r/twilightimperium

What is your opinion about war-oriented playstyle?

Hey, lads and lasses! My friends and I had been playing ti4 for 8+ months before quitting a year ago or so. We had a lot of fun, especially at the beginning. All unique races of the game, the complexity, the setting, the mechanics. We really enjoyed it and played a lot for many months (had to do it online cause huge distances).

Unfortunately, we stopped playing partially due to burnout, which is understandable, but on top of that, we started to notice some core issues with the game. They really started to hinder the experience for some of us at our table, so we stopped playing. But a few weeks ago I saw some videos about the latest ti4 expansion, it reignited the fun memories we had in this game and so I thought to myself that maybe we can start playing again.

Maybe you guys can use your own insight to shine a new light on this topic. Which of the points I’m gonna make are true to your table and which ones have an easy fix (maybe even homebrew). I think it's a good idea to hear other voices on this matter. Please keep in mind that despite the following rant we still enjoyed the game A LOT. We had 4-5 players, POK. We quit before the newest expansion (Thunder's Edge is it?) came out. Also it's been a while so the picture isn't as clear as it was back then. Alright, here we go:

Playing peacefully works much more often than being war focused (this was the biggest issue for me personally, hence the title). What I mean by that is:

  1. Building up even the mid size fleet is costly both resource, time and command token wise.
  2. Being aggressive puts a target on your back. There are multiple layers to that of course, but the main ones are imo mechanical and psychological. The mechanical one is more clear: you have more planets = more resources and influence = bigger threat to other players. The psychological one is much more tricky and it depends on the people you play with. But in general if you start fights, you’re seen as the aggressor by the rest of the table. You’re less likely to be trusted for the rest of the game and the one who took the beating from you will most likely seek revenge (rightfully so) by uniting forces/negotiating with other players that will take advantage of this alliance. Of course it's a very simplified version and there's more nuance to it: you could secure your own alliance/treaty with a 4th player, dice rng might be on your side, people might not mind you taking stuff from them etc.
  3. Starting a war conflict is very risky. Mostly because of the command token mechanic and the way it limits movement and response. It's very hard to defend on multiple fronts at the same time. Furthermore, by attacking one side you’re automatically exposing your other side. So you either gamble with 1-2 fleets or spend time and resources to build defensive fleets.
  4. Planets you take are given to you in an Exhausted state regardless of their previous state. Because of that you’re most likely to start a war because of objectives that are revealed gradually. This incentivizes waiting and playing peacefully.
  5. Many public objectives are static. The overwhelming majority of them can be achieved by peacefully sitting in the corner. Even the ones that require units over certain planets/systems can be traded peacefully. I think it’s a shame that there aren’t objectives that require players to actively hunt other players’ plastic or aggressively take over their planets.
  6. SFFT. We eventually removed it from our games, cause we didn’t like kingmaking. But also I watched a few games online and read a decent amount of posts claiming that SFFT swap is a very common practice. It’s done to secure one of your borders but also to speed up the game. When I learned about it I immediately thought it was weird. If you want faster games, then why not start with 1 VP or end at 9 VPs as a homebrew rule. The border security made even less sense to me, it “solves” the risk factor but it makes this strat mandatory, cause if you’re not doing this you’re at a much greater disadvantage than other players who do it.

By the end of our ti4 journey we had so many games repeating the same pattern: people being super cautious and friendly in the early game, slices having solid borders by the mid game, occasional skirmishes for objectives (but not big war conflicts), everyone chilling and focusing on objectives without threatening others, bloating big fleets until the last few end-game rounds when you have no choice but to make a move and trigger massive conflicts. It kinda reached a point when a few of us at the table started doing irrational moves just to stir the pot and have something different.

