u/rohan_spibo

▲ 102 r/btd6

Update: Bloons TD 6 v56.2 - Update Notes!

Available now for most platforms, please restart your storefront or be patient if it does not appear for you, these updates can take some time to be rolled out to every region due to how the storefronts are set up.

Full update notes: https://www.reddit.com/r/btd6/comments/1vfommu/


Bloons TD 6 v56.2 - Update Notes!

  • A number of localization fixes
  • Hotkeys should be able to bind to mouse buttons correctly again
  • Skywarden 1xx no longer counts double range bonus for Subtowers
  • Skywarden 2xx Toggle Stance now has separate active/disabled icons
  • Skywarden 3xx Wind Weaver no longer prevents MOAB Blowback from other sources
  • Skywarden x2x Set Target priority moved back to before ‘Strong’ priority
  • Skywarden x4x should no longer allow track items to Ricochet awkwardly
  • Skywarden x5x visual clutter reduced for on-track Lightning Rods
  • Skywarden xx3 Cold Chain limited to not produce infinite ice shards
  • Skywarden xx3 should no longer be able to incorrectly slow MOAB targets
  • Lv7 Descryptor Corvus should no longer innately display 2 ancestral hands
  • Desperado Take Aim should not display both buff icons on the one target
  • Resolved an issue with Lightning attacks not always playing out correctly
  • Resolved an issue with Door Gunner placing down invisible towers
  • [Powers] Resolved an issue with Techbot 3xx bonus damage scaling
  • Multiple ability towers should order consistently on the Ability Quickbar, please note that this will only apply for any save games newly created on this version.
  • Resolved a crash that could occur viewing other teams while in a team
  • Resolved an issue with Elite Diamondback having misaligned segments
  • Resuming game from background on mobile should always clear notifications
  • Legends Achievements should not show listed hidden for players who do not own DLCs
  • [Quests] Resolved an issue where restarts could prevent pre-placed towers from loading
  • [Map] Resolved a crash that could occur activating the Statue on Dark Dungeons
  • [Knowledge] Resolved an issue with any price change related knowledge points not correctly applying in any game modes that also modify the price of upgrades
  • [CT] Relic descriptions can be viewed again from each tile’s play menu
  • [Perks] Resolved an issue with the Monkey Star perk saving broken towers
  • [Frontier] Money gaining traits should reflect to catch value in fishing
  • [Rogue] Curse value is no longer stuck displaying 0% Curse Power
  • [Rogue] Hawkseye Artifact should no longer break Skywarden
  • [Epic] Moving cursor with EGS Overlay active should no longer slow FPS to a halt
  • [Netflix] Resolved a crash choosing cloud save on a conflict during gameplay
  • [iOS] iOS memory footprint reduced somewhat - work is ongoing here to reduce crashes due to running out of memory

Bloons TD 6 v56.1 - Update Notes!

  • Resolved a UI issue (wew, only 1!)
  • Resolved some layering issues with Skywarden’s Wind Combo marker
  • Resolved a crash that could occur selling x3x Skywarden during attack
  • Resolved a crash that could occur on selecting the Quincy Tutorial Quest
  • [Keyboard] Added the missing Advanced Hotkey slot for Portable Lake Pro
  • Resolved Mermonkey xx4’s Totem being invisible during the placement phase
  • Resolved an issue with Mermonkey x2x Tidal Chill not benefiting from Silas’ buffs
  • Closing the game midway through claiming Discord purchases should not lose them
  • [Frontier] Resolved a crash that could occur loading games with some temporary traits
  • [Frontier] Resolved an issue with New Stuff, Same ol' Bloons Legends achievement
  • [Frontier] Removing monkeys from posse should not warn “End Employment"
reddit.com
u/rohan_spibo — 2 days ago
▲ 133 r/btd6

Update: Bloons TD 6 v56.1 - Update Notes!

Available now for most platforms, please restart your storefront or be patient if it does not appear for you, these updates can take some time to be rolled out to every region due to how the storefronts are set up.

Changes

  • Resolved a UI issue (wew, only 1!)
  • Resolved some layering issues with Skywarden’s Wind Combo marker
  • Resolved a crash that could occur selling x3x Skywarden during attack
  • Resolved a crash that could occur on selecting the Quincy Tutorial Quest
  • [Keyboard] Added the missing Advanced Hotkey slot for Portable Lake Pro
  • Resolved Mermonkey xx4’s Totem being invisible during the placement phase
  • Resolved an issue with Mermonkey x2x Tidal Chill not benefiting from Silas’ buffs
  • Closing the game midway through claiming Discord purchases should not lose them
  • [Frontier] Resolved a crash that could occur loading games with some temporary traits
  • [Frontier] Resolved an issue with New Stuff, Same ol' Bloons Legends achievement
  • [Frontier] Removing monkeys from posse should not warn “End Employment"
reddit.com
u/rohan_spibo — 9 days ago
▲ 524 r/btd6

Update: Bloons TD 6 v56.0 - Update Notes!

Available now for most platforms, note iOS is still processing and should be live in the next few hours, otherwise please restart your storefront or be patient if it does not appear for you, these updates can take some time to be rolled out to every region due to how the storefronts are set up.
Update Video: https://www.youtube.com/watch?v=qfWaKD3FDs8

Key New Features

  • New Tower, the Skywarden!
    • Deep within the mountain forests stands a grand, mystical tree that has absorbed the energy of countless storms over centuries. It is here you will find the Skywardens - reclusive Monkeys living in harmony with nature and as dedicated guardians of the mountains and this grand tree. Few outsiders have ever passed the trials to be deemed worthy of their ancient ways. Through Obyn & Silas, who have earned their respect, we learned of one of their timeless traditions: after every storm the elders gather the strongest scattered branches gifted to them by the tree, and these branches are then carried to the mountaintop to be crafted into new Stormbows - tempered by the storm, and bound to the peak.
  • How does the Skywarden work?
    • Skywarden is a $205 small Magic Monkey that channels their own powerful BRANCH of Storm Magic directly into their Stormbows. Beginning with a slower attack they steadily grow faster the longer they remain attacking - which importantly feeds into their 3rd tier Combo attacks that also grow in potency against a target the more times it is struck
    • Wind Skywardens are deeply serene, patient, and attentive. By listening to the wind and feeling subtle shifts in air pressure, they can sense threats from a great distance & guide their shots to strike even Camo Bloons with precision. Through their air-manipulating Combo they apply a persistent blowback debuff, conjure windbursts of extra arrows, and force afflicted targets to drag other nearby Bloons backwards along the track. At the master level they seal off their own eyesight to become one with the wind, converting their immense range into raw damage
    • Lightning Skywardens exude a calm confidence, and even with raw electrical power surging through them, they remain as composed as the eye of a storm. Boosting their maximum fire rate and shot velocity, their arrows can target specific points along the track and arc cleanly over obstacles. Through their galvanizing Combo, they magnetize Bloons to pull in nearby Energy and Plasma attacks, charge targets with electricity that surges outward when struck by Sharp attacks, and stun Heavy Bloons with high damage lightning bolts. Their ability empowers surrounding towers to shatter Frozen Bloons and ricochet shots on impact. At the master level they channel devastating currents of chain lightning directly though their own spent arrows wherever they come to rest on the track.
    • Ice Skywardens are weathered and unyielding, hardened by a life embracing the mountain peak’s bitter cold. Their accurate, high pierce, ice-infused attacks deal increased damage to Frozen Bloons, even instantly shattering lower-tier Frozen Bloons. Through their chilling Combo, they slow down targets, freeze Bloons so solid that they emit a frigid aura to slow other nearby Bloons, and trigger a burst of razor-sharp freezing shrapnel to both damage and freeze groups of Bloons. Destroying Frozen Bloons litters the track with volatile frozen remains that detonate after a short delay. At the master level their power scales as more frozen targets surround them and as more are shattered within their radius, and frozen remains become powerful enough to detonate from broken MOAB Layers into ruinous icy explosions.

