
Best and worst about a unit #21 IRONJAWZ!
The biggest question of all! What do you find the best and worst about the ironjawz as a whole? Looks aside considering I imagine we all picked them because how awesome they look. BEST: I love how they are extremely beginner friendly with not too many rules and with a standard idea of you want to go punch your enemy and get into a good scrap. BUT the more you play them the more you realize how big the skill ceiling is for them with things like mighty destroyer. All of them mostly being a +3 save and mighty destroyer can make them forgiving for some slight miss positioning. WORST: For an army that mainly wants to fight our units warscrolls for attacks are a bit odd ( not a lot, just a little ). Ard boyz and brutes both being +4 to hit and +3 to wound just doesn’t feel right when you see the size difference between the models and the weapons