r/GBO2

▲ 13 r/GBO2

Salt Supply Saturday

Alright folks, the White Base is has docked for its weekly supplies and the cook needs a lot of salt to make some burgers... so get unloading people, vent out your frustrations with GBO2 here, just remember... no racism, and no witch-hunting... subreddit, and Reddit rules still apply here so vent, but don't be an overly toxic asshole about it.

Unfortunately, the usual art accompanying this will be absent due to reddit breaking the fucking scheduled post editing in the mod queue.

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u/AutoModerator — 5 days ago
▲ 6 r/GBO2

Let's Change That Suit Day 276

Day 276: Gundam Mk-III
Requested by u/Painmuffin, and this one is D-Tier once again. But I would say it's very close to F-Tier now. While it can have decent damage output, it's just nowhere near enough. This is an early revisit of the suit, but it really needs a lot more than before to even be viable now.

https://preview.redd.it/zu8m5jnhequh1.png?width=728&format=png&auto=webp&s=2ce752b735b80351a1b2d9787948c9fdc8e19cde

https://preview.redd.it/mrk1e4riequh1.png?width=995&format=png&auto=webp&s=43ba0ce481349b1ab2a6c5ad8f847db7195824a8

https://preview.redd.it/tap8bfqkequh1.png?width=956&format=png&auto=webp&s=b53e35314b909b4fc4290e53ddd9d0a3ff3e0deb

Change
Stats

  • HP: 16000/17500/18500/22000 -> 19000/21000/23000/26000
  • Thruster: 70/70/75/75 -> 75/75/80/80

Weapons

  • MK-III Beam Rifle
    • Power: 2100/2300/2500/2700 -> 2300/2500/2700/2900
    • (New!) Charged: Focus time 3.5s, Stop to Fire, gain heavy stagger, gain small splash, consumes all ammo
      • Power: 3100/3400/3700/4000
  • MK-III Beam Saber: Downswing 130% -> 150%
  • Beam Cannon x2: Heat 55% -> 70%, Cooldown 23s -> 15s, Flinch -> Stagger
    • Power: 800/840/1000/1160x2 -> 1200/1300/1400/1500x2
  • (New!) Beam Cannon x2 (Rapid): Heat 30%, Fire Rate 220/min, Cooldown 13s, Switch 0.8s, Range 400m, Double Shot w/ Flinch & ASL, Stagger 30%x2
    • Power: 450/550/650/650x2
  • MK-III Beam Rifle (Rapid): Ammo 12 -> 16, Stagger 20%x4 -> 25%x4, Gain ASL
    • Power: 400/500/600/700 -> 600/650/700/750
  • MK-III Shield: HP 5000/5500/6000/6500 -> 5500/6500/7500/8500

Skill

  • (New!) Pursuit Prevention ATK Program Lv1
  • (New!) Immobile Fire System Lv1
  • (New!) Maneuver Armor Lv1
  • (New!) Shield Break Stance Mastery Lv1
  • (New!) Leg Shock Absorber Lv3
  • Flight Control Program Lv2 -> Lv3
  • Back Binder Special Cushioning Lv2 -> Lv3

Unit Lv2

  • (New!) Composite H Mobility Combat System Lv1
  • (New!) Pursuit Ranged Aux. Program Lv1
  • Quick Boost Lv3 -> Lv4

Unit Lv3

  • (New!) Damage Control Lv1
  • Flight Control Program Lv3 -> Lv4
  • Immobile Fire System Lv1 -> Lv2
  • Back Binder Special Cushioning Lv3 -> Lv4

Unit Lv4

  • Composite H Mobility Combat System Lv1 -> Lv2
  • Forced Injector Lv3 -> Lv4
  • Pursuit Ranged Aux. Program Lv1 -> Lv2
  • Back Binder Special Cushioning Lv3 -> Lv5

Comment and Reason
This one needs an overhaul and, well, almost everything needs to be touched. It does, however, have decent enough mobility. But with how low the HP is, even the higher part slots availability isn't going to save it. 3K additional HP is the minimum it needs, then a little more thruster to help maneuver around the battlefield to help position itself better for the mid-range gameplay.

As for the weapon and skills, it's there to enhance the already... kind of decent mid-range gameplay style. While this is unlikely to overshadow broken generals like the Doga Sleeves Type, this one should have a strong position to become at least S-Tier with these changes. While I am aware these changes will overshadow the Lv2 Gaz-R at 550 cost, but this is its native cost.

Builds Suggestion
Lv1 F2P: Do not use

Lv1 Freemium: Ranged

Lv1 Premium: Ranged (Alternative) or Attack

Lv2-4: Do not use...

Honestly, it's so bad that playing in rated is just throwing. While it is possible to do decent, due to mid-range firepower, that's about it. It can't do anything and because it is on the taller end, it's hard to use well and have good coverage at times. The part slots are a little limited, but it can still have a few decent builds. But this suit definitely needs premium parts to make it even remotely playable.

-----------------------------------

Day 275 Re-evaluation on Zaku I (GS)

It really just needs to be more up to date, period. I think I covered mostly what it needs and could get for now.

Re-evaluations

  • None for now

-----------------------------------

Up Next: Zaku Diver Requested by u/Wargamer1202

u/pkmaster99 — 4 days ago
▲ 71 r/GBO2

"SNRI? Yes, your Cannon Gundam seemed strange to me."

Credits again to "casval_rem_daikun", follow him now! If this content has already been uploaded, let me know and I'll delete this!

u/fjeeuchei_part4 — 5 days ago
▲ 8 r/GBO2

Is Perfectibility Unicorn and its part worth the 7 step when I have 197 Tokens

I want to save for Plan A banner later, with V2 assult, Hijiraboshi, and destiny should I just save for that or pull this and use the 90 left in the around 30 days till it drops

reddit.com
u/Prior_Ice3568 — 14 days ago
▲ 12 r/GBO2

Please help, I have several questions (32)

1/ Rezel Type N's Psycho-Frame Deployment armament said it supports all "NT-D skills". So, how does this interact with NT-D skills from Unicorn Gundam PF and Unicorn Gundam HML, since their skill can only be activated passively?

2/ What is the condition to trigger "pursue stopped" event? Does it trigger against opponent who is attacking my teamates with either melee or ranged weapon, or it must be one amongs those? How about they are shooting with weapon that does not have any instant stagger reaction like a machinegun? Could I trigger it if the pursue attack would be missed eventually, or if my teamate actually has window to evade?

3/ Could the activation of system skills like Trans-Am or NT-D removes all debuff such as burning?

4/ How to survive against Gundam DX, if you are General(Not FA Unicorn), without Anti-Piercing custom part? What is the best suggestion for 700 tanker General now?

5/ Does rotate speed actually help when you are charging foward HSM and you want to turn? I tried to find difference between 84 and 96 rotate speed by keep boosting HSM and hold 4/6 on keyboard for maximum turnrate, but I can't find any solid difference..

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u/Hyperaiser — 14 days ago