

Patron Deck design update...
Hopefully not too spammy. I took ya'lls suggestions and a couple of ideas I had floating around. Now the card is two-sided. A "player" side that gives the basics of the job and a GM's side to generate (or pick) any complications and rewards.
I did the rewards like the "benefits" in Mgt2e character creation to give a good spread for negotiation and a little bit to drive the overall narrative (like KCr2; Patron short...you get stiffed on whatever was agreed to, essentially. Or however the GM interprets).
Anyway. Pressing forward with this format. Feedback welcome!