
SymphonyRecomp update 0.5b :D
Hello, ive came here to make an announcement, alucard is a bit~
oh wait wrong message xD
jokes aside, ive came here to update you all on SymphonyRecomp, our recompilation of ps1 sotn, we got a LOT done
We have a new interface with customizations and localization for other languages, a lot of stability improvements and widescreen is now decent! we also have .chd support(wich was requested since the first release :p)
We also made an experimental asset replacement system, similar to what rt64 has for n64 recomps, it still in early stages and the documentaiton is not finished but you can have fun with it!
I hope you guys enjoy it! this is a passion project of mine and the entire team, we have put a LOT of energy and time on it, now development will be slower since my semester at uni started, and i want to focus on other projects, but i will still be arround updating and improving it to the most of my ability!
Update video: https://www.youtube.com/watch?v=Nps4sE8mK1g
Release: https://github.com/BlackLabelHQ/SymphonyRecomp/releases/tag/v0.5.0b
just a note, that i think its important to say nowdays, this project was made by human hands, this is not a vibecoded project, we made the entire recomp and toolset from scratch, in the age of AI-Everything i think this is important to say! this doesnt mean it is a flawless projects, we litle humans still a bit clumsy at times, but weve put a lot of effort to make 0.5b the most stable possible!