u/nquite

When to call for Spirit saves?

While working on my campaign I notice that I cannot come up with situations where players would need to make a SPI save, it's almost always CLA that fits better. It bothers me that I underutilize one of the virtues in the design, probably because I don't understand it properly. I remember that in one thread here I saw a half-joking explanation that CLA is for confusing s**t and SPI is for depressing s**t, but this still doesn't give ideas on what exactly would cause it during exploration or battle.

What do you do with it? What kinds of attacks would call for a SPI save? In what situations a Knight would need a SPI save during exploration?

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u/nquite — 3 days ago

Switching setting to Electric Bastionland - worth it?

In my current campaign there's an NPC who could potentially reward players with a one-way "shortcut" to the City through the Underground. Having discovered this possibility, I'm now debating with myself whether it's worth giving this choice to the players.

On one hand, this might be a fun side adventure where they get lost for a couple of sessions in a fever dream that is Bastion of the electric era, and try to find their way back home. Due to Underground time shenanigans, this can also result in a time skip and introduce complications into the story lines they abandoned for the opportunity to see the City. On the other hand, I feel like the tone between the two settings is very different and the Knights might look out of place in Bastion, and not in a fun way.

I like how the books explain the (potential) connection between the two settings (going further away from Bastion you travel back in time), but I'm not sure if it would feel "right" to the players to discover this concept in the game in such a way.

I'm looking for advice on how to shift the setting in a satisfying manner, as well as opinions if it's a worthy idea at all.

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u/nquite — 7 days ago

Full list of Virtue Recovery methods?

Today, I confused myself with the rules during the game, trying to find the missing pieces in the book and the old blogpost about remedies I saw once... Here's what I can't wrap my head around. Many things in the game come with a symmetry and in sets of three, but in one case, there's for some reason a break of both "rules"

Vigor is restored by:

- Hospitality

- Sustenance

- Season change

​

Clarity is restored by:

- Seer's guidance

- Stimulant

- Season change

​

Spirit is restored by:

- Indulging passion

- Sacrament

- Season change

- Visiting Monuments

​

The monuments are described separately from the other methods, in the Creating a Realm section and worded as "equivalent to Sacrament", but if we try to logically group the available methods for all Virtues, we get:

- Visiting a remote location (Dwelling, Sanctum, Monument)

- Changing the season (same for all)

- Consuming a one-time-use item

Indulging passion in this casr becomes an extra... Am I forgetting two other recovery methods for Vigor and Clarity?

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u/nquite — 16 days ago