r/pathofexile2builds

The herald of ash problem

I find it very odd that Herald of Ash is in the game unchanged since 0.1 yet has many conceptual and practical problems making it not only bad with its own element/ailment but even anti synergetic. Here's  shortlist of my gripes with this ''herald'':
For refrence the effect of this herald is "enemies you sufficiently (20% of max life) Overkill with non-Herald Attacks will cause an explosion that Ignites nearby enemies based on the Overkill damage dealt"
I want to be clear that this is also not meant as a critic of GGG's tremendous work, I'd just like to have a reflexion around fire element/ailment/herald since I like this element

Loop

All other heralds except Ash make use of their ailments to trigger a bigger reaction:

  • Lightning: Apply ailment -> Kill target with ailment -> AoE damage
  • Ice herald: Apply ailment -> Kill target with ailment -> AoE damage
  • Poison (Chaos): Apply ailment -> Kill target with ailment -> AoE spread
  • Bleed (Physical): Apply ailment -> Kill target with ailment -> AoE spread

All of the other heralds force you to apply their ailment, and thus to invest in their respective types of damage. It start a chain reaction culminating by an AoE after killing a target affected by the ailment. Thus they reward the player's ability to apply said ailments through damage or +% chance. 

Herald of ash does not. Its loop is extremely simple: kill a target. You don't even need to use the fire element, so using this herald does not reward in any way the use of its element. One could even argue that this herald is better with other elements playstyles.

Anti synergy with its own ailment

All the other heralds scale with their ailment, particularly plague herald and blood herald: the stronger the ailment applied the stronger the effect of the herald.
Herald of ash is a special kid because since it scales of overkill damage appying a DoT can't and won't have any positive effect on this herald. It's a major problem since playing fire element won't bring the player to using this herald, and making a build around ignite will exclude herald of ash. The other heralds are linked to the element and playing them when using the ailment is even highly rewarded.

More synergy with other elements

It's important to note that contrary to other heralds, herald of ash can be used with every setup and element as long as you overkill the targets. Which means that without investing in fire ailment two elements seem better at doing some herald of ash stuff than fire/ignite itself: cold and lightning. 

Cold first because it's often associated to crit stuff, but mostly because its playstyle revolves around a loop that looks like this: freeze an enemy -> launch an attack/spell that does AoE and uses frozen state to do HUGE damage (like fragmentation rounds which has huge benefits against frozen targets)

Lightning also because it it has a low max dmg but a high max damage. Shock also helps because it allows to reach even higher damage and thus doing higher overkill.

No scaling possibility

The other herald benefit from scaling their respective ailement, wether it's QoL (lightning, ice) or damage boost (plague, blood). Herald of ash does not since the ignite it applies it sorely correlated to the % of the overkill done. Investing in ignite magnitude or duration has no effect, and the ignite it applies isn't itself considered an ignite by the game.

I know that GGG is aware of the "DoT problem" and specifically of the ignite problem. It seemed important to also highlight that the mechanics of this herald are:

  • Not fun/rewarding because they don't reward the investment in a playstyle
  • Antisynergetic with fire's ailment, which is here to stay as a DoT and thus won't work with herald of ash's overkill mechanic
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u/Agreeable_Program670 — 8 hours ago

Repeatable Spells?

Excuse my ignorance, but what exactly defines a "Repeatable Spell"?

I've never used repeatable skills before, and from what I've researched, most skills with this tag are attacks, not spells. It's become even more confusing when new skills like "Coiling bolts" or "Frostflame Nova" have the tag even though there's no description indicating they repeat in any way.

I even considered that all skills without cooldowns might be "repeatable," but I don't think that's the case, right? Or is Chaos bolt a repeatable skill?

u/Tesdey — 10 hours ago

As a gemling that took all the possible gem stacking asc nodes, why would you ever use an extra skill socket ring over these new implicit rings?

It feels underwhelming to choose an extra socket rings even if going deep into the gem stacking.

Yes, you can make a point of having an extra skill alone is a good thing, but are you really in a dire need of an extra skill after like 12 that you already have?

