



This was just an exercise to help me learn more about player controllers and making 3D games, but I have a lot of ideas for this character I modeled and don't plan on stopping any time soon, so maybe it'll turn into a full game someday :P
Now it supports placement based item sets that can automatically remove items after they've been used, allowing me to add more movement items that use durability like the chainsaw, rocket drill, and bass boost. Players that are falling behind will now see way less grenades and a lot more movement to help them catch up, so hopefully everyone can stay closer together throughout the whole race!
It also dynamically adjusts to player counts so that you still get appropriate items based on your range between first, mid and last, and there's a separate item set I made specifically for 1-2 players that removes extra bloat to focus more on items that are useful for shortcuts and speedrunning! If you're doing solo runs then you'll start with a flintknock and tire so that you don't have to rely on RNG for the first item boxes :)
I made various other QoL improvements like in game patch notes, smoother transitions, and more decorations in the lobby. I have some onboarding improvements planned but hopefully I can start working on new tracks soon! Feedback is appreciated as always 🫶🩷
I wanted to release it as soon as possible so some QoL features like a leaderboard and stats display aren't here yet, but I am working on them! You can expect regular updates going forward as I continue to polish the game and add more content :)
Huge thanks to u/GEEDLEBEAN for helping out with the custom materials for the item boxes and transition effect! 🫶
Eco-futurism, solarpunk, and frutiger aero are my main inspiration for the color palette, lighting, and building designs
To clarify some things:
The coins are also just placeholders for item boxes and the water is only there for testing!
I got the core gameplay design figured out and started working on the actual racing mechanics!
I appreciate all the support and can't wait to keep working on this project! 🫶🩷