
We built a particle simulator that runs in your browser and exports directly into Blender. Shaders included. One click.
Okay so I've been sitting on this for a while and I'm way too excited to write a formal post about it so here goes.
Flux Particle Studio — you design particle effects in your browser, hit export, and they land in Blender render-ready. Geometry nodes wired up, shaders configured, everything. You literally just hit import and your simulation is live in the viewport.
And it's not basic either. Forces, colliders, multiple emitters, drivers that control color/size/opacity based on lifetime speed height noise — full keyframe animation on any parameter. Fire portals, falling leaves with colliders, curl noise spirals, rain, waterfall — all straight out of the box with presets.
But the thing that genuinely makes me go crazy — the Spline emitter. You draw a curve in Blender. Flux picks it up live. Change the curve — Flux follows in real time. The possibilities with that alone are kind of insane.
It's free to try, no signup, just open it and start breaking things — flux.ranimationstudios.com
Full tutorial: https://youtu.be/clIKc4SfuCE
Would love to know what you guys think. What's the first effect you'd try?