
Futzing around with some alternate faction rules
The idea is to portray the Ironjawz as hard and regimented, but inflexible. I also want to bring back the spirit of Smashin' and Bashin', and implement a nod to the Ironjawz' infamous "bigger is better" hierarchy. Ironjawz WAAAGH! has been changed to Once Per Battle across the whole army, and allows the Ironjawz numerous "unmodified charge roll" abilities to rely less on Kragnos to get them working.
Thoughts? Prayers? Criticisms? HMU!