New Awesome

  • New Hero Skin, Decryptor Quincy!
    • Na just kidding, nothing may get past his bow, but he has enough skins for now
    • Alright, alright but it truly is like Benjamin’s highly anticipated 3rd skin is finally here, except that it’s - Decryptor Corvus! Yes after many long nights training (at the computer) with Benjamin, Corvus has harnessed the power of the Chaos Rift and wields reality warping algorithms alongside his GH05T companion to fight back the Bloons
  • New Advanced Map, Ascent
    • High above the clouds, on the highest peak of the tallest mountain, lies a tranquil sanctuary: the sacred training ground known as Ascent. For generations Skywardens have journeyed here, to the place closest to the sky, to hone their mastery of storms. But the tranquility of these heights is under attack from Bloons that have learned how to fly! For the first time in decades, the Skywardens have issued an urgent request for aid - are you ready to answer the call?
  • New Power Pro, the… Portable Lake!?
    • Have you been QUACK hankering for the Pro Portable Lake? No? Well never mind that, we’ve got some QUACK great stuff cooked up for it anyway - a luxury attraction that charges for entry to become a scaling farm? A hovering QUACKy pool ring? Oooh, a reQUACKxing Hotspring that recovers lives and even allows amphibious placement for land towers at no penalty? A mud bath that slows Bloons & buffs your towers with lead popping? How about reducing tower placement footprints and QUACK QUACK QUACK RELEASE THE QUACKEN!
  • Discord Bloons TD 6 Store!
    • We’ve partnered with Discord to bring the BTD6 in-game store directly into Discord! Browse through items, wishlist them or gift them to your Discord friends, all from within the Discord client. Then just jump in-game to claim your purchase!
    • With your first Discord purchase, you’ll also automatically unlock the exclusive Dart Monkey Wumpus Pet in-game!
    • For a very limited time, to celebrate the launch of the Discord Bloons TD 6 store, all items are 50% off within the Discord store only!
    • Please note that the rollout of the Discord store will happen gradually over the next couple of hours across different regions, so you may not see it immediately

      

  • New Quests
    • Quest of the Skywardens: A multi-stage quest where you follow a short journey and learn some of the secrets of the new Skywarden tower
    • Powers Pro Challenge: Just a simple game on Monkey Meadow, with some Powers Pro pre-placed with upgrades temporarily unlocked for you to try out!
  • Added 6 New Legends Achievements
    • In-game only (not on Steam) & not listed unless the associated DLC is owned
      • [Frontier] Full Strength Posse - Have a full Posse of 6
      • [Frontier] Gon' Fishin' - Catch 30 Fish
      • [Frontier] New Stuff, Same ol' Bloons - Win a game with a new weapon
      • [Rogue] Double Trouble - Win at least 1 stage with 2 different heroes
      • [Rogue] Marshmallow Maxing - Max out 1 buff in the Marshmallow Shop
      • [Rogue] Power Creep - Obtain a total of 250 Artifacts
  • Social Season 3
    • Coming with a whole list of new perks and cosmetic rewards, get ready for an awesome road trip through our third Social Season starting in a few weeks!

Game Changes / Additions

  • Frontier Legends price reduction from US$12.99 to US$9.99. We continue to hear feedback primarily about replayability relative to the overall scale of the world and we hope that the price change makes that feel more in balance. If you haven’t tried Frontier Legends, now is the perfect time to try it, and remember for a limited time it’s another 50% off that reduced price on the BTD6 Discord Store.
  • Trophy Store Favorites: You can now favorite any item in the Trophy Store! Favorited items will gather in their own dedicated "Favorites" tab for quick and easy access. 
  • Team Store Tabs: This is somewhat self explanatory but the team store will now allow for the incubation of radioactive lizard eggs that*--hold on, what?* It doesn’t? Oh… man, but that’s so cool. Already been done? Nah man, we definitely should’ve gone with the rad eggs, just picture it. That woulda been way better.
  • Quests Search: Added a search bar to the Quest menu! Type here to find quests you are 100% certain exist, but can’t for the life of you find because ... WHICH TAB WAS IT IN AGAIN?! 
  • Co-op Player Removal: Removing a disconnected player now includes a confirmation prompt to prevent accidental kicks, and double RSI stacks for any trigger happy kickers. 
  • Co-op Lobby Code Hiding: We know on-screen lobby codes have been a bit of a hazard for some - so players can now hide the lobby code on-screen while still using the copy button to grab it safely. Try not to get stuck in any more private lobby loops! 
  • Boss Penalty Warning: On Bosses, the penalty timer will now flash for 5 seconds right before any penalty time starts counting down. 
  • Rogue Legends Nameplate Banners: Entering new zones in Rogue Legends now displays a stylish region nameplate banner. 
  • Rogue Legends Hero Stats: Added a dedicated Hero Stats tab to Rogue Legends. As you play, this menu will populate with a variety of interesting stats to track your journey depending on what hero teams you play with. 
  • Abilities Quickbar Stability: The abilities quickbar will now strictly order by tower placement and will no longer re-order itself during matches or on loading saves. We think this feels better - give it a shot and let us know.
  • Freeplay Smoothing: With detailed notes from Jessie Patch, adjustments have been made to existing Freeplay Bloon groups to smooth out the difficulty progression between Rounds 200–500. Yes, we do think about those rounds.
  • Expert Insta-Monkey Buff: Increased the Tier 4 Insta-Monkey drop chance on Expert Round 100 clears from 20% > 30%. 
  • Insta-Monkey Collection Borders: Finally added brand-new Bronze and Silver borders for budding Insta-Monkey collection completionists! We love this and hope you do, too.
  • Re-ordering of Bloons menu in Sandbox, and fortification no longer re-orders the list
  • Within the Social Seasons menu you may now view your Global Goal contribution

Bug Fixes & General Changes

  • A number of localization & UI fixes
  • Resolved a number of exclusive co-op crashes reported by players
  • Immediately switching tabs in the trophy store no longer prevents all items loading
  • Resolved cases of one time IAP packs not displaying as ‘purchased’ after purchase
  • Resolved a crash that could occur for 1 in [Playerbase size] players when reaching the main menu on a child account with the Monklish language equipped
  • Added this sentence to the list of bug fixes for v56, added extra words to this Sentence.
  • [Map Editor] Resolved a crash that could occur when editing interactable water areas
  • [Map Editor] Trophy Store song tracks can now be set as defaults for custom maps
  • When in game, store tabs that do not have items to display should now be hidden
  • Techbot Prime now has a footprint, and shouldn’t crash when placed in corners
  • Resolved some background cases that may result in some improvements
  • Techbot Prime now actually utilizes its bonus range when range buffed
  • Techbot Prime should no longer crash when linked to a Techbot Prime
  • Resolved an issue where guests could be unable to make purchases
  • Ability cooldowns now remember their % progress when upgraded
  • The deposit cash farm hotkey should now correctly sync in co-op
  • Resolved a number of BAD issues where BADs could be slowed
  • Party Quest BAD should no longer be destroyable, again
  • Quests can now fit 5 rewards in their reward display

Event changes

  • Resolved a number of cases that could fail to count a games social season progress
  • [Boss] Diamond Bloons should properly be affected by speed modifiers
  • [Boss] Losings lives on Diamondback no longer crashes with 052 Boomerang on screen
  • [Boss] Lych can no longer suck Dan D’Monke’s level 10 ability off
  • [Jefe] Vortice nicht langer kraschar kiam mengacau omkring z tekbot mekaniği 
  • [Social Season] Goals now have info buttons for tips & clarity
  • [Social Season] Resolved cases of wrong points being displayed visually
  • [Social Season] Resolved the wrong badge being awarded to late-claimers

