u/pyruloxia

New to FLStudio... it doesn't make a lot of sense

I've used programs like Ableton and Reaper for about a year now! Those make a lot of sense and seem rather simple to how FL likes to do things, but this is simply because I'm not used to using it. is there a good way to learn the fundamental nature of FL coming from another daw? a good youtuber or youtube series? any tips as well will also help, thank

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u/pyruloxia — 1 day ago

Making multi-game style engine! (the "perspective" engine)

So for so many years on end now, I've been dreaming of a unique game engine, where the main mechanic is switching through different types of gameplay; in specific, I'd like to make an engine where the player can switch through a top-down pixelated action adventure, a hand-drawn metroidvania, and a N64 graphics first person shooter.
my idea has always been to store world map data, player/entity data, projectile data, etc under the hood and give that data to each renderer/subengine for the respective game types i mentioned above

I know this sounds really unrealistic in terms of performance and perhaps some would say it's naive

I've spent about 5 years now trying to imagine problems i might run into, while learning as much as I can about game design and programming, along with other aspects of game creation in general

but I'm new to godot, which is what i will likely create this engine in.

i'm rather at a loss on how to even begin this idea. I've spent so long thinking about this but now that i sit down to do it I can't really collect my thoughts

I've started to layout framework for just making something simple like a tile appear in both 2d and 3d, as well as the character. is there any more beforehand knowledge I should have?

Is there a better way to go at this? edit: i'm not looking for coding advice specifically, but more a basic idea for framework and structure in my game. I need to get in order how I really think my game should work before I actually try to make it

reddit.com
u/pyruloxia — 4 days ago