u/regretdeletingthat

Question about the CRT sim pipeline on the 5X 4.0 firmware

First off, the fact this stuff has been backported to the 5X is incredible. The CRT simulation is what I was most interested in with the 4K, so being able to use it on a device I bought four years ago is really awesome and something you don’t often see these days. It works really well and looks amazing.

What I‘m not sure about is how it interacts with scaling the image. I’m using the 3840x960 “quasi-4K” output resolution. For 3D games before 4.0, I would often tweak the H and V scale to remove the black borders around the image and fill the screen, as having a perfectly sharp integer scale wasn’t as important as with 2D pixel art games (imo, anyway).

However, if I do this with CRT simulation enabled, am I gonna screw up the quality of the overlaid grille patterns? Or I guess, to ask another way, is the simulated grille applied before or after the image is scaled?

I haven’t had the chance to do proper testing yet, but if it’s going to mess up the simulation I’d rather just have the borders around the image.

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u/regretdeletingthat — 11 days ago