
Let's Change That Suit Day 276
Day 276: Gundam Mk-III
Requested by u/Painmuffin, and this one is D-Tier once again. But I would say it's very close to F-Tier now. While it can have decent damage output, it's just nowhere near enough. This is an early revisit of the suit, but it really needs a lot more than before to even be viable now.
Change
Stats
- HP: 16000/17500/18500/22000 -> 19000/21000/23000/26000
- Thruster: 70/70/75/75 -> 75/75/80/80
Weapons
- MK-III Beam Rifle
- Power: 2100/2300/2500/2700 -> 2300/2500/2700/2900
- (New!) Charged: Focus time 3.5s, Stop to Fire, gain heavy stagger, gain small splash, consumes all ammo
- Power: 3100/3400/3700/4000
- MK-III Beam Saber: Downswing 130% -> 150%
- Beam Cannon x2: Heat 55% -> 70%, Cooldown 23s -> 15s, Flinch -> Stagger
- Power: 800/840/1000/1160x2 -> 1200/1300/1400/1500x2
- (New!) Beam Cannon x2 (Rapid): Heat 30%, Fire Rate 220/min, Cooldown 13s, Switch 0.8s, Range 400m, Double Shot w/ Flinch & ASL, Stagger 30%x2
- Power: 450/550/650/650x2
- MK-III Beam Rifle (Rapid): Ammo 12 -> 16, Stagger 20%x4 -> 25%x4, Gain ASL
- Power: 400/500/600/700 -> 600/650/700/750
- MK-III Shield: HP 5000/5500/6000/6500 -> 5500/6500/7500/8500
Skill
- (New!) Pursuit Prevention ATK Program Lv1
- (New!) Immobile Fire System Lv1
- (New!) Maneuver Armor Lv1
- (New!) Shield Break Stance Mastery Lv1
- (New!) Leg Shock Absorber Lv3
- Flight Control Program Lv2 -> Lv3
- Back Binder Special Cushioning Lv2 -> Lv3
Unit Lv2
- (New!) Composite H Mobility Combat System Lv1
- (New!) Pursuit Ranged Aux. Program Lv1
- Quick Boost Lv3 -> Lv4
Unit Lv3
- (New!) Damage Control Lv1
- Flight Control Program Lv3 -> Lv4
- Immobile Fire System Lv1 -> Lv2
- Back Binder Special Cushioning Lv3 -> Lv4
Unit Lv4
- Composite H Mobility Combat System Lv1 -> Lv2
- Forced Injector Lv3 -> Lv4
- Pursuit Ranged Aux. Program Lv1 -> Lv2
- Back Binder Special Cushioning Lv3 -> Lv5
Comment and Reason
This one needs an overhaul and, well, almost everything needs to be touched. It does, however, have decent enough mobility. But with how low the HP is, even the higher part slots availability isn't going to save it. 3K additional HP is the minimum it needs, then a little more thruster to help maneuver around the battlefield to help position itself better for the mid-range gameplay.
As for the weapon and skills, it's there to enhance the already... kind of decent mid-range gameplay style. While this is unlikely to overshadow broken generals like the Doga Sleeves Type, this one should have a strong position to become at least S-Tier with these changes. While I am aware these changes will overshadow the Lv2 Gaz-R at 550 cost, but this is its native cost.
Builds Suggestion
Lv1 F2P: Do not use
Lv1 Freemium: Ranged
Lv1 Premium: Ranged (Alternative) or Attack
Lv2-4: Do not use...
Honestly, it's so bad that playing in rated is just throwing. While it is possible to do decent, due to mid-range firepower, that's about it. It can't do anything and because it is on the taller end, it's hard to use well and have good coverage at times. The part slots are a little limited, but it can still have a few decent builds. But this suit definitely needs premium parts to make it even remotely playable.
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Day 275 Re-evaluation on Zaku I (GS)
It really just needs to be more up to date, period. I think I covered mostly what it needs and could get for now.
Re-evaluations
- None for now
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Up Next: Zaku Diver Requested by u/Wargamer1202