 = 3, 0/2 = 2). No different treatment for res/inf.
But found it weird having a 4/0 planet count as much as a 4/3 planet. I came up with adding half of the "secondary value" to the score: 4/0 = 4, 4/3 = 5.5 and so on.

- Equidistant tiles of a slice count x0.5 for the slices score.
- The distance of a tile to the slices homesystem applys a multiplier to the system:
distance(1)=1,(2)=0.8,(3)=0.5 (same a the equidistant).

- a direct path to MR is a good thing. If the path in your own slice is blocked by an anomaly, your position gets a flat malus on the score, depending on the anomaly. A supernova is the worst, gravity rift the second worst. Nebula and Asteroid Field give the smallest malus.
My plan with this: "If there is a super nova on your way to MR blocking your access to the map center, at least your other tiles will be better."

- I have built in an option to choose the value of the Equidistant Tiles. For example you can choose "10%" so the map builder will use the best 10% tiles to first fill in these positions before starting to use all tiles for the other positions. I really like that option because having strong equidistants always ensures conflict/deals and cool Ti-actions.
This is kind of the reason I wanted to make a map generator.

- I don't want to "overbalance" things but in all my real games it had a big impact to have 3 or even 4 planets of the same trait. 3 same trait planets give you 0.5+ rating, a set of 4 give you 1+. Planets on your equidistant positions count as a half-planet.

- entropic scars, tech skips, trade stations and legendary planets have flat boni to their rating. like +0.5 for a tech skip, +2 for an entropic scar (won't get multiple boni from scars).

The ratio of blue and red systems should be as stated in the game rules. In my generator I am able to select the exact number of red/blues.

I love this game so much and hope that anyone wants to give their opinion on this stuff :)

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u/Long-Win225 — 1 day ago

Van Hauge and invasion

Can player A (attacker) proceed with a ground invasion even if the Van Hauge (player B, defender) destroys all ships (including player A's carrier) during space combat?

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u/tngsten — 1 day ago

Three player game

Finished up a three player game. Council Keleres, Ral Nel, and Crimison Rebellion. Minister of War agenda facilitated moving a fleet of war suns from Thunder's Edge and Mecatol to take Ral Nel's capital in one turn to prevent them from winning during the status phase.

u/bigred792 — 1 day ago

Who to draft for first alliance game?

I’ll be playing my first alliance game mode of ti4. Faction selection will break down like this:

It will be a snake draft where 

Team A picks one faction 

Then team B picks one faction 

Then team C picks both factions

Then team B picks one faction 

And finally team A picks second faction. 

Each team will roll a d20. 

The highest roll gets to choose if they want to be team A, B, or C in the snake draft. 

The second highest roll gets to choose their draft spot next. 

Lowest roll gets the left overs.

Based on which team you get how might you guys draft? Is team A an auto Nomad pick? I believe we are only using prophecy of kings expansion for this set up.

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u/GoodLittleChristBoy — 2 days ago

Arborec tech path preference

Today a colleague of mine who plays and me had a discussion about arborec. Arborec is one of my favourite factions in the game and I thought I would like to hear more opinions on this matter. Pretty much what this boils down to is the tech path for Arborec game. I had a hot take and said that sarween tools feels situational since there is a lot we want to accomplish early on and resources for aborec is scarce including time (we may only have 4 rounds). So I like to see the community take on sarween tools since thunder’s edge has come out for arborec (btw I’m talking about a 10p obviously you’ll get great value in a 14p game). We also debated tech paths, the traditional blue path that felt necessary in base/pok game feels more preferential than ever before for arborec. For me personally I prefer teaching green path since in most games I find myself gaining maybe 3-4 techs in a game (one time I won only teching twice) and I want to prioritise the tech that will win me the control objectives. My friend said he still liked the blue path or warsun path but I have my own reasons against them. What I really want to hear is everyone else’s opinion and their tech paths for arborec and why.

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u/MarCrizzzz — 3 days ago

Can you land ground forces that are transported by the Crimson agent?

As the title says, when using the Crimson agent and transporting ground forces, can you land those forces on a planet? And can you also deploy a mech if there's an active breach?

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u/Behondalog — 2 days ago