Map changes

  • Slight height adjustments across maps to fix spike layering
  • Alternate-path maps no longer preference the alternate path for towers who target paths
  • [Glacial Trail] Resolved an issue where tower immunity buffs may not necessarily break towers out of their frozen state when they should be
  • [Skull Tweak] Monkeys can no longer be placed on the track in certain points
  • [Skull Tweak] Can no longer be transformed after the first round
  • [Mushroom Grotto] Removing all small mushrooms then loading save no longer locks out the larger central muushroom

 

Legends changes

  • [Frontier] Resolved a crash that could occur in Arabic
  • [Frontier] Resolved ranch hands stat tracking issues
  • [Rogue] Preview Quest should no longer be able to permanently softlock
  • [Rogue] Ancient Portal, Dark Castle & Castles Revenge blocked from boss tiles
  • [Rogue] Resolved a rare crash with Obyn placed near druids
  • [Rogue] Miniboss tiles can now go beyond round 300
  • [Rogue] Resolved some stat tracking issues

Tower Fixes

  • Ice Monkey - Resolved a case in which the Monkey attempted to imitate the Titanic upon upgrading into Paragon form
  • Desperado - Critical hits should no longer break through Boss Skull Immunity
  • Sniper Monkey - Elite Target Prio should work after round 80 again
  • Dartling Gunner - Resolved an issue where Gorgon Storm knowledge could stun BADs
  • Druid - Spirit of the Forest vines can now display on custom added track lanes
  • Mermonkey - 4xx+ Mermonkey shouldn’t display as weird during chinooking
  • Mermonkey - xx5 Final Harmonic now allows glue puddles to spawn
  • Spike Factory - Spike Paragon’s target priority list should no longer have a unique order

Hero Fixes

  • Obyn Greenfoot - Resolved some targeting issues with Nature’s Ward
  • Benjamin - Is not able to stack infinite Syphon funding layers in order to cause all Bloon spawns to cease existence immediately
  • Pat Fusty - If tootsies are planted on the ocean floor he should not gain an ice platform
  • Adora - Should no longer be able to crash the game by sacrificing a Lord of the Abyss whose platform is supporting a Carrier Flagship that is Supporting an Arctic wind that is supporting the initial Adora. Stop, why x.x
  • Etienne - Resolved an issue with Etienne double dipping or crashing with some artifacts
  • Geraldo - Items from the shop inventory now contribute to Geraldo’s ‘Cash Spent’
  • Rosalia - Resolved a crash that would eventually happen at some point after flight
  • Silas - Resolved incorrect interactions with perks causing some unintended nerfs
  • Dan D’Monke - Should no longer be able to break out of Polyphemous’ Eye
  • Dan D’Monke - Lv4 Net Trap should no longer be able to slow MOABs in collateral
  • Dan D’Monke - Can no longer teleport towers directly out of a Heli
  • Dan D’Monke - Resolved a crash that could occur with Techbot Prime
  • Dan D’Monke - Updates target range when moving Mermonkey between land and water
  • Dan D’Monke - Can now be buffed by the Sub Paragon
  • Dan D’Monke - Resolved quantum dantanglement

Platform Specific fixes

  • [Android] Resolved a crash that could occur when switching focus during a load screen
  • [iOS] Resolved an error that would occur when cancelling login
  • [Steamdeck] Cursor should be larger and much less crunchy
  • [Google Pixel 6] Is now able to go beyond round 120
  • [Aspect Ratio] 4:3 devices shouldn’t load extra assets for Dan D’Monke’s unlock screen
  • Enabled hotkey access for more tablet devices when a Keyboard is attached

 

Balance Changes

We’ve kept a more limited list of balance changes for v56 so the team could dedicate more time on fine-tuning other major features in this update, and have some time to see the impact that the new Skywarden has on general gameplay.

Tack Shooter
Hot Shots is historically far less popular than Tack Sprayer, to make it a more compelling alternative we’ve adjusted crosspath prices to allow room for Hot Shots to gain a damage increase while keeping those 302 and 203 total upgrade costs the same.

  • xx1 More Tacks price increased $110 > $150
  • xx2 Even More Tacks price increased $110 > $150
  • 2xx Even Faster Shooting price reduced $300 > $220
  • 3xx Hot Shots damage increased 2 > 3

Ice Monkey
With growing Ice Monkey value in powerful freeze synergies, Super Brittle’s attack rate is being lowered so it can’t quite do everything on its own so easily, and Snowstorm’s price is being raised slightly.

  • 5xx Super Brittle attack cooldown 1.2s > 1.56s
  • x4x Snowstorm price increased $4000 > $4750
  • x5x Absolute Zero ability freeze occurs after damage is dealt

Desperado
To make Desperado crosspaths feel smoother to play around, we’ve lowered the buff drop-off on both of the 2xx and xx1 crosspaths. Additionally Big Iron now pops Lead, allowing it to serve as an early round anti-lead option. Desert Phantom’s shrapnel pierce reduces as even unbuffed the group coverage is pretty crazy, though this doesn’t really change as much as it may look.

  • 2xx Standoff max stacks 4 > 6
  • 2xx Standoff penalty per stack 15% > 10%
  • 3xx Big Iron can now pop lead
  • xx1 Wanderer max stacks 3 > 5
  • xx1 Wanderer bonus per stack 15% > 9%
  • xx5 Desert Phantom shrapnel pierce 10 > 6 (same as xx4)

Monkey Buccaneer
Grape Shot's attack delay is slightly increased, and Cannon Ship explosion pierce is shifting more heavily into its bottom crosspath. These changes carry upward to tone down scaling power on Pirate Lord.

  • x1x Grape Shot attack cooldown 1.3s > 1.35s
  • x3x Cannon Ship cannon explosion pierce 28 > 20
  • 031 Cannon Ship cannon explosion bonus pierce 25% > 50%
  • x5x Pirate Lord price increased $27,000 > $29,000

Mortar Monkey
The path has struggled for relevance for a long time, and bottom-path Mortar is the anti-Camo path, so Increased Accuracy is being updated to now hit Camo Bloons directly as utility progression into Signal Flare.

  • xx1 Increased Accuracy can now damage Camo Bloons

Dartling Gunner
To improve its own internal synergy, Laser Shock damage bonuses can now be triggered by hitting Bloons shocked by any other tier of Laser Shock instead of only same-tier.

  • 2xx and higher Laser shock damage bonuses can now trigger when hitting Bloons shocked by other tiers of Laser Shock

Super Monkey
Super Monkey's base projectile speed is increasing slightly to help early tiers keep up, while keeping x2x Epic Range unchanged. Robo Monkey will now default to First & Strong target priority on first purchase, as this was vastly the preferred choice. For quality of life, Sun Avatar will now display an indicator in radius on towers primed for placement to assist with Temple sacrifice planning, and excessive projectile distances have been trimmed for Sun Temple sub-attacks. 

  • 000 Super Monkey projectile speed 200 > 250
  • x2x Epic Range projectile speed remains 350
  • x3x Robo Monkey default target Prio First & Last > First & Strong 
  • 3xx Sun Avatar shows a 'Can Buff' icon for towers placed in radius 
  • 4xx Sun Temple Main sun blast attack projectile distance 300 > 200
  • 4xx Sun Temple Golden Blades projectile distance 500 > 350
  • 4xx Sun Temple Golden Planes projectile distance 500 > 350
  • 4xx Sun Temple Mini Avatar projectile distance 300 > 120

Druid
Monarch of Storms now has a maximum blowback cap to ensure ZOMG blowback penalty calculates correctly, alongside faster blowback speed to reduce map stalling. Due to popular demand the Druid paragon now pauses regrow globally, and it receives a damage increase for its primary single-target thorn attack.

