Vampire Crawlers is Coming to Mobile + Death Parade Update

Vampire Crawlers is Coming to Mobile + Death Parade Update

Hello again, my fellow Vampire Survivors Crawlers.

Marthello here, with some news.

Vampire Crawlers is coming to mobile

That’s right, Vampire Crawlers is coming to iOS and Android on October 12 at 9:00 AM BST, which is much more specific than “2026.”

Soon, you’ll be able to crawl dungeons, build Combos and become overpowered from the convenience of your phone.

Now, back to Death Parade. 

This time, we’re looking at a new Mana card and taking a closer look at one of the new Arcanas.

Karoma’s Mana

Karoma’s Mana is a new purple Mana card designed to keep your hand moving. At its base cost, it uses one Mana to Switch one card, then gives that Mana right back to you.

It also introduces Adaptability, which changes the card’s cost to one more than the last card added to your Combo. The further your chain goes, the more carefully you’ll need to decide where Karoma’s Mana belongs.

The new Adaptability Gem lets you add the effect to existing cards, too. Death Parade’s release date has already proven a little too adaptable, so from now on, we’re just keeping that effect in the deck.

Chair Game

Earlier, we revealed the names of Death Parade’s four new Arcanas and didn’t explain them. I’ve now been authorized to explain one:

Chair Game is designed for when you have an active chain, but none of the cards left in your hand can continue it. 

Once per turn, it Switches up to four cards, discarding the dead ends and drawing replacements that might keep your Combo alive. Yes, even if your Combo is only x1.

Because Switch discards cards before replacing them, cards with Afterlife can still activate, cards with Scavenge (formerly Scavenger; we discarded the “r”) can grow stronger can grow stronger and any other discard effects can also trigger. So, what looked like a failed chain can suddenly become damage, scaling and another chance to keep your Combo going.

https://preview.redd.it/zqq7acl0ioth1.png?width=838&format=png&auto=webp&s=f9f7da5b32df892d53f2b870bf847c93c9730481

We hope you enjoy Death Parade and the patches still to come, each with a shiny new mechanic to unlock and toggle across every stage. Use it or don’t, all the new content is yours either way.

As for whether this is the final preview, there’s only one way to find out.

~ Marthello

u/poncle_Official — 11 days ago

[Official] Blood for the Bloodmoon 🩸

Hey folks!

The Bloodmoon demands a sacrifice... and we want to reward your efforts (or maybe Malice's Cardinal Rain is drying up?? either way, we need more blood! YOUR BLOOD! 🫵)

What do you need to do?

  • Find a recognised blood donation location and schedule an appointment
  • Show up to give blood between September 2nd and September 30th
  • Submit proof of your visit by October 7th
  • Receive keys for Vampire Survivors and Legacy of the Bloodmoon on the platform of your choice, whilst supplies last

What if you can't donate blood?

  • You can donate to any registered blood-related charity; or
  • Draw an original advertisement encouraging people to donate blood on a piece of paper, then take a clear photo of your drawing and post the photo publicly on social media with the hashtag #BloodForTheBloodmoon, along with some info about the Blood for the Bloodmoon campaign

Submit proof of your blood donation, attempted blood donation, financial donation, or a direct link to your post through the online form on our website

This is available to anyone in countries where Vampire Survivors is available to purchase!

we (poncle) will be matching eligible financial donations up to a combined total of $5,000 USD, with the contribution going to the American Red Cross

If you already own the game and expansion but still want to enter, you can always gift your copies to a friend or family member!

Many people around the world rely on blood donations, so we'd like to encourage people to donate or spread the word in hopes that more people will donate blood to help those in need!

For more information, rules, and FAQs please head to our campaign website https://bloodmoon.poncle.net/

If you'd like to make a financial donation, but are unsure which charity to donate to, we have set up a page for donations to the American Red Cross below
https://tiltify.com/+blood-for-the-bloodmoon/blood-for-the-bloodmoon

u/poncle_Official — 1 month ago

Vampire Survivors: Legacy of the Bloodmoon arrives on August 28th

Hi everyone!

Vampire Survivors: Legacy of the Bloodmoon arrives on August 28th!