I also wanna share potential homebrew ideas I wanted to implement if we were to come back. Maybe you can point out the flaws and potential problems/exploits with them?
- The planet card is taken in a Ready state if it wasn’t Exhausted prior to the ground invasion. This incentivizes aggressive play not only because of objectives, but also economy. I think it can also prevent stalling from the defenders, because if you think that you’re about to be attacked you’d want to spend highly vulnerable planets as soon as possible, cause you don’t want the attacker to receive more resources. I can even see mind games you can pull off as an aggro player with a fleet next to badly defended systems.
If this change is too gamebreaking, maybe you can put a limit saying that “the planet is taken in a Ready state if there was no Bombardment of this planet during this combat”. It also fits it thematically since you don’t destroy a planet's infrastructure from space.
- Create homebrewed public objectives that are directly tied to destruction of units. Something like “destroyed X amount of other players' units”,“destroyed other players' units with a total Y resource value”, “destroyed Z amount of other players' non-fighter ships”, “captured X amount of planets which had other players' units on it”, and so on. Basically objectives that cannot be resolved peacefully. It will incentivize people to actually start moving and do more skirmishes. I mean people can still trade for this objective by saying: "can I destroy your x amount of units, I'll pay you Y and Z for this" but it's miles better than the objective where people can just park their ships next to other players' planets. That is because you'll be actually losing something (plastic) that can expose you to other players who didn't participate in this deal. Also It won’t be that difficult to track, just use custom tokens or write it down for everyone to see, so that there’s no misunderstanding/cheating once it's an objective scoring stage.

What do you think? (Thank you for listening to my TED talk).

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u/Nazatur — 18 hours ago

What to NRA hero for!?

I dunno why it happened but I got NRA on like 4 lobbies right now/recently and in all of them I have no clue when to use the Hero. I used it to quadruple tech on one lobby to win off the 2 of 4 colour 2 pointer. In other 3 lobby I'm sitting on the hero wondering when to pop it and in 2 of them game is going to end soon. I assume main usage is to not get LS stalled or spam SO rerolls? Just feels weird because I'm holding off on the relic too. I assume I missed some good openings for it previously. In one lobby I got 2 SO in the bag and I'm maxed on tokens so dunno when I'd even use it at this point

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u/MiningToSaveTheWorld — 22 hours ago

Map Building for four players with PoK & Thunders Edge

I'm fairly new to TI i've only played about three games, and they've all been four players only because thats all i can get together to play.

I just got Thunders Edge and saw the recommended map layout with the hyperlanes for four players. I pitched this to my group as we still do the random tile draft and build the map before we start (I see milty drafts, but have no idea what that means.)

My question is, does anyone who has used this four player map know if its going to shake it properly or not? Or does anyone have any guidance, the game is next weekend.

u/Peas4Lunch — 20 hours ago

Good pair with Cabal?

im gonna play a session this weekend in teams of 2 players, im playing with my cousin and he doesnt know what to pick (we are drafting), i am certain i want to play cabal and go straight into the fracture with pvp only at the middle to end of the game, what faction would you recommend my cousin use?

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u/luckyboy404 — 17 hours ago

NRA Cruiser 2 vs Carrier 2?

I have a 6 player TE game coming up and playing NRA for the first time. Was wondering the opinions of going Cruiser 2 off the bat with AIDA vs carrier 2 with BT and Aida. I know a lot depends on board setup and skips and what not but was wondering if there was a general thought. TIA

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u/Ok-Debate7044 — 20 hours ago

Newbie Drafting Milty

I've played 1 game of TI4 a long time ago without the new expansion, and this is my first time drafting with the new expansion as well, so i am basically new. I am kinda stuck as I am in 1st pick order. I guess this means I have to completely give up agency in either faction or slice. The last 2 slices seem very bad comparatively to the other 5 options, which makes me lean towards picking slice first, and then seeing what leftover factions there are. Would that be appropriate given these slices? if so, what would you guys recommend I pick as the other 5 also seem very close in value in terms of points system in milty?

u/Impossible-Jelly-838 — 19 hours ago

Last bastion Ordinian ability + Emelpar (passing vs end of turn)

Hey everyone!
I’m wondering about the timing of passing in regards to Ordinian’s legendary ability. It says ”when you pass” You can use it to gain some stuff. Can I then use Emelpar’s legendary ability (triggers end of turn) to refresh Ordinian’s ability and use it again right away? Ie when exactly in the timing do you pass?

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u/Falkman86 — 23 hours ago

Question about end of turn order between breakthrough and Emelpar

Like the title suggests. I was wondering if I could pay resources from a planet to get my breakthrough, and then use the Emelpar planet ability to immediately refresh the planets used to pay for the breakthrough.

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u/Toasterturning1234 — 1 day ago

What's the big deal about Integrated Economy? I only saw it once but hear it referenced quite a bit by SCPT

I saw a Yin with IE Hero Styx and spawn 8 inf there which was pretty sick, nobody even tried to go there after that. Other than that, I'm looking at most games and my fleet is already maxed out most of the time so I couldn't spawn much with it even if I wanted to. Like I guess you top up on Fighters and fill in Infantry on planets as you go with it?

reddit.com

Random BGG user offered $60 for my copy of POK that I never listed for sale

So I recently got a message from a random guy asking if I'd sell him my copy of POK.