  • 5xx Monarch of Storms superstorm blowback speed multi 1 > 2
  • 5xx Monarch of Storms superstorm max blow distance MAX > 400
  • Druid Paragon pauses regrow globally like a x1x village
  • Druid Paragon main attack damage 55 > 70
  • Druid Paragon main attack bonus damage to regrow 55 > 70
  • Druid Paragon main attack bonus damage to boss 110 > 130

Official Press Release from Perma-Spike Sourcing & Logistics

Date: Monkuary 7, Monke
Subject: Supply Chain Integrity and Quality Assurance Update

  • At Perma-Spike™ the primary mission is always to provide the Monkey Kingdom with the most resilient, unyielding rubber-popping end of the road defense. Perma-Spike™ takes great pride in the structural integrity of every defense laid down, however, after recent information has come to light regarding the aftermarket supply chain, management has made the difficult but necessary decision to sever ties with certain secondary markets.
  • Going forward we will be implementing a Vendor Compliance & Supply Chain Risk Mitigation Protocol in order to ensure our inventory complies with the highest standards of international tactical home defense laws. All Perma-Spikes stepped on whether in the dark at night or under the light of the sun will be supplied only from partners who agree to a zero tolerance policy on stolen spikes - suppliers found offering suspiciously sourced spikes will be immediately reported to the MIB.
  • We appreciate the community's patience and understanding as we clean up our stockpile - these things can last quite a while. Rest assured, our commitment to keeping the track safe from DDTs remains completely un-nerfed.

Signed,
The Perma-Spike Legal Defense Team

Beast Handler
The middle-path dinos now use a percentage multiplier for their stun bonus that scales into T4 and T5. For Giganotosaurus pierce is being exchanged for significantly higher damage scaling, note that due to Beast Power scaling mechanics, this results in a substantial overall damage buff right from the moment you purchase the upgrade.

  • x3x Velociraptor bonus damage to Stunned +3 > x1.5
  • Stunned change carries up to Tyrannosaurus and Giganotosaurus 
  • x5x Giganotosaurus pierce 44 > 33
  • x5x Giganotosaurus pierce range 66 > 50
  • x5x Giganotosaurus base damage 750 > 500
  • x5x Giganotosaurus damage scale 800 > 1500

Hero Balance

Obyn Greenfoot
Obyn welcomes more nature loving friends with a suite of buffs specifically tailored to empower Skywarden upgrades. 

  • Lv2 also grants for Skywarden in range pierce +1
  • Lv5 also grants for 3xx Skywarden increased Range +35%
  • Lv8 also grants for Skywarden Camo detection
  • Lv9 also grants for x3x Skywarden explosion radius +20%
  • Lv11 also grants for Skywarden in range pierce +1
  • Lv18 also grants for xx3 Skywarden low tier frozen shatter applies up to Zebra

 

Corvus
The perma-nourish gameplay loop has created an unhealthy gap between casual play and high-micro playstyles, rather than continuing to tweak XP numbers we’re removing the XP interaction entirely: Nourishment now directly grants cash per Mana spent across all levels. 

  • Lv1 Nourishment instead of XP grants cash at all levels rounded up to nearest $5
  • Lv1 Nourishment now grants $0.5 per mana spent
  • Lv15 Nourishment now grants $2 per mana spent
  • Lv20 Nourishment remains $8 per mana spent

Rosalia
Rosalia’s lv13 stall utility was greatly overshadowing the rest of her identity, so we have reduced her Laser’s stalling in exchange for damage boosts to both of her primary weapons.

  • Lv13 Grenade Ceramic bonus 1 > 2
  • Lv13 Grenade Cluster damage 2 > 4
  • Lv13 Grenade Cluster Ceramic bonus 1 > 2
  • Lv13 Homing Plasma blast pierce 200 > 100
  • Lv13 Enhanced Doomsplosion pierce 40 > 30
  • Lv13 Enhanced Doomsplosion damage 70 > 120
  • Lv13 Enhanced Doomsplosion damage shock bonus 70 > 120
  • Lv13 Enhanced Doomsplosion radius 30 > 20
  • Lv13 Enhanced Doomsplosion light knockback 8 > 6
  • Lv13 Enhanced Doomsplosion knockback lifespan 0.5 > 0.35

Silas
Bottom-path Ice Skywardens excel at shattering pre-frozen targets rather than applying the freeze themselves - it only made sense to fit in direct Silas synergy here so we’ve added some between Silas and xx3 Skywardens to capitalize on frozen Bloon shattering combos.

  • Lv7 Frozen Cascade explosions will also count xx3 Skywarden
  • Lv8 Silas will also gain bonus XP per xx3 Skywarden
  • Lv8 Also grants this extra range to xx3 Skywarden

Masqued Macaque
The Lv8 Stomp wasn’t quite working as players desired, so occurrence has been lowered in favour of a larger impact when it does occur. His high level sword damage has also been increased as players found this wasn’t scaling up as much as they would hope.

  • Lv8 Stomp pierce 30 > 60
  • Lv8 Stomp blowback chance 50% > 100%
  • Lv8 Stomp max blowback 100 > 200
  • Lv8 Stomp occurrence rate 10 > 20
  • Lv16 Sword damage 8 > 9
  • Lv19 Sword damage 10 > 12

Other Game Balance
Monkey Knowledge

  • Lingering Magic now applies to Skywarden
  • Lingering Magic no longer applies to Ninja Monkey

Rogue Legend
Late-Game Scaling Changes

  • Stage 6+ health scaling 60% > 90%
  • Chimps goal requirements scale up faster 0.1 > 0.15
  • Least Cash Silver & Gold goal requirements increased
  • Boss Rush minigame base cash reward $500 > 600
  • Boss Rush minigame cash reward scale 2% > 1.5%

Artifacts
What in Tarnation

  • Reworked completely, give it a go before it gets nerfed

Cat’s Meow

  • Now also disables Mana Shield generation. Dan is more of a dog person

Essence of Lych

  • Basic Zombies are no longer spawned from subtowers
  • Basic Zombie internal spawn cooldown 0.5s > 5s
  • Basic Zombie pierce increased 1 > 2
  • Basic Zombie damage increased 1 > 5

Insider Trading

  • Now exists

Looking Forward

We’re now well into the back half of the year, and New Zealand says thank you to all of the Northern Hemisphere players for sharing the sun back. We’ve had heaps of fun with Update 56, pushing Skywarden to be as awesome as possible and Portable Lake Pro to be as usefully silly as possible, plus (finally) Corvus skin (he’s complicaaaaated) and quality of life changes that we hope are appreciated (and please keep these suggestions coming). Things are moving well, so here’s what’s still coming ahead…