Arriving on all platforms on the same day somehow 🤷‍♂️

  • 10+ new friendly characters
  • 16+ new playful weapons
  • 11 new joyful music tracks
  • 1 new XL stage

All for just one money!

Also keep an eye out for the extra content update for Legacy of the Moonspell and the new QOL improvements for the new patch 1.16, all coming on the 28th.

We're releasing one music track per day, from the new OST by Daniele Zandara, here's the playlist on YT.

Thank you and see you in a few days with the full list of features

store.steampowered.com
u/poncle_Official — 2 months ago

[Official] Vampire Survivors Comic Issue 1

Hey folks!

I'm sure many of you have already seen the Comic announcement from other posts/sites, but we wanted to share that it’ll be your last chance to pre-order and guarantee your copy of the first issue for Issue 1 this Monday 17th August!

The Comics are written by David Hazan, published by Titan Comics, and the internal art for Issue 1 is done by Jimmy Kucaj and Jão Canola

There are 5 cover variants in total for Issue 1, the artists for each cover are as follows:
Issue 1 Cover Art A by Jimmy Kucaj
Issue 1 Cover Art B by David Hartman
Issue 1 Cover Art C by Federico Sabbatini

and there's also a Virgin Cardstock Variant for Cover A and a Foil Variant for Cover B available!

Issue 1 is set to release on September 9th 2026 and will be available from all good comic book shops! You can use the  Comic Shop Locator and add your zip code (for North America) or select your Country & City for outside North America
For US, Canada & Rest of the World postal orders visit Titan Comics
For UK & EU you can order from Forbidden Planet

There will be a total of 4 Issues for the comics, starting with Issue 1 next month. There will also be a graphic novel comprising of all four issues set for March 2027!

If you want to learn more about the Vampire Survivors world then the comics might just give you a little taste of that sweet, sweet lore everyone has been asking for 👀
Yeah, Antonio, Imelda, and Gennaro are siblings apparently? What does that make Pasqualina, Zi'Assunta, and Zi'Appunta then? I have no idea tbh

Here's the official description/synopsis of Issue 1 to whet your palate:

"The things that go bump in the night fear only one thing, survivors. They grow in strength and conviction and now use their expertise to vanquish those very creatures with whips, magic, knives and garlic?!

When the Belpaese siblings are tasked with clearing out a library full of monsters, Imelda Belpaese stumbles upon an ancient evil so horrific it leaves destruction in its wake, and now its looks to destroy one thing, Imelda’s mind.

The Trickster follows her, wreaking havoc all around her but is invisible to everyone but her.

But with the rivalrous Ladonna family applying pressure and the Belpaese siblings’ constant quarrels, the Trickster may just be able to destroy everything."

Head to Titan Comics to read more about Issue 1 and see more pre-order info!

We're still working on many things behind the scenes here at poncle, Luca is causing chaos on his Twitter & Steam News posts, la luna di sangue sta sorgendo, and probably some other stuff

Thank you so much (on behalf of the team), as always, for all of the support across the years!

- Johncle

u/poncle_Official — 2 months ago

Vampire Crawlers v1.5 | Quality of Life Update ft. Endless Mode

Hey folks!

On Tuesday the v1.5 patch went live on PS5, Epic, Switch 1 & Switch 2 so they're now up to date with Steam & Xbox!

v1.5 Patch Notes [Steam, Xbox, PS5, Epic & Switch 1/2]

  • You can now quit the game
  • Card Sorting
  • Jeweller Clarity
  • New Deck View
  • Tooltips
  • Endless Mode
  • Other changes
    • Grim Grimoire is now available during level-ups
    • When levelling up you will be shown if any of the cards offered are part of an evolution with your existing cards (but only if you have Evo’d that combination previously)
    • On the Pause screen we now default to the bottom row of buttons to make it easier to open the Grim Grimoire (or exit…)
    • Previously hidden stats like Re-roll are now shown when they are not 0
    • There is now a Luck-based chance to get 4 gems per chest instead of 3
    • Luck increases the chance of getting better quality gems when levelling up
  • Coin Count is still OP

There will be a couple of major changes for Nintendo Switch 2:

  • Game is now 1080p in handheld mode, and 4K when docked
  • Mouse: the stick on the controller that acts as the mouse is now functional for dungeon navigation

Bug Fixes & Improvements

  • Gems which move down in rarity (e.g Rare to common) will appear in both their original chest and current rarity chest. Gems which move up in rarity will be removed from their original Chests.

