Recommend me RPGs with similar approach for HP.
Hayo! Kinda rookie with TTRPGs —only played DnD and read the Dune rulebook— and looking for other games that could inspire me to create my own health system for a TTRPG I am making for my friends. My current concept is the following:
I broke up HP to 3 seperate conditions: Physical, Stress and Vital. If any of the named Conditions reach 0 twice or two of them reaches 0, the player is forced to surrender combat. If any of these Conditions (that they can strengthen by increasing their attributes) reaches a critical point the player recieves a debuff they can only cure with a longrest.
My issue is: these Tolerances (basically HP for any of the 3 named segments) work with high numbers. They can go as far as 80 at level one and I want to simplify it so the calculations work with lower numbers. However the other roadblock is the freedom of modificators I cannot simply erase from my game. Instead of predetermoined casts and races, you can freely make any character you want (even from other media), you could only fit the character into a Height / Mass matrix that has currently 5x4 possible combinations.
The higher and heavier you are, the higher your damage and health is but also the easier to hit and spot you, while being small has the opposite advantages. This system is the heart of my game and as I said it effects the damage you receive and apply, and that 5x4 bossible body type forced me to work with higher numbers as well since each of them have different hit die starting from D4 to D12.
Thank you for your help; I’m excited to learn more about RPGs and improove on my health system! ^^