▲ 156 r/VampireSurvivors+1 crossposts

Information on Vampire Survivors v1.15 Nintendo Switch 1 + Switch 2 versions

Hey folks!

We wanted to share an update for Vampire Survivors v1.15 for Nintendo Switch 1 and Switch 2

This will take a little extra time to release, which goes against what we had promised earlier this month, and we're truly sorry for any disappointment this causes!

The team are currently working on a fix for the online co-op feature to ensure smooth connectivity across Nintendo devices, this needs to be fixed before submitting the build for certification
We're unable to provide an exact date right now as we need to ensure the build is in the best shape before submission, but we will be sure to share any updates as soon as possible on the progress of v1.15 on those platforms!

Here is what you can expect to see for each console 👇
Switch 2:

  • Higher frame rate
  • Mouse mode (can turn on in options menu)

Switch 1:

  • Improved performance
  • Faster load times from main menu into runs
  • Faster initial game load
  • Many major crash issues fixed

Head over to this post to learn more about the update, and view our squelchy, wet trailer! https://www.reddit.com/r/VampireSurvivors/comments/1tysetw/update_115_the_lycaeum/

Thank you as always for your patience with us, and your support for poncle!

Ciao

- Johncle

reddit.com
u/mr_wolf8 — 11 days ago

Vampire Crawlers [QoL Improvements Update + more]

Hey folks!

We've finally got out our first QOL improvements patch and a detailed content roadmap for 2026. It took longer than expected because we got stuck for days trying to exit the game 🤷

Jokes aside, thank you again from everyone at poncle and Nosebleed for playing Vampire Crawlers and being patient for our updates and roadmap!

Version 1.5 Contents

🔵 You can now quit the game

  • Settings Button and therefore Quit options always available in the bottom left corner
  • Backspace can be used to exit Shops or return to Village from the World Map
  • Clearer messaging around Autosave timing added to Quit Confirm pop-up

🔵 Card Sorting

  • Buttons to sort cards by Mana cost or Colour
  • Pressing up/down will quickly move your selection to the next category:
    • In unsorted mode it moves to the start and end of the hand
    • In colour sort mode it moves to the next colour
    • In mana sort mode it moves to the next level of mana cost

🔵 Jeweller Clarity

  • Jeweller UI now shows the chests you might find a Gem in
  • Made several tweaks to make gems rarity behave in a more intuitive way (changes listed below)
  • Sealing no longer requires the Player to bring a gem’s frequency below common; Gems can now be also instantly sealed.

🔵 New Deck View

  • There is now a single deck view which shows you ALL your cards in one place, and whether they are in your deck pile, your hand, or the discard pile. This is accessible from multiple screens.

🔵 Tooltips

  • Added Tooltip Visibility options to the settings to give players more flexibility
  • Removed the controller button dedicated to Tooltip toggling (it is now used for card sorting)

🔵 Endless Mode

  • If you have completed the game, a small new teaser area is unlocked on the map. This level contains a new Relic which unlocks Endless Mode
  • With the Relic active, Endless Mode is available in any dungeon that you have previously cleared.
  • In Endless Mode the difficulty is increased, and you can keep digging after completing the normal floors of a dungeon, allowing you to explore further and experience even tougher encounters.
  • The Jeweller is disabled in Endless Mode to make it an a challenge about going as deep as possible in a stage having to rely on the base-game RNG rather than a preset gem configuration.

🔵 Other changes

  • Grim Grimoire is now available during level-ups
  • When levelling up you will be shown if any of the cards offered are part of an evolution with your existing cards (but only if you have Evo’d that combination previously)
  • On the Pause screen we now default to the bottom row of buttons to make it easier to open the Grim Grimoire (or exit…)
  • Previously hidden stats like Re-roll are now shown when they are not 0
  • There is now a Luck-based chance to get 4 gems per chest instead of 3
  • Luck increases the chance of getting better quality gems when levelling up

🔵 Coin Count is still OP

  • Profit.

🔵 Bugfixes and improvements

  • Please see the list below

2026 content roadmap

(image attached to post for your viewing pleasure)

Please note this is the minimum amount of content we're planning to release with each update. We'll actively try to pack in more QOL improvements and stuff that makes sense, especially in the later ones.

Other platforms

This update will reach all Consoles soon!

There will be a couple of major changes for Nintendo Switch 2:

  • Game is now 1080p in handheld mode, and 4K when docked
  • Mouse: the stick on the controller that acts as the mouse is now functional for dungeon navigation

Read all the juicy info on Steam News here

Thanks again for all of the support with Vampire Survivors, this wouldn't be possible without you all!

- Johncle

u/poncle_Official — 13 days ago

Update 1.15 - The Lycaeum

Update 1.15 will arrive on all platforms by the end of the month, due to platform-specific optimizations and differences in save slots management. On the bright side, we will also be releasing a Nintendo Switch 2 version, with better performance and mouse support!

You can find more details and spoilers here: https://store.steampowered.com/news/app/1794680/view/693137145499484494

And a list of bugfixes here: https://store.steampowered.com/news/app/1794680/view/693137145499484509

Major QOL improvements

  • Multiple Save Slots (about time!)
  • Character Setup panel for skins, egg selection, etc…
  • Content filters in Character Selection and Unlocks menu
  • Stability improvements for late game and low-end platforms
  • Reduced loading times (more noticeable on other platforms than PC)

New content

  • 1 New Stage: The Lycaeum
  • 2 New Characters
  • either 2 or 10 new weapons 🤷‍♂️
  • 3 New Darkanas
  • 1 New Music Track
  • 3 new Relics, of which 1 Secret rather than Unlockable

Other tweaks and features

  • "Random LevelUp" can now be toggled during a run if it is already unlocked on the Stage menu
  • Added option to Unbanish a weapon when picking it up from the stage
  • Buffed a few weapons like Magi-Stone and Mille Bolle Blu
  • Rendering fixes for a few weapons, including birds, Prismatic Missile, Runetracer…
youtube.com
u/poncle_Official — 30 days ago