▲ 2 r/RanmaAnime+1 crossposts

Looking for an old Ranma fanfic where he uses Hidden Weapons to walk through walls

I know this is a hell of a long shot and Ranma is an ancient fandom but hey, I still gotta try.

Anyway he learns Hidden Weapons from Mousse and figures out how to use the spatial distortion to do more than store stuff. He figures out how to phase through wall, it's ki-expensive but he can do it. I vaguely remember a scene where the narrator describes his thought process as contrasting between what a scientist who actually knows the topology and physics involved versus Ramna doing hulk speak.

I vaguely remember some kind of infiltration scene where he enters a skyscraper using said technique and he senses several strong ki signatures among the staff (it's possible Nabiki was kidnapped? I don't recall, the fic is definitely 2009 or earlier)

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u/razorsmileonreddit — 4 days ago

Damn, Miss Grey, I was NOT familiar with your game

Command: Grovel has, ah, an interesting effect on the character in the Examine screen.

u/razorsmileonreddit — 24 days ago

2024/5.5e PhB mod Strong Builds - Part Three

Still playing this mod, still loving it, still seeing strong builds enabled by the changes it makes to the ruleset and how those changes interact with what stayed the same.

  • True Strike Radiant Archer: start Spellfire Sorc 2/Noble Genie Paladin 1. This gives True Strike, Quickened Spell (who needs extra attack) and no-concentration Divine Favour right off the bat (1d4 radiant damage on your radiant damage.) Plus Paladin opens up Luminous Armor for you. Next you go Celestial Warlock 1 for Agonizing Blast, CHA damage spike. Paladin 2 then 3 gets you the big Noble Genies thing (Charisma Unarmored AC better than Mage Armor) just in time to get the Potent Robe (CHA damage spike again) and the Ring of Arcane Synergy (CHA damage spike again again) Adamantine Shield for anti-crit. Push Warlock to level 6 for the Celestial Warlock thing (you guessed it, yet ANOTHER CHA damage spike) Take whatever feat buffs your Charisma even more. End with Sorc 3 for subclass stuff or Paladin 4 for another feat (maybe Metamagic Adept or Spellfire Adept) Alternatively, skip Sorc, get True Strike from your racial choice and just go 6/6. You'll lose Quickened Spell but eh.

  • Rizzdoken Charismonk: similar to above but Open Hand Monk 5+/any Warlock 1/Genie Paladin 6. Wisdom 12/Charisma to the max, Dex 16 then as much higher as you can get it while prioritizing Charisma. Agonizing Blast Eldritch Blast is your Kamehameha/Hadouken. Genie Paladin means Charisma AC subs for Wisdom AC, Aura of Protection protects all saving throws including Wisdom. Potent Robe is damage buff, AC buff and temp HP every turn (and perpetual temp HP is even better in this mod than in the base game because it refills bigger sources of temp HP like upcasted False Life or Armor of Agathys) Before Potent Robe, Spellsparkler and the matching Robe for Lightning Charges synergy. Robe of Supreme Defense is also interesting for extra extra saving throws. Endgame, Duke Ravengard's Longsword as stat stick, Helldusk Helmet as anti-crit freeing you up to dual-wield said longsword with Rhapsody (or even better, use the Sanguine Blade to get Rhapsody's buff without needing to keep it equipped and take some other state stick, Undermountain King for crits or Spellsparkler or Markoheshkir or a item-duped Ravengard Longsword for even more CHA)

  • The Topomancer: Cartographer Artificer 3/Conjurer Wizard 6+/Psi Warper 3+ Level it in any order you like as long as Artificer goes first for con Proficiency. You've got freebie Cartographer teleport,initiative buff, Conjuration Wizard getting Thunder Step, Misty Step and their special thing and then you've got Psi Warper's thing where they can switch hostiles around. Get some Arcane Acuity or stack debuffs to make it all work. Beautiful. If 5.5e doesn't have Psi Warper Psion, even better, add more Wizard.

  • Bindshot Sniper: this one, I don't know if the Bindshot heavy rifle still exists in the 5.5e version of this mod (as opposed to the 2024 version currently still available on consoles) but if it is, you want it on a high Dex Secret Agent Gunslinger or high-INT Battlesmith Artificer. Sharpshooter feat and Firearms Expert are your feat tax. You will hold a copy of the Adamantine Mace as a stat stick. This is because the Bindshot is the only ranged weapon in the game that does bludgeoning damage. You will cast both Elemental Weapon and the highest available Magic Weapon on your gun (since Magic Weapon no longer takes concentration) You can now obliterate things that normally resist Bludgeoning Damage. Like Myrkul.

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u/razorsmileonreddit — 1 month ago

Is it possible to contact the creator of Cheater's Spell Scroll?

First to thank them for the amazing and incredibly comprehensive work then to humbly request the three things they missed from the entire game:

  • Elixir of Radiant Resistance
  • Guiding Light (ring)
  • Makeshift Bow (can be exploit-disarmed from summoned skeleton archers, does necrotic damage)
  • the King's Knife (seemingly ordinary Duergar shortsword that can be Fugue-Plane-forged into a Knife of the Undermountain King clone)

Sorry, four things. Five if you include the Wakeful Amulet. Six if Wulbren Bongle's hammer (although I honestly prefer killing him for it.)

Been unable to join Discord, not sure what conflict is going on between my device and whatever it runs on and the creator doesn't have replies open on Mod dot io

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u/razorsmileonreddit — 2 months ago