r/Mindustry

You can power 106 RTG's off of 1 Phase Weaver
▲ 104 r/Mindustry

You can power 106 RTG's off of 1 Phase Weaver

It takes an absurdly long time to fill up all the way, I'm sure there's better ways to do this, but this works. It consumes pretty much nothing and produces 16.2k power a second.

The fact it takes almost 3 and ½ minutes for 1 RTG to consume a single piece of phase fabric is wild to me. Big power potential if you don't mind the huge footprint.

u/Maxemersonbentley_1 — 8 hours ago

Assault AI - Logic

I've designed a really quite simple unit attack AI using logic, and it all fits in one processor. Units have a few different behaviours, which they perform automatically. They can be commanded to attack and perform these behaviors or return home at the press of a button.

When attacking, the units will head towards an enemy core using the default autopathfind instruction. They stop along the way when they encounter turrets and factories, attempting to stay at their maximum range in order to best ensure survivability while also dishing out good damage.

When they drop below half health (0.5 is the default, but it's easily configurable), they return to the location set in the processor (also configurable) and heal to full before returning to combat. On their way home, they don't attack things (really only to help preserve corvuses), but on the way back to attack, they try to kill any enemies they come across.

Allies who aren't returning home try to make way for those who are, which solves the problem where oftentimes big chunky slow units get stuck in the front and can't escape when getting sniped by long-range turrets.

I show this working on salt flats, but recently, I've tested it on the infamous Sector 27, and it does really well. Previous versions also demolished the new PLT and other sectors. It works well with pretty much all units, though long-range ones are definitely the most favorable.

u/Maxemersonbentley_1 — 11 hours ago
▲ 174 r/Mindustry

Every single time man

(I hate making gifs on a tablet. I didn’t cut off the end but I don’t care anymore. I hate this)

u/WaltWhiteToGretchen — 16 hours ago

How is sector 133 medium difficulty?

This seems like a “step up” from every other medium difficulty map Ive seen so far. This is but one small part of the base.

You get 7 mins before thd first wave, and I presume theyre not very strong.

But I’m not prepared for this

u/HomeForABookLover — 18 hours ago

I don't think this is a good layout but at least it worked

It on sector Atolls for some of you wondering

u/Charspruce — 24 hours ago

A modest blueprint

Ok. So it isn't tileable, I have several hundred hours of spaghetti under my belt (that sounded more dirty than I intended) and gathered inspiration a number of small/efficient blueprints, I am almost there where I can see what makes a blueprint better or worse. Well, I made this one. Thoughts, improvements, ideas? The idea is coal/lead/sand from the left, pyratite to the right to make diff generators easy and/or export for those maps I unlocked after the Interplanetary Accelerator.

bXNjaAF4nEVQW07DMBCcxHYeTQVX4JOfXIJ/JP4Rj7Sx2khpEqVpoUIcj3twDqTW7IOIRPbuzI7Hu8YShYXtqp3H8uE0VlMz+Zu7ZoPFuu8m30331YD44xNF7ffrsRmmpu8AJG218u0e8eOTw/VqbOqNL+nI0Z/6Ee5YHdoJV8OfY7lr3v2I7NC1fVVTthj6Nz+WXV97MrulBZuGcPkOIbwygpvhi8Bkhs+IEMOBtphSGApGQ6pkxsgoaZS04kEhJsgVARYmc+HCPxuGMwwtGwIpuCohUWXKSkSk/QHkytnVIvs3ZTJn4CiVPoV3NI5UVePYlTXSaqJjJHxQhuAv1VaBeQqjrDzLF73DVthUWekAxJ7FQYwyvi6i3ClK2SnXu3JtstAhC5ZwoK5+AYG4XhQ=

https://preview.redd.it/ir4btzfyeibh1.png?width=630&format=png&auto=webp&s=dc67c9b2c18d2df2285d95a4f215276de30ec291

reddit.com
u/enLegobil — 14 hours ago

My first logic schemes

I played mindustry for a relatively long time and never used logic for anything even tho I know how coding works, so I thought why not try that out, and did these 2

1: you know that when there are too much overflow gates you will eventually create Spaghetti, so instead of doing that I did so cpu leaves exactly 30 silicon in the unit factory and if there is more than 30 it automatically leaves through unloader, and also you will have exactly 30 instead of 60 in your factory so extra sili goes to the core, but you can change the variables to do things

2: basic mine and frop to the vault schematic which I created because my plastan factories couldn't get enough of titan, no further comments whatsoever

u/Commercial_Nature210 — 21 hours ago

Tileable silicon export from oil

Water is directed from the unloader at left edge

bXNjaAF4nEVPS07DMBScJqFJ/0gIsWDDEqT6KIgDIBZubIrB2JHjFhDiGCxggRBbKvUC3KlrBCU8G1XIcZzxfN4EGXYyZIZfS+zXSismbyvrPPNKy0PB3dVBzY04Qre0xkvjj3mF5P4BPSHr0qnKK2sAtDWfSF1j93T19jE+UXq8elrQfh+vXpdnfexwMeemlIJpPjPlBau4wGjilJhKRtFzeWcdupW9kY4ZKyRGoQ0xrL6W2kuHUWm5ZiV1cOp8NpUYWKWprne89GQe/qeJmfLoTTSvPRNOaY3ikqbGrgM7l+5c2xs25Z5Cqgte/5uKmdGWCxoH7AEtWuFBljdNs6T9goTgVpHTO6HVQto0aDXfQUQ4o5s8WtpBArL8IKWPPPBAh8xE94knNNzEPkbTNkjaCrqCjjZi/rBIkTTrkN58EU8oUB06ir+ZnaBPMAS6xMaqi1i1R3Ar/ECKYnP7HEW9TbnPyPY38Dt6BqFd+tduHRj8Aj/HmQw=

u/pole1177 — 20 hours ago

Почему

У меня уже давно исследованно это ядро

u/biintt — 1 day ago