This helps reduce the chance of finding a gem which has been made rarer but allows high-quality gems (like the Evo Gem) to appear more often when rarity has been reduced.

  • The gems which drop from different chests have been adjusted:
    • Bronze: Common, Uncommon, Rare (unchanged)
    • Silver: Rare, Epic, Legendary (Small chance of legendary)
    • Gold: Epic, Legendary (unchanged)
  • UI arrows added to the Jeweller for consistency with other Shops
  • Scroll views in the Jeweller should work more consistently
  • Fixed overflow bug with coin amount and enemies' health going negative
  • Fix for Gorgeous Moon only targeting the front row
  • Fix for Overkill UI getting stuck if rapidly re-triggered
  • Fix for crash when rearranging cards in hand as the turn was ending
  • Fix for ghost UI buttons showing on Credits when using mouse. This one’s for you Alex!
  • Save Data time stamps are now shown in local time (rather than UTC used previously)
  • End of Floor shovel now animates onto the screen instead of just appearing
  • You can only revive if you’ve actually died, not when completing a dungeon
  • Cards affected by Leader or Midas gems now show an indicator that this is happening
  • A card with the right colour, which has the right colour gem inserted, can now unlock the Silver Chest by itself; any card with the rainbow gem can now unlock a Silver Chest
  • Game now correctly respects the target framerate set in the display options (Unless Power Saving Mode is enabled, in which case framerate is locked to 30fps)
  • Audio
    • Extra attacks which happen at the end of a turn (e.g. Santa Water) now play their sounds correctly
    • Shops should now pay their Buy/Fail sounds correctly
    • Various small fixes to Drowner audio
  • Localisation updates
    • Clearer Quit behaviour (see above)
    • Equip button label in Inn changed to “Add”
    • Gem Description updates for Drain and Mug gems to improve clarity: Enemies that get hit by these gems will do the effect when they die and do not need to be killed at the moment the gem hits them
    • Gem “Easy Combo” renamed to “Combo Breaker”, with improved text descriptions that better match the way it works (players were not understanding that the combo would end when this gem is used)
  • General bug fixing and minor polish

More info on the update can be found on our Steam News post

As always, thank you all for playing Vampire Crawlers!

youtube.com
u/poncle_Official — 3 months ago
▲ 156 r/VampireSurvivors+1 crossposts

Information on Vampire Survivors v1.15 Nintendo Switch 1 + Switch 2 versions

Hey folks!

We wanted to share an update for Vampire Survivors v1.15 for Nintendo Switch 1 and Switch 2

This will take a little extra time to release, which goes against what we had promised earlier this month, and we're truly sorry for any disappointment this causes!

The team are currently working on a fix for the online co-op feature to ensure smooth connectivity across Nintendo devices, this needs to be fixed before submitting the build for certification
We're unable to provide an exact date right now as we need to ensure the build is in the best shape before submission, but we will be sure to share any updates as soon as possible on the progress of v1.15 on those platforms!

Here is what you can expect to see for each console 👇
Switch 2:

  • Higher frame rate
  • Mouse mode (can turn on in options menu)

Switch 1:

  • Improved performance
  • Faster load times from main menu into runs
  • Faster initial game load
  • Many major crash issues fixed

Head over to this post to learn more about the update, and view our squelchy, wet trailer! https://www.reddit.com/r/VampireSurvivors/comments/1tysetw/update_115_the_lycaeum/

Thank you as always for your patience with us, and your support for poncle!

Ciao

- Johncle

reddit.com
u/mr_wolf8 — 4 months ago

Vampire Crawlers [QoL Improvements Update + more]

Hey folks!

We've finally got out our first QOL improvements patch and a detailed content roadmap for 2026. It took longer than expected because we got stuck for days trying to exit the game 🤷

Jokes aside, thank you again from everyone at poncle and Nosebleed for playing Vampire Crawlers and being patient for our updates and roadmap!

