



Silly teensies to pass the time
Some quick teensies that are hopefully fun to play while you wait for a lobby to fill or are just chatting with a few friends.




Some quick teensies that are hopefully fun to play while you wait for a lobby to fill or are just chatting with a few friends.
https://www.botcscripts.com/script/12105/1.0.0
Want to share a script picking script I built for my group in case it inspires others to make something similar. It uses custom Travelers and the Fiddler to set up a vote. Used the 'ability' section as a description for each script, so players can hover over to learn what it's about.
I plan to make another just for my scripts since I have over 120 now. Will put in just my favorites and include an almanac link to the full list. But that will take some time to setup since I need a different image for each script.
For the competitive Storyteller, this script includes a link to a form (click on the script name in the app) where they can enter game details and compare with others. The only player decisions in game are from the Slayer, Klutz, and Demon abilities. Otherwise it is on the ST to send out information quick and hopefully receive equally fast 'got its'.
I question whether there is interest in this sort of thing, but it was fun to build out. If it ever gets used then eventually I would add an analysis tab to the workbook to show recent and all-time top/bottom results.
https://www.botcscripts.com/script/11780
https://www.botcscripts.com/script/11927
Favorite character is the Cerenovus so I wanted my 100th script to try to work it in as a Demon. I think this works. "Secretly" was included so players can't say "I'm mad as my character".
Demon can still choose themselves or other evils for the madness since, in other Demon abilities, a player doesn't have to be alive to die. I would be somewhat lenient with evil madness and allow the Soldier/Monk to explain if only 1 instance of the Demon madness is apparent.
Amnesiac Buffet
- Bootlegger: The Amnesiac chooses 3 characters: the Storyteller creates their ability using elements from each.
- This was inspired by a player I know as Spectrum
- Makes me want to play Amne. A lot of times it feels like half an Outsider. Player and STer get to have fun with it, and it is a bit easier to guess the ability. I'm just unsure on the balance of it since I focused on varying the wording/mechanics of abilities.
Boffin Buffet
- Bootlegger: If a Boffin is in play, the Demon can pick a character ability from their 3 bluffs.
- Bootlegger needs to be reworded some, but more agency for the Demon while a Lycan may be limiting their killing ability.
Demon Buffet
- No Bootlegger
- A bit all over the place and likely needs more work on balancing. But both teams get to play around with what Demon is in play.
Trouble Brewing plus a Damsel ability for each character.
https://www.botcscripts.com/script/11789
My primary concerns are the Scarlet Woman being able to guess most of the game and the Poisoner being able to make the Saint a Damsel if they out their character.
Each night, choose 2 players and "true" or "false". If they are mad as their true/false character, they die the following night.
A few of the teensies I made. Some are very fun and others just seemed like weird ideas to try
Oops, All Minions: https://www.botcscripts.com/script/11301
Arcane Delirium: https://www.botcscripts.com/script/11131
Not Here to Fuck Spiders: https://www.botcscripts.com/script/11298
Am I the Only Good Here: https://www.botcscripts.com/script/11300
Fifty Fifty: https://www.botcscripts.com/script/11299
Island of Misfit Ploys: https://www.botcscripts.com/script/11626
Windmills of La Mancha: https://www.botcscripts.com/script/11624
Bootlegger: 1 Minion starts in play. X-1 good players become a not-in-play Minion of their choice when given Lil' Monsta. [X = normal Minion count]
I'd be interested in ways to improve the Bootlegger wording or if the pool of Minions should be changed.
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Bootlegger
Examples:
Incredibly difficult to balance. More of a for-fun palate cleanser script. A single player, everyone, or no one could be a Simulacrum. The variety seems like a lot of fun for the STer. Would players enjoy it?
Bootlegger:
Added a third part to the Bootlegger to provide more incentive for a good player to hold Lil' Monsta. The Vigormortis has also been added to obscure why a minion ability may still be in play other than it being a Lil' Monsta game.
The name was changed from "madness" to "mania" because there seemed to be some confusion about what the madness break penalty was. There is no penalty, so that was spelled out in the Bootlegger and the name was changed.
Other notable customizations include: