

▲ 3 r/acecombat
Idea: Individual Plane/Class SP Weapon Characteristics
In Ace Combat 7, each plane just felt like a different skin bc their flight models were so similar. What if, in addition to different flight models, planes, and more broadly speaking plane classes had different special weapon interactions?
Some examples:
- F-14s can launch all 6 LAAMs against 6 targets
- MiGs and Sukhois have higher off-boresight missile targeting abilities for regular missiles
- Western planes have better homing and range on AA sp weapons (generally)
- Attackers can drop 4-6 bombs whereas fighters and multiroles only can drop 2; deal more damage to ground targets in general
- Fighters deal higher damage in AA combat (eg only 2 missiles to shoot down larger planes as opposed to 3; can one shot weaker planes like mig-21s) and have decreased reload time for AA sp weapons
u/noduv — 25 days ago
▲ 26 r/acecombat
Overall I love the new sounds in AC8 but anyone feeling a little disappointed by the gun sfx?
The sounds from the walkthrough trailer (https://youtu.be/DcphpBvdt28?si=vyJp-4DECloQEmxU&t=306) are pretty lacking, even compared to AC7. They got it right in ACAH, and they could've made it even better by adding a shaking effect when you fire the gun in your cockpit.
Of course it's still in development so they could change.
u/noduv — 2 months ago
▲ 128 r/acecombat
It's a smaller detail but I'm really happy that PA added drop tanks and the ability to manually drop them to every plane
u/noduv — 3 months ago