
Castlevania II: Belmont’s Revenge Is A Fantastic Improvement Over The First
The Game Boy trilogy is kind of the inverse of the NES trilogy so far, what with the first game being incredibly flawed and being not very well liked but the second game is considered an amazing game that fixes so much. I have not heard a thing that was good about the third entry but regardless I hope this offers a good review and I hope you enjoy.
The visuals are fantastic here, I understand that Game Boy titles aren’t really discussed for visuals but they did a great job building on the first games admittedly lovely visuals. The original aesthetic shines like crazy and the backgrounds and monsters all look perfect. The fact this is on a Game Boy of all things is incredible to me. Cloud Castle and especially Dracula’s Castle in particular being my favorite levels visually. Even Christopher Belmont’s sprite is substantially better. The detail is much better here.
The soundtrack in Castlevania II is some of the best I heard on the system, the password selection screen alone is really good but then you have New Messiah as an introduction track which is my favorite intro of any Castlevania game so far. Psycho Warrior, Road of Enemy, Ripe Seeds, Evil Gods, Passpied and The End Of The Day are other favorites of mine but the absolute best track is Praying Hands. Not only does this game have some of the best harpsichord I heard in a game it’s done on an 8 bit handheld that also creates some of the most dramatic sounding classical pieces I have ever heard. Hands down my favorite soundtrack so far.
To call the gameplay an upgrade is heavily underselling it as this game is incredible to play, the most noticeable aspect is the lack of slowdown it is smooth as hell to play and the controls are as fluid and precise as can be for a handheld Castlevania. Platforming is much better than in the previous game, combat and the way Christopher controls are much better as well. Jumping is much better, the whip is better to use and the upgrades are very worthwhile too.
That being said I wish Christopher moved faster in this game, a fair amount of the hits I received were due to him moving so damned slow and while I got accustomed to it. It’s still an issue I have with the game even if slow.
The difficulty here is much more fair than in Adventure where the control and slowdown made it much harder than it needed to be. Gone are the really bad platformer sections with much tighter and better level design, enemy placement isn’t as cheap as you think it would be, the boss fights here are actually really fun albeit Dracula was kind of more of a hassle than needed sometimes.
I love that they brought back the level selection aspect from Castlevania III too, while there’s not as much choice in how gameplay is done I still think it’s a great thing to have here. Also bringing back sub weapons was great I have no idea why this wasn’t in the previous but seeing them back here really made me realize how lacking the first game was.
9/10 game, easily my favorite in the series.