u/pole1177

Mindustrial entanglement and non-zero capacity of sorters

Don't ask me how it works. After a series of experiments, the unpaired sorter began to always output 2 units of resource per second.

u/pole1177 — 2 months ago

Tileable silicon export from oil

Water is directed from the unloader at left edge

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u/pole1177 — 3 months ago
▲ 116 r/Mindustry

10 surge from plast belt

I tried to use fewer unloaders

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u/pole1177 — 4 months ago

263, again

4 tetrative reconstructors were built, east core was destroyed on wave 2 (9 octs).

I don't think there will be serious problems on hard difficulty.

u/pole1177 — 4 months ago
▲ 157 r/Mindustry

My fastest Interplanetary Accelerator

Initially, I tried phase belts, but due to clogs, I switched to plastanium belts. Landing pads are also very reliable, although they require a lot of export. For transport from the core, the bottleneck is the vaults (and unloaders). Drones seem like a simple solution, but in large numbers they interfere with each other, although I could be wrong about that. I think they could help empty vaults located in different directions, but they need to be filled first, and that's the difficulty.

u/pole1177 — 4 months ago

Sector 263, any tips

I tried to win this sector on eradication, and it seems like it was a mistake. I have two tetrative reconstructors here and the northern core is destroyed. I built a additional small stronghold to cut off the western respawn. I destroyed the northern air unit factory. And now I realize there are too many enemies, the passages are too long, and I haven't even reached the main defense yet. I'll definitely start over on normal difficulty. What army would you recommend? I usually use Reigns + Corvus + Octs, but I'm not sure it will be effective due to the endless unit spam from all sides.

The video simply shows how incredibly durable this reconstructor, holding up for almost a minute under fire from 11 Corvus. Idk how anyone can win here. With interest I watched the enemy Zenit's production time—it takes 6 seconds to build.

u/pole1177 — 4 months ago

I turned my launchpad into a distributor

Hi! I'm tired of seeing the pad doing nothing 95% of the time. But the logic is currently quite convoluted because it has to check whether the pad is receiving new materials before or after launch. I wanted to ask, is there an accurate counter for the resources received, which are then spent on production? My conveyor counter breaks when I stop the incoming materials during launch. Secondly, is there a variable that contains the block status? The main difficulty now in distributing threads is how send to processor whether a launch has occurred or not. I mean, what variable, like "@cooldown" or something like that.

u/pole1177 — 5 months ago

Units on conveyors and factories are blocks (buildings)

It's so intuitive

u/pole1177 — 5 months ago

My favorit part of game

Navanax's buffs and debuffs are so good.

u/pole1177 — 5 months ago

Full-scale conflict

My plan is to send 30 Omur to the NE core. The Reigns will remain as cover, but first i need to added T5 reconstructors (i still no have Reign). Do I still have some time for that?

u/pole1177 — 5 months ago