u/rakkii

Critique my environment

I've got the first session of a new Journey to Horizon game coming up shortly, and I had an idea for an environment to use during the inciting incident. I'd love some critique, and or suggestions on how to make it better. I feel like I need maybe a countdown or something to go with it, but I'm open to suggestions.

The Crumbling Descent (Tier 1 Event) Difficulty: 11

​The floor of the Temple to Aurelia has been violently torn open by thick, aggressively expanding roots of terrana magic. The descent is a chaotic, 45-degree slide of shifting marble, ancient soil, and tangled vines dropping into the pitch-black catacombs below. The air is choked with dust, the deafening roar of collapsing stone, and the echoing shouts of Tolren’s Fellsworn plunging into the abyss right behind the party.

Environmental Hazards & Features

The Shifting Scree: The entire slope is moving. Characters making an Action Roll must also contend with the sliding ground. A failure with Fear might mean they slip, losing their positioning or dropping a vital piece of gear.

Whipping Terrana Vines: Saraya’s overgrowth is still thrashing. Characters can use Agility to swing from these thick vines to bypass the worst of the rubble, but a failed roll means the magic violently lashes out, briefly restraining them.

The Raining Vault: Massive chunks of the temple ceiling are in freefall. This offers immediate cover from range attacks, but the falling stones are a hazard of their own.

GM Moves

Spend 1 Fear - The Ground Gives Way: A section of the rubble violently shifts directly beneath a player. They must immediately make an Agility or Instinct reaction roll to avoid sliding into a hazardous obstacle or taking 1d6 physical damage.

Spend 2 Fear - Desperate Grapple: A Fellsworn templar recklessly leaps from a higher ledge, crashing directly into a player mid-slide. The player must deal with this melee threat in extreme close quarters while continuing to plummet toward the catacombs.

reddit.com
u/rakkii — 7 days ago