  • Console News
    • With the release of Switch v53, our merge of the console branch back into the main game branch is finally complete, and it has made such a positive difference for console work going forward
    • Xbox is in release candidate for v54.3, so should be out in the next ~1-2 weeks given submission times
    • PlayStation and Switch v54.3 will follow as fast as possible but their submission times are longer
    • From there, we’ll begin work to bring v56 to all consoles by the end of the year, and our goal will be to bring every second update to consoles, so v58 would drop next in Q1 ‘27
    • With controller controls now merged into the main branch, we’ll also be looking to properly add controller support to all platforms that offer it. We don’t have a timeframe on this, so stay tuned.
  • Mod System
    • Great strides made here, with upgrade inheritance and cross pathing working, incredible improvements to UI, readability, and usability
    • While client side cooking along and data structures clearer, we are digging into the server side which is essential for handling sharing settings (open or closed usage), accolades, version compatibility, and significant changes to the Content Browser and how all player created content is displayed there.
    • We are incredibly motivated to get this out by end of year so are trying to lock client features by our v57 timeline (but nothing included in that version) and launch with v58
  • Social Seasons
    • Thanks to so many of you for digging into Social Seasons 1 & 2 and giving us great feedback. Teams have been reinvigorated and we’ve seen more CT and Boss Rush gameplay as a result. We continue to take feedback on chore-like repeat goals, so we’re continuing to tune away from those as well as making a reduction in Team star targets for the Season Ultimate in Season 3
  • Updates 57 & 58
    • No huge changes since the v54 Looking Forward, but we have had to adjust a few priorities as the business of gaming and worldwide regulations do give us a kick in the Monkey tail from time to time. New legislation in Brazil, some US states, and pending in the EU have brought forward our plans to revise our Insta Monkey system, as random Insta Monkey IAPs will no longer be viable. But we’ve been wanting to improve that system, so the kick is welcome. We aim to keep the fun of pack opens, but when buying an IAP, you’ll know exactly what you’re getting. Aside from that, it’s about making the collection system more fun, with daily and weekly drops, and some quest-based crafting. We have had to push some things back for this and shift others mentioned (new Hero) out of the year, but there’s plenty of fun to replace it - see below!
    • V57 Anchor Features
      • Improved Insta Monkey Collection System (as noted above)
      • New Paragon, Military as we said, taking the job of overwatch to an entirely new level
      • Community map: Ship’s Capture. Such a fun concept in theme and presentation, the team is loving it!
    • V58 Anchor Features
      • New Monkey Tower!
      • Powers Pro MOAB Mine - branches of boom!
      • Mod System v1!
      • Monkey Knowledge additions!

Thanks for reading all this way - we hope you have a fantastic time with Update v56 and look forward to what’s ahead. We also have a Super Secret New Thing that we can’t share yet, but keep your eyes and socials well tuned in September, as you won’t want to miss it!

u/rohan_spibo — 16 days ago
▲ 119 r/btd6

Bloons TD 6 v55.2 - Update Notes!

Bloons TD 6 v55.2 - Update Notes!
Available now, please restart your storefront or be patient if it does not appear for you, these updates can take some time to be rolled out to every region due to how the storefronts are set up.

General changes

  • Resolved a number of UI issues
  • Resolved an unknown crashsplosiom
  • Resolved a crash that could occur on entering Contested Territory
  • The Birthday Banner should again be claimable from the Birthday Quest (during event)
  • Resolved a rare crash from entering Skull Tweak with an enabled empty Jukebox 
  • xx4 Necromancer wizards should now stop acting up around giant skulls
  • xx4 Shattering Shells mortar can now strip Lych of regrow property

He-Man

  • Prince Adam’s distraction rate should no longer decrease at higher levels
  • Prince Adam’s battlecry buff will now last on other towers after he transforms
  • Resolved an issue with the Magic Shield appearing off-screen on some maps
  • He-Man’s tower state should update correctly when redeployed during transformation. Or sold or deleted during transformations. Don’t get me started, last time we
  • He-Man’s total range from buffs should now be consistent between transformations
  • Of course people would teleport the ice monkey that he’s sitting on
  • He-Man should no longer double dip on artifact effects

___

Update: Bloons TD 6 v55.1 - Update Notes!

  • Resolved a number of UI issues
  • Resolved a crash that could occur interacting with the notifications menu while not connected to the internet during a game cloud backup attempt
  • Silas Lv5 should now correctly increase the freeze duration for Druids
  • Tecobot Prime’s bonus should no longer stack incorrectly when target is upgraded
  • [Rogue] Resolved a crash attempting to start a campaign with Gentleman Geraldo
  • [Rogue] Resolved a rounding error with minigame goals & max shop upgrades
  • [Maps] End of Track items should no longer spawn on inactive track lanes
  • [Maps] Zombie Bloons should not layer above the peak of the skull

He-Man fixes

  • Resolved a number of animation & ui issues with He-Man
  • Resolved an issue with He-Mans head displaying wrong on low quality android devices
  • Resolved an issue with He-Man’s voice lines playing at the wrong time
  • Resolved a softlock on the hero selection menu when your co-op game starts
  • He-Man should no longer display higher range than intended when buffed
  • He-Man can no longer be Radar Jammed by the Phayze Boss Bloon
  • He-Man should no longer occasionally be unselectable upon loading a save
  • He Man should no longer benefit incorrectly from cooldown buffs in some cases
  • He-Man should no longer lose attacks if lv7 leap is used too much in quick succession
  • He-Man’s shields should now display above Road Items
  • [Rogue] He-Man should no longer lose bonus ability charges when swapping form
  • Techbots will now automatically re-connect to He-Man after transformation ends
reddit.com
u/rohan_spibo — 2 months ago
▲ 65 r/btd6

Update: Bloons TD 6 v55.1 - Update Notes!

General fixes

  • Resolved a number of UI issues
  • Resolved a crash that could occur interacting with the notifications menu while not connected to the internet during a game cloud backup attempt
  • Silas Lv5 should now correctly increase the freeze duration for Druids
  • Techbot Prime’s bonus should no longer stack incorrectly when target is upgraded
  • [Rogue] Resolved a crash attempting to start a campaign with Gentleman Geraldo
  • [Rogue] Resolved a rounding error with minigame goals & max shop upgrades
  • [Maps] End of Track items should no longer spawn on inactive track lanes
  • [Maps] Zombie Bloons should not layer above the peak of the skull

He-Man fixes

  • Resolved a number of animation & ui issues with He-Man
  • Resolved an issue with He-Mans head displaying wrong on low quality android devices
  • Resolved an issue with He-Man’s voice lines playing at the wrong time
  • Resolved a softlock on the hero selection menu when your co-op game starts
  • He-Man should no longer display higher range than intended when buffed
  • He-Man can no longer be Radar Jammed by the Phayze Boss Bloon
  • He-Man should no longer occasionally be unselectable upon loading a save
  • He Man should no longer benefit incorrectly from cooldown buffs in some cases
  • He-Man should no longer lose attacks if lv7 leap is used too much in quick succession
  • He-Man’s shields should now display above Road Items
  • [Rogue] He-Man should no longer lose bonus ability charges when swapping form
  • Techbots will now automatically re-connect to He-Man after transformation ends
reddit.com
u/rohan_spibo — 3 months ago
▲ 540 r/btd6

Bloons TD 6 v55.0 - Update Notes!

Fabulous Secret Powers

Available now for most platforms,  please restart your storefront or be patient if it does not appear for you, these updates can take some time to be rolled out to every region due to how the storefronts are set up.
Update Video: https://www.youtube.com/watch?v=-5Uweu4vFds