Edit: Also seems like that all max res ring (from the wording of it) also adds max chaos resist. So you're competing with 1.66 max elemental res of your choice (5 support gems) and lets say 2% of conditional inc max life with a 4% total max res implicit.

u/ReDEyeDz — 11 hours ago

I crunched some numbers to see how realistic a blood hunt, martial artist with the "Hollow Resonance" node is.

I made a previous post about how a build using Blood Hunt and the new Martial artist with the Bell on back ascendancy node had some potential.

Here is the follow-up.

Calculations for Blood Hunt lvl 20 interaction with bell on back from “Hollow Resonance” ascendancy of Martial artist.

Some conclusions I derived out of the number crunching.

  1. Can only consume bleed once each second. (Because consume mechanics)
  2. Because the bell is a substantial amount of damage (224% to be precise) it's important to maximize the amount of rings we get.
  3. Bell has crucial synergies with other damage supports like Impale, making it even more relevant that our attack time is in sync with the bell. When maximizing bell rings, it is responsible for 40% of our raw damage. Without taking into consideration things such as impale.
  4. Attack speed must always be in sync with bell or we lose a considerable amount of damage, also attack speed over 2 has diminishing returns.
  5. For most use cases if you want to use the bell you should be aiming for the 2 attack per second mark, unless you are using it for ailments exclusively or supports with duration such as blind.

Why do the calculations for 3 seconds and not 10 or any other number?

Its enough time to showcase how bad timing may impact dps. Any time-span longer than 3 seconds starts to become unrealistic because very rarely will you spend more than 3 seconds standing in place attacking

https://preview.redd.it/nkn5r1fqzh2h1.png?width=695&format=png&auto=webp&s=d29e735a6cd7ccd6998ee654e68b478eae3799bb

https://preview.redd.it/3y526ujrzh2h1.png?width=696&format=png&auto=webp&s=4ca051018b4afa8d39599e67bb740bf0a26468dc

https://preview.redd.it/q4124nfszh2h1.png?width=688&format=png&auto=webp&s=8af74d827fb2f512b2f110c05d68cbdbb1c7c1a3

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u/Unreal_Daltonic — 9 hours ago

Iron Ward Chrono: Yet Another MS Paint Build

Here's another fun build. With the new Phased Form, Chronos can now run Iron Ward without armor stacking. This goes nicely with the Sacrosanctum recoup package. Furthermore you can scale the Iron Ward damage with big gain as extra mods from a staff.

u/silversurfer022 — 12 hours ago

Exsanguinate - viable bleed build?

i'm theorycrafting for 0.5, haven't played poe2 since launch. my idea is to do pure blood mage bleed build and exsanguinate looks kinda interesting.

however, there are few things that concern me:

  • bleed scales with bleed magnitude and physical hit as i understand, and based on tooltip, this skill has very low on hit dmg. wouldn't it be better to use heavy hitting physical skill and just slap 100% bleed chance support gem?
  • is it worth investing in life leech on blood mage ascendancy if i go bleed route, as i understand you can't leech from dot?
  • is bleed even viable? i see that there are many skills that have synergy with bleed like herald of blood, this is where i got my idea

link for the skill: Exsanguinate - PoE2DB, Path of Exile Wiki us

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u/Nervous_Basket_8198 — 10 hours ago
▲ 1 r/pathofexile2builds+1 crossposts

Build recommendations to improve in crafting

Hello exiles, kind of a noob questions but I'm only couple hundred hours deep in PoE 1 and only played PoE 2 in 0.1 so a real beginner and after playing a lot of mirage league I'm really hyped for 0.5 of PoE, currently looking for a leaguestarter and maybe another build to dump currency in.

The thing is I feel like I'm a complete noob in crafting, in both games, and I would like to improve and find a build with a good scalability and guide to at least know where to go with the items, back in crucible league I've followed a spark hierophant guide or something like that that had a lot of notes in the PoB for each tier of the build, what item do you want to target first to improve the build, how to craft them etc...

Basically just a way to be a little bit better at crafting, I've gone to craft of exile but even with those infos about item I don't know where to start, which orb first, what affix to target first.

