Image 1 — Engine.ini MAX GRAPHIC - Comparison WITH/WITHOUT
Image 2 — Engine.ini MAX GRAPHIC - Comparison WITH/WITHOUT

Engine.ini MAX GRAPHIC - Comparison WITH/WITHOUT

Bonjour, plus d'ombres parasites ! Voici le contenu de mon fichier engine.ini, ainsi que des images comparatives.

Engine.ini (Les lignes de lancer de rayons étaient juste un test.) :

[/script/engine.renderersettings]

r.Lumen.HardwareRaytracing=1

r.Lumen.Reflections.HardwareRayTracing=1

r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse=1

r.Lumen.TranslucencyRe flections.FrontLayer.Allow=1

RayTracingAmbientOcclusion=true

RayTracingSkyLight=true

RayTracingGlobalIllumination=true

r.Shadow.CSM.MaxCascades=10

r.Shadow.RadiusThreshold=0.001

r.ViewD istanceScale=1000.0

r.Shadow.DistanceScale=10.0

feuillage.LODDistanceScale=10

r.Shadow.FadeResolution=8

r.Shadow.MinResolution=1

r.Shadow.TexelsPerPixel=2

r.DepthOfFieldQuality=0

r.DefaultFeature.MotionBlur=0

r.SSGI.Quality=4

[SystemSettings]

RayTracingAmbientOcclusion=true

RayTracingSkyLight=true

RayTracingGlobalIllumination=true

DLSSMode=Quality

u/rGOtek — 16 hours ago

Increase immersion in FPS games and the feeling of vastness by tilting the screen backwards (and giving a slight 3D effect)

https://preview.redd.it/9y0sqd0ujp2h1.jpg?width=1920&format=pjpg&auto=webp&s=5b13986679390b084b30500ac70b6730d5494e4e

To get closer to human vision (field of vision from the ground to eye level), I tilted my 32" Samsung Odyssey (1000R) monitor backwards so that in FPS games, the elements closest to my feet were closest to my eyes, thus taking advantage of the parallax effect. The result is amazing; the screen feels bigger, the sense of depth is greatly enhanced, and it creates a slight 3D effect (for example, when I look at my feet in the game and move). I recommend you try it; it's an interesting experience.

reddit.com
u/rGOtek — 1 month ago
▲ 2 r/pcmasterraceFR+1 crossposts

Increase immersion and the feeling of vastness by tilting the screen backwards.

[effacé]

u/[deleted] — 1 month ago