u/obviousy33taway

First impressions

Played for about 5 hours, impressions so far:

- some of the most intuitive and effective suppression mechanics I've seen in a game. Suppression both inhibits the enemy from easily shooting allies, and gives a good chunk of experience while doing so. HMG class can easily support an advance when placed properly. Which leads into

- No smoke, but 5 officers. Each have a build able spawn beacon. Makes attacks less a massive rush after dropping creeping smoke call in, and more a steady advance as officers go pothole to pot hole building beacons

- Gunplay is fine. Bullet velocity seems decreased. Isonzo was decently hitscan mid to close range, this is not

I need to sleep

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u/obviousy33taway — 1 day ago