Update: Bloons TD 6 v56.2 - Update Notes!
Available now for most platforms, please restart your storefront or be patient if it does not appear for you, these updates can take some time to be rolled out to every region due to how the storefronts are set up.
Full update notes: https://www.reddit.com/r/btd6/comments/1vfommu/
Bloons TD 6 v56.2 - Update Notes!
- A number of localization fixes
- Hotkeys should be able to bind to mouse buttons correctly again
- Skywarden 1xx no longer counts double range bonus for Subtowers
- Skywarden 2xx Toggle Stance now has separate active/disabled icons
- Skywarden 3xx Wind Weaver no longer prevents MOAB Blowback from other sources
- Skywarden x2x Set Target priority moved back to before ‘Strong’ priority
- Skywarden x4x should no longer allow track items to Ricochet awkwardly
- Skywarden x5x visual clutter reduced for on-track Lightning Rods
- Skywarden xx3 Cold Chain limited to not produce infinite ice shards
- Skywarden xx3 should no longer be able to incorrectly slow MOAB targets
- Lv7 Descryptor Corvus should no longer innately display 2 ancestral hands
- Desperado Take Aim should not display both buff icons on the one target
- Resolved an issue with Lightning attacks not always playing out correctly
- Resolved an issue with Door Gunner placing down invisible towers
- [Powers] Resolved an issue with Techbot 3xx bonus damage scaling
- Multiple ability towers should order consistently on the Ability Quickbar, please note that this will only apply for any save games newly created on this version.
- Resolved a crash that could occur viewing other teams while in a team
- Resolved an issue with Elite Diamondback having misaligned segments
- Resuming game from background on mobile should always clear notifications
- Legends Achievements should not show listed hidden for players who do not own DLCs
- [Quests] Resolved an issue where restarts could prevent pre-placed towers from loading
- [Map] Resolved a crash that could occur activating the Statue on Dark Dungeons
- [Knowledge] Resolved an issue with any price change related knowledge points not correctly applying in any game modes that also modify the price of upgrades
- [CT] Relic descriptions can be viewed again from each tile’s play menu
- [Perks] Resolved an issue with the Monkey Star perk saving broken towers
- [Frontier] Money gaining traits should reflect to catch value in fishing
- [Rogue] Curse value is no longer stuck displaying 0% Curse Power
- [Rogue] Hawkseye Artifact should no longer break Skywarden
- [Epic] Moving cursor with EGS Overlay active should no longer slow FPS to a halt
- [Netflix] Resolved a crash choosing cloud save on a conflict during gameplay
- [iOS] iOS memory footprint reduced somewhat - work is ongoing here to reduce crashes due to running out of memory
Bloons TD 6 v56.1 - Update Notes!
- Resolved a UI issue (wew, only 1!)
- Resolved some layering issues with Skywarden’s Wind Combo marker
- Resolved a crash that could occur selling x3x Skywarden during attack
- Resolved a crash that could occur on selecting the Quincy Tutorial Quest
- [Keyboard] Added the missing Advanced Hotkey slot for Portable Lake Pro
- Resolved Mermonkey xx4’s Totem being invisible during the placement phase
- Resolved an issue with Mermonkey x2x Tidal Chill not benefiting from Silas’ buffs
- Closing the game midway through claiming Discord purchases should not lose them
- [Frontier] Resolved a crash that could occur loading games with some temporary traits
- [Frontier] Resolved an issue with New Stuff, Same ol' Bloons Legends achievement
- [Frontier] Removing monkeys from posse should not warn “End Employment"