
New Wobbling Pixels Profiles Dropped
Remember to update to the latest experimental firmware.

Remember to update to the latest experimental firmware.
I have recently developed the retro gaming fever. It all started with the Analogue 3D. Then I got the Analogue Pocket. Today I just picked up a Dreamcast, and I really want to dust off my old PS2, PS3, and Wii systems now.
I have looked into HDMI mods for the Wii and Dreamcast, but I would prefer something like the RetroTink that will get everything up and running now. I am generally tech savvy, but all of these different cables and options have my head spinning. I just want to feel a bit more confident in my decision before I purchase one thing when I should have gotten another.
I have two primary questions:
The systems I will want to hook up
A new RetroTINK-4K experimental firmware is available!
Download from the RetroTINK 4K experimental Firmware Repository
Hello!
I have been trying to get this working for a few days now and the only way I've been able to get around it is by turning off DV mode for SNES and NES cores in the mister.ini
However this obviously isn't optimal.
Every game console except the SNES and NES look "pixel perfect". Whether I just let the Retrotink 4k do its thing, or even after I downloaded a ton of pre-made profiles and put them in the DV1 folder, I still get the same thing. SNES and NES games are showing up in 4:3 which is not "pixel perfect". 8:7 is; 4:3 is stretching the pixels for the NES and SNES.
Is there a way to add 8:7 mode to the Retrotink 4k? Is there something I should be editing in the NES and SNES DV1 profiles to make them display in their actual internal ratio?
Thank you so much to anyone who can lend a hand!
Trying to get my KOF Dream Match ‘99 working on my Dreamcast. I’m using an RGB SCART cable into a RetroTINK 5X with firmware 3.71.
The weird thing is the Dreamcast reads the disc. I can go into the Music menu and play the music from the game, but selecting Play doesn’t actually boot it.
Crazy Taxi, MvC2 and Third Strike all boot fine with the exact same setup.
I originally had the HD Retrovision component cable and got the SEGA logo followed by a black screen, so I switched to SCART.
I’ve also heard KOF ’99 has some VGA/video compatibility issues.
Has anyone gotten Dream Match ’99 working through a RetroTINK 5X?
Hi! I'm just about ready to buy the 4K-Pro! I've noticed that many experimental firmware versions have brought various optimizations, and the comparison guides I found are quite old—I imagine they're pretty outdated by now, given all those "infernal optimizations" hahaha.
I want a RetroTINK to play Sega Mega Drive 2 and PS1/2. I don't have any older consoles for now. I plan to use it on a 1080p TV that will soon be replaced by a 4K TV.
Can you help me understand how the 4K-Pro is better than the 4K-CE? Obviously, taking into account the latest firmware advancements and the 4k-Pro is 400€ more expensive than the 4k-CE.
Thanks!
What’s the Best Cable For The Original Xbox For The Retrotink 5x Pro?
How long does it take? I pretty much have everything ready and bookmarked it last month it was in stock until a few days ago when I saved up enough money to buy it’s out of stock… unlucky
First off, the fact this stuff has been backported to the 5X is incredible. The CRT simulation is what I was most interested in with the 4K, so being able to use it on a device I bought four years ago is really awesome and something you don’t often see these days. It works really well and looks amazing.
What I‘m not sure about is how it interacts with scaling the image. I’m using the 3840x960 “quasi-4K” output resolution. For 3D games before 4.0, I would often tweak the H and V scale to remove the black borders around the image and fill the screen, as having a perfectly sharp integer scale wasn’t as important as with 2D pixel art games (imo, anyway).
However, if I do this with CRT simulation enabled, am I gonna screw up the quality of the overlaid grille patterns? Or I guess, to ask another way, is the simulated grille applied before or after the image is scaled?
I haven’t had the chance to do proper testing yet, but if it’s going to mess up the simulation I’d rather just have the borders around the image.
I noticed that with HDR pass through with my Nintendo Switch 2, the TINK 4K has quite a big color banding issue. 1st image is with the TINK 4k and second is without with Switch 2 directly hooked up to my OLED monitor. I tried adjusting the settings like Deep Color and RGB Range but nothing fixed the issue. I noticed this 1st on 1.59.0 firmware, so then I tried updating to the latest being 1.72.0, but unfortunately it didn't fix my issue. The issue doesn't happen if I turn HDR off on the Switch 2. Any ideas on how to fix this?
A new RetroTINK-4K experimental firmware is available!
Download from the RetroTINK 4K experimental Firmware Repository