Hope my post is clear as english is not my first language, thanks for the reply in advance

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u/Efficient-Street5230 — 8 hours ago

About combos

Is combo based support gems worth using?? Last time I used combos was in 0.1.

IF you can use both Facebreaker and Hollow palm together I wonder if you can quickly build combos using Quarterstaff skills and spend it using Mace skills or vice versa. Something like building combo and freeze using Ice Strike, then expending it with whatever mace slam skills.

I know patch notes is coming in a few hours, but I'm wondering how combos usually work

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u/lumine99 — 10 hours ago

What are you favourite off meta tech/ mechanic interactions in the game?

Im curious.

Im asking this because I want to make a build that looks like one thing on the surface but actually has countless techs or crazy mechanic interactions running in the background.

Actually I want to make a build where I fit in as many of these as possible while keeping things really smooth

Can someone point me in the right direction?

So, what your favorite one?

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u/Mavereth — 18 hours ago

New Chronomancer is ridiculously strong defensively?

For just 2 ascendancy points and a bit of recoup investment, this node is effectively giving you 30% less damage taken almost all the time, which seems absurdly efficient.

For comparison, Bloodmage only gets 25% less damage taken, and that only applies to hits. The PoE1 Delirium notable was 40%, but again only for hits, and it came with the pretty major drawback of disabling normal jewels. Lich gets 10% less damage taken for all damage, and then you'd still need Atziri’s Disdain in the helmet slot to push that into the ~22%+ range, while still costing 4 points.

My honest take is that this node should probably swap places with Temporal Rift. It would still be extremely strong, but at least it would require 4 points instead of being this efficient for 2.

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u/Interesting_Set_7080 — 21 hours ago

Am I misunderstanding the new chronomancer?

Phased form - Take 30% Less damage. 4 seconds after being damaged by an enemy hit, take damage equal to 30% of that hits damage.

So not only is this a flat 30% damage reduction but once you're over 100 recoup you get to double dip off the same hit that healed you?

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u/Woxjee — 21 hours ago

What’s the interactions you are looking forward the most on the new gemling quality buffs

I know I know patch notes but it’s fun to talk about in the meantime

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u/ProjectBrand — 19 hours ago

What’s your starter league class and why ?

Hey! Today I want to know: what’s your league starter class/build, and why?

Personally, I’m going for a bleed Ritualist because bleed is life. If an enemy has no blood left in their body, it means I was there… and they’re dead 🤌

I really like bleed mechanics, but it’s quite hard to gear up properly and get decent damage output.

I love bossing. Seeing a boss lose half of their HP in 3 seconds because I landed a critical hit is just ✨ perfect ✨

By the way, if you have any advice, I’d be happy to read it 👌

PS: I’m a new player with around 40 hours in the Fate of Vaal league.

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u/HiroqoSan — 1 day ago

How do you go from T1 to T15 maps quickly on league start? Especially if you're one of the earliest into maps

Preparing for league start, I'm feeling good that i can get through campaign + interludes in 5-6h but playing in SSF I've found that going form T1 to T15 maps can be tough. I know this league will be different too with the added mechanics/atlas points that need to be unlocked. I more or less make currency early league by making items others want to buy or starting the league late enough that campaign currency can gear me out pretty well. If I play with a hideout is lava mentality what are my options for quick progression?

Is it just:

  1. Drops on ground?

  2. Use essences to make more powerful items as we progress?

  3. Set up a ton of active filters on trade for items I want and snipe the ones that are cheap?

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u/BingoTheBerserker — 1 day ago

What is this skill(s) from the 0.5 trailer?

It looks quite fun, I haven’t seen anything like it since I mostly play casters. Is this on warrior, huntress, something else? Thanks in advance :)

EDIT: My question is answered. Thank you all so much for the quick responses!

u/Hookster007 — 1 day ago
▲ 0 r/pathofexile2builds+1 crossposts

Unarmed combo interaction with the new unique Facebreaker + Hollow Palm. Does this work??

We'll have to test it when it comes out, but as long as the combo is tied to the "unarmed weapon" and not the "skill's weapon" it should work right?

u/WorkIGuess — 1 day ago