r/castlevania

Pensieri su Castlevania Legends

Pensieri su Castlevania Legends

Lo ho trovato nell abbonamento switch volevo saperlo se era bello

u/imaroonfail34 — 3 hours ago

If they were to do a Lords of Shadow collection, which game would fit best as the bonus game?

u/Zackarix — 7 hours ago

Castlevania II: Belmont’s Revenge Is A Fantastic Improvement Over The First

The Game Boy trilogy is kind of the inverse of the NES trilogy so far, what with the first game being incredibly flawed and being not very well liked but the second game is considered an amazing game that fixes so much. I have not heard a thing that was good about the third entry but regardless I hope this offers a good review and I hope you enjoy.

The visuals are fantastic here, I understand that Game Boy titles aren’t really discussed for visuals but they did a great job building on the first games admittedly lovely visuals. The original aesthetic shines like crazy and the backgrounds and monsters all look perfect. The fact this is on a Game Boy of all things is incredible to me. Cloud Castle and especially Dracula’s Castle in particular being my favorite levels visually. Even Christopher Belmont’s sprite is substantially better. The detail is much better here.

The soundtrack in Castlevania II is some of the best I heard on the system, the password selection screen alone is really good but then you have New Messiah as an introduction track which is my favorite intro of any Castlevania game so far. Psycho Warrior, Road of Enemy, Ripe Seeds, Evil Gods, Passpied and The End Of The Day are other favorites of mine but the absolute best track is Praying Hands. Not only does this game have some of the best harpsichord I heard in a game it’s done on an 8 bit handheld that also creates some of the most dramatic sounding classical pieces I have ever heard. Hands down my favorite soundtrack so far.

To call the gameplay an upgrade is heavily underselling it as this game is incredible to play, the most noticeable aspect is the lack of slowdown it is smooth as hell to play and the controls are as fluid and precise as can be for a handheld Castlevania. Platforming is much better than in the previous game, combat and the way Christopher controls are much better as well. Jumping is much better, the whip is better to use and the upgrades are very worthwhile too.

That being said I wish Christopher moved faster in this game, a fair amount of the hits I received were due to him moving so damned slow and while I got accustomed to it. It’s still an issue I have with the game even if slow.

The difficulty here is much more fair than in Adventure where the control and slowdown made it much harder than it needed to be. Gone are the really bad platformer sections with much tighter and better level design, enemy placement isn’t as cheap as you think it would be, the boss fights here are actually really fun albeit Dracula was kind of more of a hassle than needed sometimes.

I love that they brought back the level selection aspect from Castlevania III too, while there’s not as much choice in how gameplay is done I still think it’s a great thing to have here. Also bringing back sub weapons was great I have no idea why this wasn’t in the previous but seeing them back here really made me realize how lacking the first game was.

9/10 game, easily my favorite in the series.

u/rosemarieseternal — 10 hours ago

Castlevania lock screen/wallpaper?

I love this image so much it’s such an epic piece of art, what do you guys all use?

u/Rare-Beautiful-6121 — 9 hours ago

Beat Castlevania 1 for the first time

Playing this game on my phone made it 100x harder than it already is. On Dracula I had to use my PlayStation controller and even then took me 6 hours to beat. Still great game I’ll never get tired of the music

u/ShipMaker24 — 9 hours ago
▲ 7 r/castlevania+2 crossposts

Castlevania vibes

psycho boys (Instrumental) by Jordan Belding
I made this song and I think it's got castlevania vibes :) let me know what you think!

youtu.be
u/sk3lepup — 8 hours ago
▲ 101 r/castlevania+3 crossposts

SymphonyRecomp update 0.5b :D

Hello, ive came here to make an announcement, alucard is a bit~
oh wait wrong message xD

jokes aside, ive came here to update you all on SymphonyRecomp, our recompilation of ps1 sotn, we got a LOT done

We have a new interface with customizations and localization for other languages, a lot of stability improvements and widescreen is now decent! we also have .chd support(wich was requested since the first release :p)

We also made an experimental asset replacement system, similar to what rt64 has for n64 recomps, it still in early stages and the documentaiton is not finished but you can have fun with it!

I hope you guys enjoy it! this is a passion project of mine and the entire team, we have put a LOT of energy and time on it, now development will be slower since my semester at uni started, and i want to focus on other projects, but i will still be arround updating and improving it to the most of my ability!

Update video: https://www.youtube.com/watch?v=Nps4sE8mK1g
Release: https://github.com/BlackLabelHQ/SymphonyRecomp/releases/tag/v0.5.0b

just a note, that i think its important to say nowdays, this project was made by human hands, this is not a vibecoded project, we made the entire recomp and toolset from scratch, in the age of AI-Everything i think this is important to say! this doesnt mean it is a flawless projects, we litle humans still a bit clumsy at times, but weve put a lot of effort to make 0.5b the most stable possible!

u/flafmg_ — 1 day ago

Referência a Castlevania 1 no Metal Gear Rising?

Eu estava jogando o modo história de Jetstream Sam no Metal Gear Rising e percebi que essa missão VR era parecida com a primeira fase de Castlevania 1.

u/Urahara_Cronqvist — 24 hours ago

Can we get a Castlevania Requiem, but not on PS4?

Konami, since you've vome to see my post, I'd like to ask you to release Symphony of the Night for the Sega Saturn with an optional dub from the PS1 version (we know that's not locked to Sony consoles since it was released on the Xbox 360) bundled with Rondo of Blood from the PC Engine. Rondo could have an optional dub from the PSP if the dub itself isn't owned by Sony, or just toss in subtitles.

These games would them be available on PC, Xbox, Switch, and wherever else you're selling them, not just locked on Playstation.

Thank you for your attention on this matter.

reddit.com
u/SlicedBread0556 — 1 day ago

What’s the consensus on Harmony of Dissonance?

I’m playing through the Advance Collection now and just beat Circle of the Moon. I had and beat all 3 games on GBA back in the day, but this is the first I’ve played them since then.

I remember being obsessed with Circle of the Moon, but playing it now, I don’t think it’s aged well. The controls are a little stiff and unresponsive, it’s cheap, there’s a lot of grinding, exploration just leads to boring HP and MP upgrades over and over, and the double tap to run is annoying to have to do ever few seconds.

Harmony though? Excellent. It feels like it fixes everything about Circle. Much better controls, running by default, fun gameplay, better music, less grinding, more exploration. It’s definitely easier, but it’s addicting. Do people like Harmony better, or is it seen as a downgrade or not as good? To me, it feels like a Belmont game in a Metroidvania world. I can’t stop playing it. The only thing I don’t like is the outline on Juste which is just a weird stylistic choice.

reddit.com
u/draven33l — 1 day ago

Tips for Aria of Sorrow

Im currently trying to platinum all of the collections on Ps5 and so far i love majority of these games (Harmony of Dissonance was ehhh and Dracula X was awful) but Aria seems super good so far.

But my question is that should i even be bothered trying to farm all the 120+ Souls as i go or can i backtrack to every enemy afterwards? I feel like farming them all as i meet new enemies would probably de motovate me since they would be potentially 25-30min long roadblocks of loading a save when they didnt drop the shi

u/Perunatonttu777 — 1 day ago