r/Mindustry

Standalone Landing Pad to T5 factory. Needs no external water, no external resources. Just needs power.

So there was another thread today where someone was trying to work out how to get an air unit to pick up a vault to transport resources to a unit factory elsewhere on the map.

I thought this was a better solution and said I would share it here, so here it is.

In 3 modules so its slightly more flexible on available space.
Needs no external water, no additional resources, no flare or other unit support.

Module 1
Pad to tier 3
Just place it where you have space, needs no water, just requires power.
The schematic is set with a ground unit factory, but it supports air and navy too.
Just swap the tier 1 factory for the one you want.
The pad is logic controlled and will cycle through the required resources, if they hit a storage threshold it will stop collecting that resource and concentrate on the higher used resources like silicon. If the storage threshold drops, it will request more.
It turns out T3 units at a fair pace.

Module 2
Tier 4 and 5
Also requires no water, just power. It creates all the cryofuid required
Place it down so it connects to the top of module 1

Module 3
The landing pad and logic that feeds module 2
Place it anywhere around module 2 where there is space, taking care to place it inside the range of the logic processor.
Connect the logic processor to the vault that is in module 2
It uses the same logic as module 1, its ready to go, no need to configure it
Give power.

Remember to use command mode to set a rally point away from the exit to the T5 reconstructor. Once you get a couple of octopods standing in the exit they can block it

Go away and do other stuff, come back, collect the T5 octopods and go and wreck stuff.

Module 1 - Pad to T3
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Module 2 - T4 to T5
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Module 3 Pad and logic to feed module 2
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Feel free to do what you want with it

Im not an expert coder so you probably could have made some neater code
Im not an expert schematic designer and you could probably have made a slightly more efficiant schematic, but there are some solid reasons why its coded the way it is.

But damn this just works pretty well

Edit.
I posted this in a ruch while on the train. I posted the incorrect module 3, this one is an old one that does not keep up with the t4 and t5 reconsstructors

I have edited the schematic code for the twin pad feeder which I meant to post in the first place.

u/Wosgoingon — 1 day ago

Jarona Logic

Thought you guys might be fed up of router chains or "is this defense good enough for NPC?" posts. Have something goofy I spent my time on.

u/Someones-Alt-OwO — 1 day ago

New Landing Pads

The new landing pads are frustrating as hell... you either have to build 8 landing pads or sit there and click-cycle through resource options every 5 seconds for max efficiency.

Does anyone have the logic or the skills to create logic that can make a landing pad cycle through the different resources every 5-6 seconds?

reddit.com
u/sexychucknorris — 1 day ago

Plumbing lots of overdrive domes

I want to build an export sector, outputting everything - because it’s relaxing - like building Lego.

So I want to use lots of overdrive domes.

How do people wire them together? Does anyone reduce plumbing by making silicon on site?

I know drones are probably a better idea. I’ve tried a few different logic schematics I’ve found, but I find they stop working once I build quite a few domes.

So if anyone has a reliable, robust schematic please share it!

u/HomeForABookLover — 2 days ago

that one american psycho scene but with metaglass factories (in 360p for some reason, unfortunately)

u/Nomekop777 — 2 days ago
▲ 94 r/Mindustry+1 crossposts

Have you ever wondered how would router Niko look like? No? I don't care!

AND there is main thing about it - S T O R Y
You can read it here (english version) or on my github (russian version).

##Translated by AI (mostly).

After saving the world, I was supposed to go home, but something went wrong. Instead of wheat fields and warm rays of sunlight, all I saw was ice and rocks. At first, I tried to find a way out, but I quickly realized this planet was one continuous conveyor belt of war. To survive, I adapted. I became part of the Sharded base, a cog in their machine.

To look like the other structures, I crafted a disguise out of scrap metal—it resembled a specific piece of logistics: a router. Day after day, I manually routed the flows of resources. My "living" intuition let me do it far better than any soulless machine, so they kept me safe right in the center of the base. It was a comfortable life. I convinced myself that this was just how things had to be, trying not to think about who I was or where I came from.

I thought like that until one moment... On one fine... day? (I guess so, since the light cycle wasn't too different from ours.) While sorting resources, I stumbled upon a piece of copper. It didn't have the usual spores on it: instead, it had angular, unpleasant-to-touch... squares. A cold shudder ran through my body. Looking at those shapes, I remembered everything I had been through. I remembered saving the Sun, and I remembered my promise to return. I asked myself a simple question: "What am I even doing here?" I was just hiding. Sorting scrap for the sake of someone else's broken world while my own home was still out there. I had to stop being a cog in a foreign system.

The goal was clear. I needed to figure out how to return home, or at least escape to somewhere safer. I needed a planetary launch terminal; using the aggressors' technology, I could launch myself back home. The plan was simple: set off together with the Core to attack a sector—luckily, that wouldn't be a problem, since I was part of its configuration.

Later, after landing, almost everything went according to plan: import, production, and capture. Our army of Omuras and Octs moved out to attack, but everyone forgot about defense—and a Toxopid broke through. Production was slowly crumbling, and that mechanical monstrosity was creeping closer and closer to the Core. Just when it felt like my life was over, I spotted a mass driver nearby that was delivering blast compound to the impact reactors. I re-routed it away from the power generator and right at its destroyer. The threat at the base was eliminated, and the last enemy core was destroyed. Now all that’s left is to power the launch terminal, jump inside, and leave all of this behind.

// They assigned me to fuel the terminal. Lucky... Or maybe I deserve it.

// Planetary launch terminal is powered up, just need to wait for the main unit to leave the sector.

// Now I'm alone. One last push.

// Writing these lines down before launch. Heading home.

// So this is the end. I’m finally going home to hug my mom and tell her everything.

u/rgplo — 2 days ago

very compact pulverizer

managed to fit pulverizer in a 5x5 square so that it converts 11/s scrap into 11/s sand. can someone make this even more compact?

u/ShitHole_WTF — 2 days ago

Sector 24

I decided to put some effort on a proper home base, what are some good schematics for this sector? Due to the lack of water, i want 2k/m for end game resources but i already used half the map for a few factories

u/Oscanius757 — 2 days ago
▲ 277 r/Mindustry

Я просто высадился в ледяном лесу😭

Творится какая-то чертовщина, когда я проходил минду в прошлый раз, такого определенно не было...

В последней обнове увеличили сложность?

u/lordlosyash — 3 days ago

rate my core schems

left to right:

* no watex, tighter aa

* watex, better power eco

both are for before you get t2 and have titanium, and leaves convenient containers so you don't need to hassle it later on

u/firstcreator48 — 3 days ago