r/castlevania

I'm making a mod for Belmont's Curse that adjusts Rose's dialogue portraits and other art assets to look more muscular like her in-game model

I legit love the mad guns she's got in-game (see third image), and whenever her dialogue portrait pops up I'm just like "Nah dog, those are string bean arms. This girl can crack some skulls. You gotta do her justice." So, I took the liberty of making her art assets more consistent with her model. I might've overdone it a touch on her main dialogue portrait, but I wanted the difference to be noticeable enough for the mod justify its own existence.

This is my first time trying to mod a Unity engine game, and I'm still figuring out how to actually replace the in-game files. I wont be releasing a version for the demo. I'll wait until the full game is out, especially so I can make sure there aren't any other art assets that need to be adjusted to match. I think if nothing else I'll need to make variants for her unlockable skins.

EDIT: I'm having trouble getting the modified sprites/textures to work in-game. Exporting Texture2D files as PNGs is simple, but injecting them back into the game is more complicated. If anybody reading this is experienced with Unity modding, or knows someone who is, I would appreciate some assistance.

u/LochNessHamsters — 6 days ago

My cosplay of Richter Belmont from The Dracula X Chronicles

I recently shared my Simon Belmont cosplay, so I have returned to share this older cosplay too. 😁

u/Greptyle — 5 days ago

Nothing tops the original version of SOTN

I've played it on the PS4/5, Xbox 360, PSP, Vita, and phone. I always want to come back to the original. The music is balanced correctly, the controls are perfect, and the cheese is intact complete with I am the Wind waiting at the end.

u/Bake-Full — 6 days ago

+castlevania

I'd usually be drawing Rose Belmont by now, but I'm so excited for new Castlevania I can't even pick up a pencil 😭 (art by me) Plus whenever I draw Alucard holding a baby, it's always Soma

u/Safe-Error-551 — 6 days ago

N64 Castlevania

I’ve played a few of the Castlevanias. Not enough to be a diehard, but enough to say I enjoy the franchise. That being said…. For games based so heavily on horror tropes, the N64 titles are the only ones I’ve found creepy. Just curious to see if I’m the only one that felt this way. The atmosphere in those games was 10/10.

reddit.com
u/wamyen1985 — 5 days ago

Played CV3 on and off for over 30 years and didn't know this

I know Grant is OP in the doppelganger fight (and in general) on the NES version, but didn't know you could do this on the famicom version lol. Was laughing all the way through the fight.

Playing this on retroarch, so loaded a save state to record and demonstrate.

u/rhogh2 — 5 days ago
▲ 57 r/castlevania+1 crossposts

Just pre-ordered Castlevania: Belmont’s Curse — Midnight Edition!

Just pre-ordered the Midnight Edition of Castlevania: Belmont’s Curse!

I’m really excited to see what they do with it. The Midnight Edition caught my attention immediately, and now comes the difficult part: waiting.

Did anyone else here pre-order it? Which edition did you choose?

u/Wanderer_Agent86 — 6 days ago

I liked the demo

I liked the visuals, I liked the combat, I liked the animations, I liked the voice acting. The music in the demo was just alright, the only gripe I can think of from my perspective.

It's okay if you don't like it. It's okay if you can't help but be a franchise purist. The fact of the matter is, we got over 30 Castlevania games by this point, and almost everyone involved with those games have moved on. We probably won't ever get a new Castlevania that will feel "quite right", but this game felt great to me, even if it can't clone the exact aspects of the best games in the series.

Nostalgia can have a powerful hold and heavily influence what we consider to be enjoyable, I get that. It's a sad thing, to me, because It has generally not been an issue for me, but It's something I've seen in other gamers time and time again.

In my opinion, it IS a pretty good game. The combat is punchy, the visuals are good enough to make me pause exploration just to oggle them repeatedly, the story is compelling.

I won't tell you to give it a chance, but there are going to be people that will really like it, for some of them this will be their first Castlevania, and that should sound like a good thing to you, because it means more fans of the series, and that's a good thing for every Castlevania fan.

u/Esper01 — 13 days ago

Am I bad? Or is this guy just really tough?

I died 4 times so far, and he's the first boss in the game.

Compared to Metroid Dread, I beat the first boss first try without issues.

EDIT: beat him on 5th try.

u/trashpandacoot1 — 14 days ago

Belmont's Curse Demo Impressions: a Metroidvania game with Classicvania sensibilities

Coming off of the demo, what strikes me the most so far about Belmont's Curse is how so many things matter again.

Platforming matters. Enemy placement matters. Health management matters. Timing matters.

Throughout the Metroidvania games, because of the shift to open-ended level design, other elements started to shift in turn. There are no more bottomless pits, health is a bar that tends to be more generous with damage input, enemies are treated more like obstacles and are often easily avoided to keep up the flow of traversal, and the weapons options are staggering.

But the Classic titles aren't like that. Because of the level based structure, limited weapons and mobility, and scarcity of recovery options, the stakes are higher. A single Skeleton near a staircase or a Bone Pillar blocking the way is a capital "P" Problem to be dealt with, and you have to be mindful about how and when to engage with them.

Belmont's Curse feels like it wants you to take each enemy and platform as seriously as you did when you were playing Super Castlevania IV. Even the most basic Zombie or Bat is aggressive and will smack you during your attack combo if your timing is off. An Archer on a platform will move to avoid and attack you to make getting on that platform more difficult. Misjudging how to swing with the Arcana Whip or when to jump on a platform will matter and cost you precious health if you screw up.

I have no doubt that Rose will get stronger and more mobile as the game progresses, to the point where you can start to breeze through many monsters and challenges. But I also get the impression that the game will keep pushing the player to engage with its level design and obstacles in challenging ways.

And I am SO FUCKING HERE for that. A search-action Castlevania game where platforming actually matters again is exactly what I've wanted from this series for years.

u/TornSilver — 14 days ago

Hey I thought you could just breeze through enemies by just moving. What happened?

Dodging is also equivalent of jumping over enemies in older games especially in igavanias. So imo that's a weird arguments to say this game doesn't have contact enemy damage so therefore it's a breeze.

u/sunlight_ALTER — 13 days ago

Just finished the demo..

Demo was EXTREMELY short. Kinda has me worried about the length of the actual game. I know its gonna be short but I guess I just want it to be as long as possible cause a fresh new castlevania game so good to have. And I know it's just a demo but still.... maaan I cant wait!!!

PSA- BGM in the area you play is 🔥 🔥 🔥

u/Kingrueben — 14 days ago