u/quatercore

▲ 104 r/proceduralgeneration+2 crossposts

Modular Open World City

Following multiple requests I baked some cities with my custom tool and publish them on fab.com. The pack include 4 scalable layouts up to 4 km² with mesh, materials and textures. You can use them as they are or customize by swapping mesh and materials. It's suitable to be extended with your own procedural tools on top of the city layout. The city is built using Hierarchical Instanced Static Meshes instead of individual actors for performance optimization, allowing efficient rendering and easy mesh swapping. Editing single instances requires Blueprint logic.

Materials are customizable using cheap triplanar functionality, color variations, wetness and so on.

Fab Link

YouTube Link

u/quatercore — 2 days ago
▲ 272 r/proceduralgeneration+2 crossposts

Smoothing the edges of my procedural city, now including parking areas, cars, lamps, alleys, fences and more.
This will be implemented in my game for self generated maps on the player's side from just a seed.

u/quatercore — 25 days ago