New Awesome

  • New Hero & Skin Introduction
    • As the final piece of our collaboration with Mattel, we are excited to welcome the newest Hero - He-Man, the most powerful man (err, Monkey) in the universe!
    • As all well-versed Masters of the Universe fans know, He-Man is the alter ego of the noble Adam, Prince of Eternia. While He-Man is the eponymous hero, Prince Adam plays a huge role in the classic and more recent cartoons, so we went above and beyond to create 2 heroes in one with distinct attacks and abilities and the ability to transform between them!
    • Prince Adam is always the deployed hero, who attacks quickly as a large melee style sword wielder and is immune to negative effects like Stuns from Bloons or Bosses. But you don’t have to wait long (or at all with the right Knowledge), as the real magic happens at level 3 when he unlocks his iconic Transformation ability, allowing him to hold aloft his magic sword and swap to his super-powered alter ego who trades the attack speed for sheer devastating damage, by the power of Grayskull!
    • Now as many of you know from community discussions on She-Ra and Skeletor, the Mattel items must be presented as in-app purchases (IAPs) to fulfill our license obligations and do justice to this awesome, long-standing He-Man universe. We feel this full hero does that justice, and brings fun and exciting new mechanics that we want to make sure can be fairly used in all of our events and competitive modes.  After much discussion, we made the only logical and (in)sane conclusion - instead of doing 2 heroes in 1, let’s do 4 heroes in 1!
    • So we’re also introducing the noble Monkey of the Court, Dan D’Monke, and his secret identity, The Masqued Macaque! Technically identical for game balance but with entirely different 3d models, animations, descriptions, and voiceovers, Dan D’Monke fills the base Hero position on which the He-Man skin is applied, just as Adora and Obyn provide the base for She-Ra and Skeletor.
    • To support the release of the major motion picture release of He-Man, we are presenting the He-Man and Dan D’Monke bundle pack exclusively for 2 weeks only upon release of v55. After two weeks, Dan D’Monke will become available for Monkey Money purchase like any other Hero. Until Dan D’Monke is available for Monkey Money unlock, he will not be enabled in any events or competitive modes.
  • The Hero & Abilities
    • Level 3 Transformation - Activation will blast nearby Bloons with crackling lightning and leave a short lingering attack speed bonus while swapping him back and forth between a quick supportive base form and a solo wrecking ball with alternate attacks and abilities.
    • Level 7 Strategically allows another target tower to be teleported to another location. But when he’s transformed, he takes matters into his own hands and leaps across the battlefield to smash down at the target location himself in a devastating, stunning impact.
    • Level 10 Ability rallies nearby towers, inspires them to shrug off negative Bloon effects and deal increased damage for a short time (at the cost of a slower attack speed) and the cry even activates the effects of passive abilities in radius as if a life were just lost. While transformed however he unleashes a Berserk Warcry that sends him into a hyper-speed frenzy, dashing wildly between Bloons across a huge range, shredding them into confetti (that you definitely shouldn’t let your cats play with).
  • Hero Ultimate Survival Kit
    • While certain attacks and effects are limited to one form or the other, this hero is tough as nails built to survive the densest Bloon rushes.
    • Some of the mechanics that make this work are: the Net Trap catches and slows small groups of Bloons, the Magic Barrier where escaping Bloons cause a magical shield to burst out from the exit to reduce lives lost while shoving the Bloons back and stunning them, Taunt & Stomp to distract and reduce the damage of Bloons or confuse and scatter them, the Quick Thinking (pensive cooldown) clutch mechanic distracts Bloons on the verge of escape backwards, and First Aid will completely heal any damage from a leaked Bloon (assuming you survive the hit!) but only at a rate of 1 life healed per second for only one Bloon at a time - so try not to get hurt again until the healing is done! At the highest levels Mana Shield is generated just from popping Bloons, and his damage scales up the tougher the Bloon threat and the further they are through the track!
    • As noted before, He-Man & Dan D’Monke can be obtained from the He-Man Booster Pack, He-Man Prestige Pack or the new Masters of the Universe Mega Pack which contains the entire set of the Mattel collab items. He-man comes with his own absolute secret Banner & Avatar
    • Not to be forgotten, this bundle will also give a New Power - The Sword of Power. Throw the Sword of Power into the ground where it pulses periodically, generating Mana Shield and dealing damage while sending Bloons backwards. For the Power’s duration, both He-Man & She-Ra attack faster
  • New Beginner Map - Skull Tweak
    • The Iconic Skull from the legendary Skull Peak in Bloons TD5 makes a triumphant return, though slightly tweaked, who would’ve guessed it hadn’t yet reached its true peak? Originally a community made winning submission by Adriano Rossi released in 2014, this fan-favourite battlefield retains its classic layout, complete with rocky cliffside walls, deep fissures and Tim. Seeing this classic map come to life in a modern Bloons 3D setting is super rad!
  • New Quests
    • Another Path on the Park - A normal game of Bloons on Park Path. Except there’s another path for the Bloons to follow!
    • Middle of the Wild West - Middle of the Road against some wild, rampagin’ Bloons. Join a Posse of Monkeys and try to win with reduced income
    • Primary Power Pairs - Use Primary Monkeys to beat Underground with the Tier 5 limit increased by 1 for all paths!
    • He-Man Has the Power! - Help He-Man and She-Ra save the day
  • New Trophy Store Items
    • Monkeys: OG Wind Up Dart Monkey pet for the Dart Monkey
    • Game & UI: Classic Ninja Avatar, Classic Dart Monkey Avatar, Classic Monkey Ace Avatar, Wistful Quincy profile banner
  • New CT Team Store items
    • Building Props: JuiceBar 
    • Base Props: Sandcastle, Icecream monkey, Beach Umbrella, Volleyball Net, Monkey Drinking Coconut 
    • Water Props: Lifeboat, Swimming Monkey, Shark…
    • Flying Props: Paragliding Monkey, Seagull 
    • Team Banners: PArty Hands banner
    • Icons: Snoozing Cat icon, Fortified Castle icon
    • Frames: New Scroll frame

Social Seasons

Social Season #2 is coming up, aiming for late June-early July, and we’re excited about the changes that we’ve made based on our own play experiences and community feedback. Right off the bat, we agree there were too many ‘win games’ goals for the first season. We had already done a significant pare back of target numbers and repeat tasks, but the goals released in Season #1 were still more of a time investment than intended, especially for players who were not setting up their games to make progress on 2 or more goals at the same time. Season #2’s goals have been designed to reduce the time investment overall and also to help players make progress on multiple goals at once. Our hope for Social Seasons continues to be that we’re providing fun, themed events with cool Perk and Global rewards that also provide reasons to mix up your normal play and try new builds. More details:

  • For any ‘Win Games’ goal no single tier asks for more than 5-10 game wins
  • Season #2 goals list has a more varied tasks and more tasks that can be mixed together with others for those who like to plan out simultaneous task clearing with the fewest games possible
  • An indicator will now display when you have hit your daily contribution to global goals
  • Season #2 has 7 new Perks, including Global Jungle Drums & a Monkey Super Star
  • Of course, a new exclusive to Social Seasons Banner & Pet have been created for the Global rewards
  • Theme hint: moustache

Bug Fixes & General Changes

  • A number of localization & ui fixes
  • Resolved a number of minor analytic mis-counts found from Social Seasons
  • Odyssey Completion screen should now show the icon for the difficulty you beat
  • Resolved an issue with round budget generation in Apopaylpse / Freeplay rounds
  • Resolved issues with some towers double dipping certain Monkey Knowledge points
  • The ‘session token is invalid’ error popup now offers a "Logout" option to work around
  • Review Map should no longer hide the Social Seasons button from the end-game screen
  • Resolved a Dev build issue where if Quincy was level 7 at the start of round 25 - BOOM
  • [Co-op] Moved the Home button on the Rejoining screen to prevent accidents
  • [Powers] Hype Boost Monkey accuracy bonus no longer buffs 360° attacks
  • [Powers] Tech Bot Primes with Abilities can now be targeted by other Techbots
  • [Powers] xx3 Tech Bot Prime ability radius now increases with increases to tower range
  • [Powers] Tech Bot & Prime’s Link or Unlink abilities no longer count as abilities used
  • [Powers] Resolved a crash that would occur when placing a xx3 Techbot Prime, and then placing the other T3 Techbot Primes

Event changes

  • [Social Season] Resolved a conflict between multiple Social Season Medals
  • [Social Season] The global progress bar now swaps to display Team progress when full
  • [Boss Rush] Bloonarius should properly Bleed Bloons in Rush. If it bleeds we can pop it.
  • [Boss Event] The projectile clear on Boss Spawn & End of Round should now properly destroy projectiles rather than expiring them, which will prevent Sub-Projectile spawns
  • [Diamondback] Resolved a game crash that would occur in any game upon losing the first life of the game while using an ambidextrous 052 Boomerange monkey
  • [Diamondback] No longer completely blocks abilities with ‘max pierce’
  • [Lych] Corrected the Boss Roundset within Boss Challenge mode
  • [Lych] Skull damage thresholds should now work again

Map Specific changes

  • [Dark Castle] Removables should properly restore on map restart
  • [Adora’s Temple] Should no longer layer track items inside the temple in some areas
  • [Infernal] Resolved a visual issue with the background assets
  • [Figgens Creek] Hasn’t been found. Still doesn’t exist.