I know some people are desperate to find it, given it's out of print, and I normally wouldn't blame anyone for trying, but not only was my copy not listed for sale, but he's also offering a whopping... $60 for it.

Don't get me wrong, I wasn't planning on selling it in the first place, and even if I were, I don't expect anyone to pay those insane eBay reseller prices, but come on, man, at least offer MSRP. Did anyone else get this message?

u/IamaNinja21 — 2 days ago

Last Bastion feel absolutely knee capped compared to the other TE factions

Seriously, how did these guys get through playtesting?
- 1/0 starting planet and 2 commodities WITH your special station
- Nebubla HS for ultra slow starts
- No component actions
- Clunky to awkward BT that often doesn't feel worth the investment
- Requires Space Dock 2 to not fall behind massively

On top of this, you are MASSIVELY dependent on a suitable slice and/or getting the exact Strategy card you need, and if any of that gets disrupted you are instantly behind.

and in return you get... Galvanise? And an extra token/card each round. Don't get me wrong, Galvanise is strong as an ability in a vacuum, but it requires you fight or you get no value from it.

I... I just don't understand what Dane was thinking here. DWS and CR get to break the game in their own special ways and Bastion gets hardmode difficulty setting.

As much as I love TE as an expansion, I think outside of Ral Nel Dane did a really bad job with the factions. DWS and CR are busted, F/O is awful to unplayable. Last Bastion is kneecapped. Ralnel feels like the only well thought out faction that's both fun to play and reasonably balanced.

It's a shame as well as I don't see a codex/errata coming that will do much to change these fairly massive issues.

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u/OGactionjohnny — 2 days ago

Trade agreement

Hey guys our group had an argument about the trade agreement promissory note and the commodities. The player who gave the card was emerald of Javan with 6 base commodities, the player who received the 6 commodities was playing the Yin with 2 base commodities, does the Yon player get to receive all 6 commodities or are they limited to their pool of 2?

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u/MP_Juiceman — 1 day ago

Which slice for clan of Saar?

See title. Presence of asteroid fields is an obvious pro, but which other factors would you consider? Thanks!

u/DoctorFamiliar6122 — 2 days ago

Advice for picking faction tech to copy as a Nekro in a target rich environment?

8P game with Yssaril, Sol, Titans, NRA, Hacan, and Muaat: what do I aim for other than just taking what the situation demands/offers? I know it will depend on situation but would like to have an idea on how to pick the general best faction techs when they all S tier if I can choose. Just imagining having SE2 and AC2 already and winning a battle against Yssaril or NRA would I ever swap for Mageon or Prefab?

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Playing Outside

Anyone played a game outside? I love the game but I've never been excited about spending 12 hours indoors.

If so, how did it go? Any tips?

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u/macrabbitt — 2 days ago

Deepwrought Rules Query (co-existence/space dock)

Please help my table settle some confusion!

DWS have had their home system invaded.

They have chosen to co-exist on the planet.

Another player has played warfare strategy card.

Can DWS use warfare secondary ability to produce land troops?

(My feeling is you can't produce from space docks on planets you don't control. The rules imply this when they say you have control for scoring purposes only).

(Other opinion is that the rules state that the space dock is blockaded which implies rules around being blockaded apply i.e. can't produce ships but can produce land units)

Thanks in advance and hope that makes sense!

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u/1996OG — 2 days ago

Poor game, what would you do?

Looks like someone is selling their PoK that has water damage. The crazy thing is there's already a bid on it.

I sleeve my cards and try to keep my games (not just TI) in the best condition possible, but would probably still keep it if it's only aesthetic damage.

Made me wonder what everyone else in the community would do if that happened to you?

Hold onto it, or try to sell and get a new copy?

Edit: this is the link since there are pictures of the contents eBay

u/Arcif3r — 1 day ago

Is there any issues with Hyperlanes in terms of it having indirect nerfs or buffs on game effects?

Afaik the Hyperlane connect tiles so they become adjacent to eachother curious if this has any consequences on any of the effects on the game? Would be good to know for my draft as we're playing with Hyperlanes and not sure if it has any impacts on factions that care about adjacency for effects

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u/MiningToSaveTheWorld — 3 days ago