What should Smite 2 do about intentional feeding?
Smite 2 needs better anti-grief systems, not just better balance.
I can deal with losing. I can deal with bad teammates. What I don't understand is why Smite 2 is so focused on punishing queue dodges while still forcing players to sit through obviously compromised matches.
Just had a game with a player who spent most of the match intentionally feeding after getting upset with teammates. Reported him after the match, but our only real option was still a surrender vote that required 4 yes votes...and we only got 3.
He ended up with 28 deaths.
Smite 2 is a new game. Why are surrender votes the only solution?
If the game can detect AFK behavior, leavers, and cheating, why can't it detect extreme griefing patterns? A player dying 20+ times while repeatedly running into the enemy team isn't subtle.
I'd love to see Hi-Rez experiment with systems that specifically target griefing:
- Faster surrender options when a player is repeatedly reported by teammates during a match
- Better automated detection of intentional feeding
- More visible penalties for repeat offenders
- Match protection systems when a player is clearly sabotaging their own team
Curious what other people think. What's the best way for Smite 2 to handle intentional feeding and griefing without creating false positives?