 

Legends changes

  • [Frontier] Temporary Traits 'remaining rounds' countdown should now live update
  • [Frontier] Frontier Bloons now list below all others in Sandbox & only after being seen
  • [Frontier] Temporary Traits boosting Bananite now work on Bannite Clusters & Chests
  • [Frontier] When already at full stamina, fishing will no longer play ‘Stamina Recovering’
  • [Rogue] Power Nexus and Master of All Trades artifacts should apply correctly together
  • [Rogue] The Slipped on the Peel Artifact no longer slows Bloons on Zebra Bloon Tiles
  • [Rogue] Resolved an issue with some Artifact produced projectiles not scaling in size
  • [Rogue] Bloons on Zebra Bloon Tiles now benefit from Freeplay Speed modifiers
  • [Rogue] The Tit for Tat Artifact will now speed up Bloons on Zebra Bloon Tiles
  • [Rogue] Bargaining Chip no longer costs more to purchase from merchants
  • [Rogue] All bosses should use their Elite Appearance in late stages
  • [Rogue] Optimizations made to legends save files

Tower Specific Fixes

  • Desperado - A weapon swap bug that no longer matters as weapon swap was changed
  • Super Monkey - Resolved an issue with temple not saving its full discount buff
  • Super Monkey - Resolved a visual placement issue with the temple’s creation animation
  • Ninja Monkey - Resolved an issue where x5x Grand Sabotage ability could be buffed
  • Alchemist - Resolved an issue with some transformed towers losing Camo detection
  • Alchemist - Alchemist Popssum pet can now be muted
  • Druid - Projectile spread can now be buffed by Accuracy improvements
  • Druid - Paragon should no longer consume cash while in Review Mode
  • Druid - Should no longer be able to count. Themselves for Poplust buff during placement
  • Mermonkey - xx5 Final Harmonic should no longer sometimes lose its hero buff
  • Monkey Village - Resolved a minor verbal dispute with Striker Jones
  • Beast Handler - Can no longer give a Merge button to Pro Farmers

Hero Specific Fixes

  • Quincy - just lost the game
  • Gwendolin - No longer loses her extra projectiles after being buffed after loading a save
  • Striker Jones - Should no longer cause x4x Bomb Shooters to not get the cooldown buff from 4xx Monkey Villages
  • Geraldo - Glue is no longer invisible if placed at the top of a map
  • Corvus - Resolved an issue where Camo Detection did not apply to the Repel Spell

Platform Specific fixes

  • [Netflix] Resolved a crash that could occur when loading Cloud Save mid-game

Balance Changes 

Boomerang Monkey
With 052 Permacharge much preferred due to the ease of obtaining pierce externally, we have moved the ability’s extra damage bonus from crosspath into the base upgrade so that 250 can be more competitive

  • x5x Permacharge ability damage bonus increased 8 > 10
  • 052 Permacharge ability damage bonus remains 10

Bomb Shooter
Bomb Paragon is in a spot it seems to perform well, but it still doesn’t see a good spotlight in boss events so we’ve scaled up the Boss Bonuses with a bump in price.

  • Main attack boss damage 2500 > 3500
  • Primary Cluster boss damage 1000 > 1250
  • Recursive Cluster boss damage 500 > 600
  • Paragon upgrade price 600k > 650k

Glue Gunner
With the 240 crosspath now providing MOAB Layer soaking, Glue Strike’s base ability will last through more layers before wearing off, but with a slower cooldown to match the T5 which already sits at a 40s cooldown.

  • x4x Glue Strike layers glued by ability 3 > 5
  • x4x Glue Strike ability cooldown 30s > 40s

Desperado
Mid-path desperado’s pistol was intended to be a soft ‘minimum range’, but implementation was confusing and frustrating to use, somehow again right after Wolfy’s recent struggles (fun videos those), we decided to work on improving the first timer's desperado experience for this path. The Rifle weapon will now always take priority and shoot first over the pistol if there are targets within Rifle radius, HOWEVER, pistol range is now a true deadzone that the rifle cannot target within. TLDR; The pistol now attacks when there are only Bloons within the pistol radius and nothing in the rifle radius.

  • x3x Rifle takes priority on attacks but cannot target Bloons inside pistol radius
  • x3x Pistol range is now capped and will not scale with range buffs
  • x3x Pistol range increased from 28 > 40

Monkey Buccaneer
Buccaneer’s Merchantmen path will now gain a damage bonus based on how much spare cash you have on-hand. This introduces a fun trade-off where you can choose to hold onto cash for a combat boost at the cost of losing advantage from immediately snowballing into more economy. It’s kinda neat

  • xx3 Merchantman with cash above $10,000 damage +100%
  • xx4 Favoured Trades with cash above $10,000 damage +100%
  • xx4 Favoured Trades with cash above $50,000 damage +200%

Monkey Ace
Spectre was making the save-up into into a Flying Fortress too effortless so it’s single target power has been lowered with a raised upgrade cost, enough to make this not quite so easy

  • xx4 Spectre Frontal Bombs bonus to Ceramic reduced 5 > 4
  • xx4 Spectre Frontal darts damage reduced 8 > 6
  • xx5 Flying Fortress Frontal darts damage reduced 8 > 6
  • xx5 Flying Fortress price increased $85,000 > $90,000

Wizard Monkey
The Wizard Paragon's Metamorph form bonus Boss damage from the main flamethrower attack has been reduced as it overperforms even without overclocking

  • Flamethrower Boss bonus damage reduced from 1000 > 800

Druid
The Monarch’s Superstorm re-hitting has felt like a success though it over-buffed single target performance while over-nerfing the blowback due to rapid pierce consumption, so we are scaling back the damage but reducing pierce penalties to balance this out. Additionally, to reduce game lag from attack speed double-dipping, the Druid Paragon's Vinenado cooldown has been increased, while its economy has been buffed with higher base income and a stronger Boss Skull multiplier - though we don’t want to quickly jump into making this easily self-sustaining the Boss Skulls in particular should now grant 5x the cash they did previously.

