View State Based Procedural Generator for Game Ready Architecture
Hey all, I spent the last few weeks working on this non-module, all parametric, view state based building generator for creation of architectural assets ready for video game engines.
A few things that it does:
- Blockout Creation with View State Handles.
- Component (doors, windows, columns) Insersion Using View State and Contextual Menus.
- Parametric Doors and WIndows that take context from the Building Face, Floor and Style.
- Auto Trim and Tilling UV Mapping Generated Dynamicly.
Let me know what you think or if there are any questions! Thanks!