Version 1.5 Contents

🔵 You can now quit the game

  • Settings Button and therefore Quit options always available in the bottom left corner
  • Backspace can be used to exit Shops or return to Village from the World Map
  • Clearer messaging around Autosave timing added to Quit Confirm pop-up

🔵 Card Sorting

  • Buttons to sort cards by Mana cost or Colour
  • Pressing up/down will quickly move your selection to the next category:
    • In unsorted mode it moves to the start and end of the hand
    • In colour sort mode it moves to the next colour
    • In mana sort mode it moves to the next level of mana cost

🔵 Jeweller Clarity

  • Jeweller UI now shows the chests you might find a Gem in
  • Made several tweaks to make gems rarity behave in a more intuitive way (changes listed below)
  • Sealing no longer requires the Player to bring a gem’s frequency below common; Gems can now be also instantly sealed.

🔵 New Deck View

  • There is now a single deck view which shows you ALL your cards in one place, and whether they are in your deck pile, your hand, or the discard pile. This is accessible from multiple screens.

🔵 Tooltips

  • Added Tooltip Visibility options to the settings to give players more flexibility
  • Removed the controller button dedicated to Tooltip toggling (it is now used for card sorting)

🔵 Endless Mode

  • If you have completed the game, a small new teaser area is unlocked on the map. This level contains a new Relic which unlocks Endless Mode
  • With the Relic active, Endless Mode is available in any dungeon that you have previously cleared.
  • In Endless Mode the difficulty is increased, and you can keep digging after completing the normal floors of a dungeon, allowing you to explore further and experience even tougher encounters.
  • The Jeweller is disabled in Endless Mode to make it an a challenge about going as deep as possible in a stage having to rely on the base-game RNG rather than a preset gem configuration.

🔵 Other changes

  • Grim Grimoire is now available during level-ups
  • When levelling up you will be shown if any of the cards offered are part of an evolution with your existing cards (but only if you have Evo’d that combination previously)
  • On the Pause screen we now default to the bottom row of buttons to make it easier to open the Grim Grimoire (or exit…)
  • Previously hidden stats like Re-roll are now shown when they are not 0
  • There is now a Luck-based chance to get 4 gems per chest instead of 3
  • Luck increases the chance of getting better quality gems when levelling up

🔵 Coin Count is still OP

  • Profit.

🔵 Bugfixes and improvements

  • Please see the list below

2026 content roadmap

(image attached to post for your viewing pleasure)

Please note this is the minimum amount of content we're planning to release with each update. We'll actively try to pack in more QOL improvements and stuff that makes sense, especially in the later ones.

Other platforms

This update will reach all Consoles soon!

There will be a couple of major changes for Nintendo Switch 2:

  • Game is now 1080p in handheld mode, and 4K when docked
  • Mouse: the stick on the controller that acts as the mouse is now functional for dungeon navigation

Read all the juicy info on Steam News here

Thanks again for all of the support with Vampire Survivors, this wouldn't be possible without you all!

- Johncle

u/poncle_Official — 4 months ago

Update 1.15 - The Lycaeum

Update 1.15 will arrive on all platforms by the end of the month, due to platform-specific optimizations and differences in save slots management. On the bright side, we will also be releasing a Nintendo Switch 2 version, with better performance and mouse support!

You can find more details and spoilers here: https://store.steampowered.com/news/app/1794680/view/693137145499484494

And a list of bugfixes here: https://store.steampowered.com/news/app/1794680/view/693137145499484509

Major QOL improvements

  • Multiple Save Slots (about time!)
  • Character Setup panel for skins, egg selection, etc…
  • Content filters in Character Selection and Unlocks menu
  • Stability improvements for late game and low-end platforms
  • Reduced loading times (more noticeable on other platforms than PC)

New content

  • 1 New Stage: The Lycaeum
  • 2 New Characters
  • either 2 or 10 new weapons 🤷‍♂️
  • 3 New Darkanas
  • 1 New Music Track
  • 3 new Relics, of which 1 Secret rather than Unlockable

Other tweaks and features

  • "Random LevelUp" can now be toggled during a run if it is already unlocked on the Stage menu
  • Added option to Unbanish a weapon when picking it up from the stage
  • Buffed a few weapons like Magi-Stone and Mille Bolle Blu
  • Rendering fixes for a few weapons, including birds, Prismatic Missile, Runetracer…
youtube.com
u/poncle_Official — 4 months ago