Mindustrial entanglement and non-zero capacity of sorters
Don't ask me how it works. After a series of experiments, the unpaired sorter began to always output 2 units of resource per second.
Tileable silicon export from oil
Water is directed from the unloader at left edge
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10 surge from plast belt
I tried to use fewer unloaders
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263, again
4 tetrative reconstructors were built, east core was destroyed on wave 2 (9 octs).
I don't think there will be serious problems on hard difficulty.
My fastest Interplanetary Accelerator
Initially, I tried phase belts, but due to clogs, I switched to plastanium belts. Landing pads are also very reliable, although they require a lot of export. For transport from the core, the bottleneck is the vaults (and unloaders). Drones seem like a simple solution, but in large numbers they interfere with each other, although I could be wrong about that. I think they could help empty vaults located in different directions, but they need to be filled first, and that's the difficulty.
Sector 263, any tips
I tried to win this sector on eradication, and it seems like it was a mistake. I have two tetrative reconstructors here and the northern core is destroyed. I built a additional small stronghold to cut off the western respawn. I destroyed the northern air unit factory. And now I realize there are too many enemies, the passages are too long, and I haven't even reached the main defense yet. I'll definitely start over on normal difficulty. What army would you recommend? I usually use Reigns + Corvus + Octs, but I'm not sure it will be effective due to the endless unit spam from all sides.
The video simply shows how incredibly durable this reconstructor, holding up for almost a minute under fire from 11 Corvus. Idk how anyone can win here. With interest I watched the enemy Zenit's production time—it takes 6 seconds to build.
I turned my launchpad into a distributor
Hi! I'm tired of seeing the pad doing nothing 95% of the time. But the logic is currently quite convoluted because it has to check whether the pad is receiving new materials before or after launch. I wanted to ask, is there an accurate counter for the resources received, which are then spent on production? My conveyor counter breaks when I stop the incoming materials during launch. Secondly, is there a variable that contains the block status? The main difficulty now in distributing threads is how send to processor whether a launch has occurred or not. I mean, what variable, like "@cooldown" or something like that.
Units on conveyors and factories are blocks (buildings)
It's so intuitive
My favorit part of game
Navanax's buffs and debuffs are so good.
Full-scale conflict
My plan is to send 30 Omur to the NE core. The Reigns will remain as cover, but first i need to added T5 reconstructors (i still no have Reign). Do I still have some time for that?
Oh SHI~
I took all six and waited for the central one to open.