  • Monarch of Storms 5xx storm damage 150 > 100
  • 5xx Superstorm attack MOAB Penalty 4 > 2
  • 5xx Superstorm attack BFB Penalty 14 > 8
  • 5xx Superstorm attack DDT Penalty 7 > 6
  • 5xx Superstorm attack ZOMG Penalty 44 > 32
  • (Paragon) Vinenado attack cooldown 6s > 18s
  • (Paragon) Base Cash Generation 120 > 240
  • (Paragon) Bonus Cash Generation from farm tiers doubled
  • (Paragon) Bonus Cash Generation from T5 farms doubled again
  • (Paragon) Cash Generation multiplier for Boss Skulls 2x > 2.5x (total 5x)

Spike Factory
It was a day like any other. Waiting behind the front lines, ready for an attack, sat a lone "Long Life Spikes" factory. Sitting there, alone, the tower thought to itself "Is this all I have? Is this all I am? A machine meant to destroy these floating fools if they break through our defenses? Is my purpose only to sit here as backup? I want glory. I want power!"
Alas, this was something it had thought about many times, though not once had it ever even seen a Bloon. This was the life given to those who defended the Monkey Meadows.
As time went on, the lone factory grew older. One day, while minding its own business, it noticed something coming along the road… There it was, a single floating red Bloon.
The Long Life Spikes instinctively prepared its spikes and finally claimed its first pop. While overjoyed by the accomplishment, that joy soon turned to dread at the sight of countless more Bloons following in the rounds ahead.
"What is happening on the front lines?" it muttered to itself. "Was Ryan AFK? No matter, I must stand my ground!"
And so countless rounds went by as the factory popped more and more Bloons… No longer just red, but innumerable variations of blue, green, yellow, and even pink.
After some time, the small factory realised it could not keep up spike production at this pace, it needed more power, but felt totally helpless.
Just as its last spikes were being destroyed and the end seemed near, it happened. Something shifted inside. "Long Life Spikes" blinked for the last time, and when its eyes reopened, "Deadly Spikes" was born. With ruthless efficiency, it tore through the incoming wave with ease.
After a few more rounds of chaos, it seemed the situation on the front lines had stabilized. For the first time since its awakening, it was able to cover the area with a pile of iron, 30 feet high!
"I will stand my ground till the very end.” it vowed. “I will not let a single Bloon pass."
Many, many more rounds passed. Every now and then the Bloons would return, and every time Deadly Spikes stood proud and victorious. No longer fighting mere Bloons, it now faced off against massive MOABs with pride.
Despite its newfound strength, feelings of dread began to grow as the rounds progressed. Its defences became increasingly easy for the Bloons to break through.
Deadly Spikes knew something was coming… something big, something B.A.D.
It began preparing for the worst, modifying itself into the ultimate machine. Amidst the constant onslaught, a transformation occurred. With beautiful gleaming yellow paint and spikes sparkling with raw power, "Perma-Spike" was born.
Empowered and fearless, all its past worries faded into a distant memory; this was its duty, and the Bloons were nothing but fodder against it now. 
It waited, bolstering its defences, and waited more.
After an uncomfortably small number of rounds, it arrived: A monstrous abomination of purple rubber, something akin to an eldritch horror.
Yet, despite the abomination slowly floating forward, Perma-Spike knew. Thinking back to the question it had asked itself as a lowly "Long Life Spikes," it finally understood:
"This... this is the reason I was created. This is my purpose, and I will not back down."
And that is exactly what it did. Despite the ruthless assault from the Big Airship of Doom, Perma-Spike stood strong, eliminating every layer.
After popping the very last red Bloon from the now-deflated B.A.D., the entire world fell silent.
Standing there, looking down at the fields of rubber, "Perma-Spike" looked towards the sky.

  • xx5 Permaspike Unyielding.
  • xx5 Permaspike Undefeated.
  • xx5 Permaspike unchanged

Engineer
Oh yea we have one more tower balance change. As the Engineer paragon moves to a more supportive role, we are toning down the direct boss damage and attack speed but also lowering the upgrade cost.

  • Main attack Boss Damage: 300 > 100
  • Main attack rate: 1.5s > 2s
  • Upgrade cost reduced: 650k > 600k

Hero Balance

Captain Churchill
For additional synergy potential, Churchill’s long list for damage bonuses will now include Stunned Bloons!

  • Lv15 Now Canonically deals bonus damage to Stunned Bloons +4
  • Lv15 Machine Gun bonus damage to Stunned as well +2

Pat Fusty
To smooth out Pat’s levelling progression, we’ve increased range earlier, added an extra mid-game damage step for Rallying Roar, increased his late-game pierce, and at Level 20 the Big Squeeze hug also hits the surrounding area with a powerful stun to provide leeway during Pat’s crush downtime.

  • Lv1 tower range 24 > 27
  • Lv9 tower range 27 > 30
  • Lv16 tower range 29 > 30
  • Lv9 increases Rallying Roar damage buff 1 > 2
  • Lv15 Also increases base attack pierce 20 > 30
  • Lv18 pierce increase 30 > 40
  • Lv20 Big Squeeze also deals a stun AoE to the area when used 5s

Adora
Since Adora’s final form was hurt by recent Overclock changes, we’ve buffed her Lv20 Ball of Light damage and just fun further boosted her True Adora form.

  • Adora 20 ball of light damage 15 > 20
  • Adora 20 ball of light fortified damage +15 > +20
  • True Adora Form damage boost 8 > 24
  • True Adora Form BoL damage boost 72 > 180

Powers

  • Hype Monkey Boost monkey money cost 400 > 300
  • Hype Monkey Boost buff radius 30 > 45
  • Tech Bot Prime monkey money cost 100 > 150
  • xx3 Super Monkey Beacon permanent increase per use 10% > 25%
  • xx3 Super Monkey Beacon damage max increase stacks 100x > 150x
  • xx1 Banana Farmer Pro also reduces upgrade cost of T1-3 Farms by per stack by 2%
  • Sword of Protection grants He-Man and She-Ra faster ability cooldown while active

Bosses

  • Diamondback Tail HP > 12.5% > 10%
  • [Boss Rush] Diamondback Tail HP 125 > 150
  • [Boss Rush] Blastapopoulos starting cash $2000 > 2500
  • [Boss Rush] Lych starting cash $2000 > 2500
  • Lych Undead MOAB: Leak Damage 200 > 70
  • Lych Undead MOAB: Base speed 25 > 20
  • Lych Soul Tier 1: Health 1000 > 750
  • Lych Soul Tier 1: Speed 18 > 17
  • Lych Soul Tier 1: Lych Souls 3 > 2
  • Lych Soul Elite Tier 1: Health 1600 > 1400
  • Lych Soul Elite Tier 1: Speed 23 > 21
  • [Boss Rush] Lych Tombstone Starting Health: 100 > 50
  • [Boss Rush] Lych Undead Moab starting health: 50 > 40
  • [Boss Rush] Lych Undead BFB starting health: 100 > 90
  • [Boss Rush] Lych Undead ZOMG starting health: 150 > 130
  • [Boss Rush] Lych Soul Starting health: 150 > 140

Rogue

  • Rogue Artifact: Charismatic Leader allows for additional recruitments at every campfire
  • New Rogue Boosts: Sword of Protection, Hype Boost Monkey, Techbot Pro
  • Map category thresholds have been tweaked by stage to push Expert maps further back
    • Stage 2 Beginner 45% > 50%
    • Stage 2 Expert 5% > 0%
    • Stage 3 Beginner 25% > 30%
    • Stage 3 Expert 15% > 10%
    • Stage 4+ unchanged
reddit.com
u/rohan_spibo — 3 months ago
▲ 140 r/btd6

Now that our first Social Season is underway we have made a number of fixes for the seasons, as well as correcting an important reward issue for a new Frontier Feat.

General Fixes & Changes

  • A number of UI fixes primarily related to Teams & Team Events
  • Players can again view the Team Browser while already in a Team
  • CT Signup timer no longer flickers between '4 days' and '5 days' on infinite loop
  • Resolved an issue where ‘Quick Join’ would not work if you had an application pending
  • Resolved an error message that would display on the defeat screen when not in a Team
  • Resolved Social Seasons Goals displaying ‘Completed’ at Tier 4
  • Social Seasons Stars no longer visually display as 0 after swapping Team
  • Team Member’s Stars no longer count towards Social Seasons Achievements
  • The Cheap Starter Perk should now be saved correctly

Frontier
The Final Frontier Feat was rewarding the same item as another feat accidentally. Players theorized from data-mined info that there was another unused cosmetic in the game but this was from another item that was renamed before being released so instead, as a proper reward for this Feat, we have added 3 new Avatar rewards.

  • The Final Frontier Feat now rewards Avatars; The Good, The Bad and The Ugly
reddit.com
u/rohan_spibo — 4 months ago