OpenYAMM - ARPG mode concept
Just something I mashed together, sounded like a fun idea.
Basically, I took the engine as-is right now, put in the isometric view, put in a lich as a character puppet, changed controls, changed combat timings (recovery times), changed loot to drop right on the ground (colored by quality) and it kind of works :D had fun just going around and killing stuff. Would look much better after any kind of polish like special effects, monster explosions, monster statuses like freezes, burning, shocks, ...
Maybe it has some potential as alternate play mode with a lot of tweaks and QoL changes supporting this mode. I am basically not limited by anything here, I can create any new skills, adapt the skills, adapt combat stats, make new stats, adapt monster AI, monster density, create PoE-like HUD along with e.g. potions and auras, can introduce crafting system, ... Basically PoE/diablo like game, only in MM6-MM8 universe.