Short visualisation of aggro generation through revives
This video is mostly a correction to my post a while ago regarding aggro, specifically the revive aggro part. Recommend a quick read if you want to know what these numbers even mean.
The first time reviveDmg is dealt, 200 aggro will be added to ALL alerted enemies every 2s for a total of 10 seconds, totalling 1000 aggro. Yes, this means Libra and his Condemned will instantly target you from across the arena.
Duration can be refreshed, and can get freakishly high in 3-bar revive attempts against boss fights like ED Gladius, which are very difficult to revive teammates in. Does not apply if you're not even reviving, obviously.
Aggro resets to 0 until the 10 seconds are up, OR the teammate is successfully revived.
'dmgLevel' doesn't matter. Wylder's fire from his stake does the same revive aggro as Cannon of Haima.
More time reviving = more aggro. More hits does not necessarily mean more aggro. PSCS 'reviveDmg', for instance, would generate less aggro than a colossal sword's 'reviveDmg'.