Soulkiller proves why Blue Team loses
I love the Soulkiller mode, and it really clears up why the Blue Team always seems to lose. I'm running up an average 300-400K games in Night Shard and will still sometimes lose on Normal because teammates lack all situational awareness. Ships running over each other trying to get "the kill". Ships running across homing torpedoes that can literally only miss if they are intercepted by friendly forces or terrain. The other DD sailing around aimlessly. BB still sitting in the back. Ether Tempests sailing broadside to BBs. Picking DPS boost instead of healing yourself. No threat recognition on targets (again going to the "get the kill" mentality). It's the whole Blue Team experience in a microcosm! I finished hard in the first few hours of release (presumably when the better players were going through it). Now, Insane mode is most groups dying on the first Soul ship. Zeiten? Why should we worry about that? Let's just let it get inside everyone so it can crush the light ships with secondaries. High comedy in a nice themed event.