Creating builds - how much dps to aim for?
After 1000 hours in poe 2, I’d like to experiment a little bit with my own builds or at least go for more customization. When it comes to defensive layers, I think I have solid intuition here what to aim for. My biggest dilemma is how much dps I should aim for.
This season I’ve played Palsteron’s grim pillars totems. I’ve invested over 1k divs into the build and can easily clear all of the juiced content (200% delirious, juiced expeditions etc). I know that dps wise, something like this would be sufficient. Unfortunately, due to how the damage is dealt (creating pillars and destroying them with another skill), I have no clue how to estimate my current dps realistically. Maybe someone has already figured this out or has an idea of helpful heuristics?
All in all, my question is - how much dps should I aim for to breeze through juiced content or how much hp I can expect from juiced bosses/rares?