Mod that makes the mill automatic
Theres literally only 1 use for the mill. turn wheat into flour. no other use for wheat either. there is no reason for it to not be automatic like the farms are.
Theres literally only 1 use for the mill. turn wheat into flour. no other use for wheat either. there is no reason for it to not be automatic like the farms are.
Does anybody know if gas or fire effects linger on the map in a damaging capacity? cause i tried to throw cyan gas in front of the boats and just wait for them to sail into it, but that didn't work. Hitting them in the initial AOE worked just fine, so its not because of damage types.
I know fire can 'spread' and kill things, but i don't know if it sticks around after the 'second hit'
(oh, and do fire effects even work on water?)
So i retried the phantom battery with Earthquake rounds but when i hit it with a pair of EQKE shells the field report called the shot ineffective. i used APHE rounds next time and the same thing happened despite the PB actually getting destroyed.
The counterbattery timer also got paused, but didnt get put away
to remind everyone there was a lore drop with the free pal alliances traditional commandments and im adding my interpretation of what that means for gameplay
Has anyone tried the challenge run to see if it adds a good challenge or if it makes the gameplay experience worse?